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Hawkers

1,619 bytes added, 14:31, 4 June 2020
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A [[Image:hawker is a vendor of merchandise that can be easily transported; the term is roughly synonymous with peddler or costermonger. These traders never liked the competition with surrounding traders while working in bustling jpg|center|thumb|"Buy somethin' will ya?!"]]::''Shops redirects here. For shops owned by [[Townsheroes]], so decided that the best way to increase their profit was to remove any competitionsee [[Retirement]]. However, due to their lack of toughness, they decided that they would instead remove themselves from the competition since this option didn't require any brawling, and they thus set out to lead a nomadic lifestyle. They now roam the land of Godville, setting up their tents wherever they have detected gullible travelers passing by. '
Hawkers carry A '''Hawker''' (also known as a lot of heavy merchandise around with them so prefer to hang around certain [[Milestones]] so that they don't have to drag their stuff around for too long. Hawkers are greatly hated by [[Heroes]] and [[Gods]] alike for when a hero stops by at a hawker's shop, it 'Roadside trader''') is as if they are stopping at a small town. Most are unavoidable because not a lot vendor of heroes merchandise that can stand up to be easily transported; the hounding of a desperate traderterm is roughly synonymous with "peddler" or "costermonger. Heroes who stop off at a hawker's tent do not " These traders never liked the competition with surrounding traders while working in bustling [[Praytowns]], are not healed (disadvantageous if so they decided that the hero is on low health) and worst of all, can be idly stuck chatting with the hawker for around half an hour (even an hour in some cases). Needless best way to say, gods do not appreciate increase their time being wasted like thisprofit was to remove any competition. The only consolation is that a hero lucky enough However, due to be taken in while their inventory is bulging with [[Artifacts|loot]] can expect lack of toughness, they decided that they would instead remove themselves from the competition since this option didn't require any brawling, and they thus set out to make lead a lot more money than usualnomadic lifestyle. Heroes also can take advantage They now roam the land of the hawker's brilliant bargainsGodville, getting discounts on [[Equipment]] and [[Healing Artifacts|healing potions]]setting up their tents wherever they have detected gullible travelers passing by.
=== Table Hawkers carry a lot of heavy merchandise around with them so they prefer to appear out of nowhere at unmarked [[milestones]] so that they don't have to drag their stuff around for too long. Hawkers ===are greatly hated by [[{{heroes or heroines}}]] and [[{{gods or goddesses}}]] alike for when a hero stops by at a hawker's shop, it is as if they are stopping at a small town.
{|cellspacing="1" border=1 classEncountering a hawker=="sortable" ! '''[[Milestones{{diary|Milestone]]text = A trader''' | '''Notes''' |- | 41 || Annoying - prevents hero reaching [[Trollbridge]]s tent appeared out of nowhere. Wow, this is just too good of an opportunity to miss. |-|}}
''People are still investigating the locations of these mysterious traders so please only add {{diary|text = An eager merchant waved me over to the tabel if more than 2 people have seen the hawker in question at the same milestonehis wagon, anxious for some business while his cartwright methodically repaired a broken axle.''}}
 
Most are unavoidable because not a lot of {{heroes or heroines}} can stand up to the hounding of a desperate trader, particularly only if they carry '''around half of their inventory is full''' or are '''not too injured''' to a town to heal, should they be compelled to, anyway. They would only appear once in-between trading in towns, to give the {{heroes or heroines}} a chance to visit a tavern of their choosing to offload their pockets full of gold.
 
{{Heroes or Heroines}} who stop off at a hawker's tent do not [[pray]], are not healed (though will buy [[Healing Artifacts|healing supplies]]) and worst of all, can be idly stuck chatting with the hawker for around half an hour (even an hour in some cases,) giving a wandering master enough time to get the {{hero or heroine}}'s hard-earned [[gold coins]] on a measly [[skill]] upgrade. