Table of Distances
|Godville||0||Quests begin and end here. Upon arrival, heroes who have completed at least 10% of their temple may earn gold based on temple construction progress. Arena situated here.|
|Bumchester||10||Artifacts sell for less money here|
|Last Resort||20||Godpower is easier to get here|
|Beerburgh||30||Heroes waste more money here than usual (but heroes with temples will also save more money toward retirement here).|
|Trollbridge||50||Heroes waste a little less money here than usual|
|Herowin||60||Artifacts sell for twice as much here. Heroes waste more money here than usual. (Easy come; easy go.)|
|Los Demonos||70||Heroes waste a little less money here than usual. Healing potions are cheaper here.|
|Monsterdam||90||Heroes heal very slowly here.|
|Tradeburg||100||Artifacts sell for twice as much here. Equipment and golden bricks can sometimes be purchased for less here than in other towns.|
|Los Adminos||130||Equipment is more expensive here. Wily traders get more items for free. Heroes waste more money here than usual (but heroes with temples will also save more money toward retirement here).|
|San Satanos||170||Equipment is of a high quality here|
|Dogville||300||Pet treatment is cheaper here.|
|Anville||350||Equipment is of a high quality here, but is also expensive. Golden bricks can sometimes be purchased for less here than in other towns.|
Underground Boss Monsters
These boss-monsters are encountered while digging using a Voice of God command. When a dig command was heard by the hero, look for the "Challenge Friend" button on the remote control. If you have over 50% godpower and the button has disappeared, get ready for a fight with one of these underground boss-monsters because the button disappearing (but not because godpower is lower than 50%) means that a boss-monster is "hooked" and the hero will then look for an ally (who is digging and is healthy) over the next 4 minutes or so from the time the voice was sent (and not the time the response to the voice was recorded). If an ally is found, the battle commences.
- Requires two (or more) people digging at the same time.
- Starting entries (recorded so far ⇀ there are likely more that have yet to be reported):
- I heard a strange sound coming from the ground ⇀ like something is moving deep underneath.
- My shovel skid into the ground, opening an entrance to a den. I hear a distant roar. Why do I have a bad feeling about this?
- I fell into a dark cavern and felt something sinister nearby. It’s pitch black… Am I going to be eaten by a grue or something?
- I have a bad feeling that I’m about to dig something that I wish I could bury back…
- Hero/ine will wait 4 minutes after the starting diary entry for a match before moving on to the next milestone
- Minimum recorded level of a hero fighting a boss-monster is level 10 so you probably can't meet a boss-monster if below this level.
- Levels of heroes appear irrelevant (low and high levels can tag-team the same monster)
- Like mini-quest bosses, health of the hero is NOT restored before the fight
- Also like mini-quest bosses, miracles by templed heroes can be effective but will likely destroy the Boss Monster’s loot.
- Division of the spoils in a 2-hero vs monster match: hero whose action is registered first (Encourage/Punish) for the final step wins the bigger half (slightly more gold, the monster’s ear/hair, 2 of 3 bricks, etc.).
- In the event of a 3-hero match, largest portion still goes to the hero with the last action, but bricks are divided evenly (each gets 1).
Strategies for Locating
- Dig every 30 seconds after the first response
- Dig after the Earthly News changes on the same milestone
- Dig only on odd numbered milestones
- Time your dig command in such a way that the response (if any) comes in the following minute as recorded by the diary (i.e. send it at 10:45 (and 57 seconds) to get the response at 10:46.
- Dig on Earthly News that suggest either jumping or crawling (Somersaulting back to town is my preferred one)
- There have been numerous reports that digging (at least for gold) while “searching for the path” is not a good idea
- Auriferous - Will touch hero's blood, rocks/stones, and/or artifacts and turn them into gold.
- Deafening – Shouts down god/desses’ orders, making voice commands useless.
- Faithless – Is immune to all punish damage, however punish backfires can still damage the hero. Encourage backfires will not heal the monster. Miracles are still effective.
- Hulking – This ability gives the boss more health.
- Leeching - The monster will heal itself every time the hero heals him or herself with an encourage.
- Pickpocket – May skip an attack to steal an item from a hero or seemingly out of nowhere. Stolen items can be used to heal by the monster, or may be won back by the hero, but it’s not guaranteed.
- Summoning – May summon a weaker version of itself to help take on the horde of opposing heroes, called a Mini-*name of boss-monster*. The ally will not have the same abilities as the monster, so a faithless monster's ally can be damaged by punishes. However, which monster an action affects appears to be random. The Mini-boss-monster is usually summoned when the boss-monster is between two thirds and half down in health.
- Squandering - Consumes gold and items over the course of the battle
- Sweeping – Boss can attack multiple heroes at once.
|Monster Species||Health||Hulking Health||Health of Mini|
|Heromnivore||164%||250%||49% to 75%|
*All health numbers are estimates and indicated as a percentage of the combined total potential health of all heroes in the duel.
