|Description||If I told you, you'd wet your pants and pass out.|
|Boss Type||3-Ability Dungeon|
The Thug-of-War (Pugnator multiplex) is a monster that was an attempt to combine the best aspects of a street-brawling thug with those of a trained warrior. They are found in dungeons, where, due to their exceptional fighting skills, they are often the final treasure room guardians.
A thug-of-war is a humanoid fighting monster that has been carefully created from equal measures of evil magic and mad science. Years of careful genetic selection and manipulation, powerful spells and curses, and intense and brutal training from a young age create a thug-of-war that has any sense of mercy or basic kindness both bred and beaten out of them. The resulting warrior is so strong, it often turns on its creator, kills him, and flees to the Lands Beyond Godville, never to be seen again. An important job has been found for those who remain and serve their creators.
Those who don't dispatch their creators are employed as treasure guardians in dungeons all over the Greater Godville Metropolitan Area. Thugs-of-war are excellent in this role because the only "pay" that they demand for their services is the enjoyment of smashing heroes into unconsciousness.
Thugs-of-war are, by design, humanoids of great size and physical strength. They have almost unlimited stamina and quick reflexes. In addition to these natural advantages, they are trained in a variety of martial arts and in the use of dozens of weapons. They are also taught the techniques and tactics of street fighters, pub brawlers, and football hooligans. They only respect strength, and proof of strength comes through combat.
In addition to the advantages of size, strength, and proficiency in multiple combat techniques, a thug-of-war will also have been imbued with three special abilities. These abilities will serve to strengthen the thug-of-war or make it more difficult for a god to intercede on behalf of or communicate with his hero. Defeating a thug-of-war generally clears the way for the party to find the treasure room. Not defeating a thug-of-war generally clears the way for the party to be dragged unconscious from the dungeon.
- Great size and strength.
- Multiple weapons proficiency.
- Martial arts mastery.
- Not good collaborators.
- Allergic to strawberries.
- Technically, it was 50.04% evil magic and 49.96% mad science.
- Or is it "thug-of-wars"? I can never remember the plural.
- Yes, let's go with that as the plural.