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Revision as of 23:09, 17 July 2015 by SiTheSuperior (talk | contribs) (added diary entry)
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Artifacts are items which a hero may find while out questing. Monsters usually carry them around and some even fall from the sky from time to time at the whim of the gods. Most are useless pieces of junk which not even a beggar would find tasteful, but a minority are ancient rarities, or advantageous potions. A list of artifacts the hero is currently carrying appears in their inventory, which will grow in size as the hero attains higher Levels. The hero will sell them all for gold when they next visit a town. That is their only use heroes know about but their clever gods know otherwise...

There is a plethora of special artifacts with special abilities. Most are very rare though:

Very rarely, when the hero is bored, by rummaging idly in his knapsack he may be able to combine a few artifacts into a single rare and expensive bold artifact. This is not the only surprise in store for heroes as one or two may decide to randomly disappear at times.

List of Artifacts

How to use

You can tell your hero to examine an artifact by putting its name in quotes in a Voice of god message, such as:

 examine "portable photon generator"

It's important to remember that your hero may not listen, so you might have to keep trying. If the hero chooses to listen, a variety of things could occur--some beneficial, and some useless. The hero will usually examine the item you specify, but he might well pick a random item, and if you don't specify an item, he certainly will pick a random one.

The possible outcomes are:

  • hero loses the artifact (breaks it, etc.)
  • hero loses the artifact but gets a different one instead
  • hero finds some gold coins inside the artifact
  • hero finds another artifact inside the artifact
  • hero loses the artifact but gains experience points


This allows heroes to make new artifacts using whatever stuff they have in their backpacks. Heroes are too lazy to do that on their own, but a proper voice of god command, like “combine X and Y”, should give them a much required push. Keep in mind that according to the Godville’s twisted laws of physics, only the items that start with the same letter could be successfully combined into a new item. Not only it could be fun on its own, it also give a chance to craft a certain item that a god might want.

It used to be the case that the new item would begin with the same letter as the combined items, but on January 5, 2015, a dream machine and a Darwin award combined into an alternate reality cheque. On January 23, 2015, a misplaced confidence and a mental block combined into a root of all evil.

Heroes will generally refuse to combine gold bricks and boss monster artifacts (like "Ear of the...").

Typical Diary entry

!Hero's Diary
08:52 Upon death the monster coughed up a nice artifact. Aha! The old metaphor mixer in the Safety Dancer trick, eh?