Difference between revisions of "Aura of abstinence"

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[[Image:aua.png|350px|thumb]]
 
[[Image:aua.png|350px|thumb]]
  
Colour: Red, blue, white
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It is commonly believed that, ''“...this aura stops the hero from blowing his money on anything like drinking, buying [[equipment]], partying, or anything that wastes money in general.”''  
 
It is commonly believed that, ''“...this aura stops the hero from blowing his money on anything like drinking, buying [[equipment]], partying, or anything that wastes money in general.”''  

Revision as of 20:12, 14 January 2019

Aua.png

{Color-or-Colour}: Red, blue, white

It is commonly believed that, “...this aura stops the hero from blowing his money on anything like drinking, buying equipment, partying, or anything that wastes money in general.”

Actually, the hero will abstain from drinking and partying, but will still be seduced by shiny, new equipment and gold bricks.

This is particularly useful because it forces heroes to either save money (on beer); or to sacrifice it (giving you Godpower); or to buy health essentials. This means that he can amass a fair bit of gold, allowing you to try to melt it into a gold brick. The bright red aura doesn't affect the hero directly, but rather frightens tavern keepers into thinking that he is possessed. As a result, they deny him access into their establishments in case he scares their "normal" customers away.

The aura also allows the hero to resist the overwhelming temptations encountered in Beerburgh, the Sodom of Godville.

Unfortunately, temple-owning heroes with this aura also find themselves able to resist the temptation to save money for retirement, so this aura may become a double-edged tool later in heroic life.

Auras
Standard Auras Abstinence • Audibility • Baiting • Bliss • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail
Event Auras Censorship • Overcensorship • ██████████‎
Historical Auras Reviving