Difference between revisions of "Aura of immortality"

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* Aura forces the hero(ine) to go to a town immediately upon reaching 16 hp (including breaking any fights with mundane or undead monsters by way of a flee entry).
 
* Aura forces the hero(ine) to go to a town immediately upon reaching 16 hp (including breaking any fights with mundane or undead monsters by way of a flee entry).
 
* Aura may render hero(ine) immune to traps and meteorites while returning to town. (Still under test.)
 
* Aura may render hero(ine) immune to traps and meteorites while returning to town. (Still under test.)
*Aura lasts for 10 days.
 
*Aura gives any monster the Aura if hero runs away or is defeated.
 
  
 
{{Navboxauras}}
 
{{Navboxauras}}
 
[[Category:Auras]]
 
[[Category:Auras]]

Revision as of 19:24, 15 August 2013

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Aura7trip.jpg

Colour: Rainbow
Duration: Generally 5 hours

Apparent Properties

  • Aura forces the hero(ine) to use a healing item at 30 hp.
  • Aura forces the hero(ine) to immediately use another healing item if the first one has no health-improving qualities.
  • Aura forces the hero(ine) to go to a town immediately upon reaching 16 hp (including breaking any fights with mundane or undead monsters by way of a flee entry).
  • Aura may render hero(ine) immune to traps and meteorites while returning to town. (Still under test.)
Auras
Standard Auras Abstinence • Audibility • Baiting • Bliss • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail
Event Auras Censorship • Overcensorship • ██████████‎
Historical Auras Reviving