**Special Halloween 2012 Boss-Monster
There are certain Monsters which are intelligent enough to be tamed. This is interesting to note, for owning a pet is one of the three main goals a hero must accomplish during their lifetime.
These are the best estimates we have for the levels in which pets can be tamed. If you have data that contradicts this information, please update this page with it. The iOS app lists pets' rideability, so if you have more information on whether the new pets are rideable, please update this page with "yes" for rideable and "no" for not rideable.
List of pets
|Pet Class||Hero's Level (pre-ark)||Hero's Level (post-ark)||Rideable||Dungeon-Ability||Sail-Ability|
In order to tame a pet, the hero should defeat a monster from the above list; it is a good idea to watch the hero as he is battling one, and help the hero by healing him until he wins the battle. Then, the hero may randomly decide to spare the defeated monster's life and tame him. Other than keeping your hero healthy through the battle, a god cannot influence the taming of a pet at all. More information can be found on the wiki page of the pet. Once a pet is tamed, its stats become visible just like the hero's.
After every three levels have been gained by a pet, it will gain a new personality. The personality appears between a « and a » next to the pet's name. The personality of a pet continues to changes every three levels so that it becomes more useful to its owner. Below is a list of pet personalities and what they mean for the pet's behavior. There is no order of ascension; the changes are random. If you do not see your pet personality listed here, it may be because it has not been defined yet.
- «Brutal» - A brutal pet is often a result of the bad family background. When monsters across the fields beg your hero for mercy in exchange for their wealth, this pet will jump on top of the poor defenseless victim and pin it down. What comes next is truly brutal. But daring heroes who witness the sight describe the scene to be 18+.
- «Bustler»- This loyal pet will help push your hero through the often crowded areas of Godville Market and shove aside newbies for a clear path. As a result your hero gets to go about his business faster.
- «Cheerful» - Always seems to be happy no matter the occasion, even when your hero has died. However, your pet can be especially helpful when traversing the dreaded marshes of Wasteland. Here, your pet acts like a golden beacon of hope for your hero as well as any creature of good nature seeking passage through these lands.
- «Chunky» - Your pet is truly... Chunkin'... Guild ladies who see this pet often lose sight of what they were doing and their mouths drop open looking at how "Chunky" your pet is. However, your pet is well... not very clever.
- «Clumsy» - Always bumping into things and dropping priceless ceramic items everywhere
- «Dashing» - A well groomed pet owned by a hardworking master. Does well in local pet shows and earns quite a sum during street performances.
- «Droller»- To some can seem like a buffoon while to others seems amusingly odd and hyper-energetic which overwhelms most monsters. This over-achiever insists on being center stage and often grabs encouragements before their master can benefit from them.
- «Drooler»- A trickster, who often pulls pranks, this whimsically comical pet lures a monster into a false state of security with its charming smile, and then attacks with deadly consequences.
- «Fearful» - Hides at the sight of monsters, often giving backup through the form of intel to the master.
- «Fearsome»- This pet causes profound fear in other monsters. Will attack enemies from behind and will strike terror in their hearts mid battle, reducing their defense. Fearsome pets, with the exception of the Dandy Lion, dread nothing with the exception of kittens, cats, and most other large felines.
- «Frisky» - A playful pet who often misbehaves, but can be useful. May provide comic relief in tense situations.
- «Garish» - Tends to roll in mudpuddles, then romp through fields of flowers, collecting pollen of various hues. This distracts the Hero's opponents, reducing their defenses.
- «Great» - Alexander was once named the Great for apparent reasons, he traversed great expanses no man had ever before him. It must have taken much experience and wisdom for your pet to attain this quality. Be proud, for you have found yourself a truly great companion.
- «Harsh» - A harsh pet may be a result of having passed through the hands of many unpromising owners. As a consequence, your pet is distrustful most of the time and often takes the blame to itself. It will also bottle up its feelings before unleashing the great unhappiness on an unlucky passerby. It is rumored that soon after a resurrection, these pets will come to trust their owners, change personalities, and will remain loyal to their final death.
- «Immortal»- A truly one of a kind pet. This type is awarded to those who have survived an onslaught of tragedies, near-death experiences, brutal bearing, and yet lived to tell about it. These guys have a psyche and body that not even death can penetrate. Approach with caution.
- «Indomitable» - Do not be fooled by this pet's soft fur. This arrogant monster is sure of its ability to crush, kill, and destroy. Its arrogance is justified as the indomitable pet is one of the deadliest in Godville.
- «Infernal» - A truly devilish pet achieved through much misery and ill-treatment. Attacks monster often but may die easily as a result.
- «Invincible» - Your pet seem to have stolen the great forbidden fruits of King Steelnuts and ate it. It will be more tough for now but it will eventually fade away with time as your pet grows up.
- «Lazy» - A lazy pet isn't always of no help at all. Being a regular slacker has the benefits of being knowledgeable of topics that are outside the competitive sport of killing monsters and battling. A lazy pet may not fight well, but it makes delicious stews for your hero during camps and plays a good guitar solo or two!
- «Long-lived» - A pet may exhibit this personality at or around experience level 30.
- «Lucky» - When it comes to anything that requires luck, your pet always seem to score! It will easily win the local fishing contest for the heaviest trout caught, most number of Bull's Eye shot as well as many various competitions. With so many trophies won, your pet may happily melt one down for you for the purpose of building that great temple. Being lucky sure is a great blessing.
- «Mighty» - The great mighty pet is one seen standing on top of mountain cliffs against the sunset while showing off his great silhouette to everyone. Such a pet of awesomeness is the result of much proper training and is something that one should be proud of.
- «Neat» - Often fetches the hero goodies in order to receive praise, and enjoys learning tricks on its own. The main benefit of a "neat" pet is its desire to clean up the mess after a battle. This results in the accumulation of hidden gold and objects, with the side benefit of a well fed pet that is easy on the hero's food expenses.
- «Nimble» - A truly flexible pet that can dodge flying baskets and rotten fruits thrown at it and his master from pursuing stall owners. (You'd better return that stolen fish from that store)
- «Oldie» - An "Oldie" is a goodie, but more fragile pet that is slowing down with age, what it lacks in youthful vigor it more than makes up for in practical application of experience.
- «Parlous» - Oh dear, you must have pampered your pet a little too well to the point where your pet requires nothing short of a good pedicure and grand suite to rest it's tired little legs at every single town you stop by. Solution: Send your pet to military school.
- «Perilous» - Extremely brave and skillful at fighting monsters and will try to take down anything which annoys them. (Beware: Hazardous!)
- «Retiree» - A pet that has reached Level 30. Tired of fighting. Wants to take a nap 18 hours every day.
- «Rorty» - Useful but may decide to randomly destroy an item from your inventory
- «Scary» - Effective monster deterrent, although monsters scare themselves away a lot of the time too.
- «Shaggy» - Knows the little streets behind the markets and knows the little side deals that may be available. Helps the hero save some money through these little ways he is a fantastic bombastic pet!
- «Skittish» - Seems always to have drunken 12 energy drinks... at once.
- «Slashing»- Nope not the kind when it comes to bargaining deals but this is one pet that is a little compulsive and will tear anything that can be torn and will enjoy slashing whatever that can be slashed.
- «Snoopy»- Enjoys the pleasure of finding things out. Probably has long ears and owns a dictionary.
- «Splendid»- Always happy, the perfect pet
- «Superb»- The most magnificent and splendid of beasts! If not a little pretentious.
- «Superior»- Yes... You know what that means. A superior pet is one that stands as master against all other puny beings. A superior pet also grants the owner access to some of the higher classes of treatment in guilds. Newbies commonly drool when they see such a pet cross their path.
- «Surly» - A surly pet is often seen as an ill-tempered child with bad manners. It will always try to settle disputes by showing off its large canines and threatening to bite whoever doesn't comply. Traders who see these pets often wet their pants before agreeing to decrease their prices.
- «Swanky» - Latest fashion ideas? What to wear this weekend? Your pet knows it all! Having an extensive knowledge and experience in this field, your pet can give valuable advice to your hero on which armor piece looks best with the other. Your hero can then walk proud in the wilderness knowing that he/she does not look like a donkey in tutu.
- «Tenacious» - A tough pet that is willing to follow your hero through harsh deserts and sticky swamps. It is able to last longer than any other pet would have fainted.
- «Truthful» - Your pet seems to have a master's degree. It will tell your hero when it is wise to retreat even though this may only be effective like The Voice of God to your hero, it doesn't always work.
- «Unbeatable» Local monsters who take up the challenge against this pet often returned with serious bruises on the necks and arms. Witnesses describe that when they tried to hit the pet with a punch, they see a blur of movements before receiving a 15-HIT COMBO! on their backs. After recovering, the witnesses see the pet posing a classic Ip Man stance.
- «Unique» - Your pet is truly one of a kind to you. This is achieved only through much Divine Intervention on occasions that the pet has died and in return, the pet will take good care of your hero through life and death.
- «Vigorous» - Helps the hero heal by various means like fetching potions, sometimes destroys something from the hero's inventory. Will disappear while its owner sleeps to teach CPR to other pets. In short, it just CAN NOT stop moving.
- «Vivid» - Appreciates everything, unfortunately a little naive. Will glow brightly when excited, giving away its owner's location, although this trick may help a hero lost on the roads.
- «Wild» - Sometimes your pet sniffs the air and detects another one of his kind. He gets excited at the news that he might get a playmate. A pet in this state is best left alone in cases where signs of aggression are shown. (Caution: May bite)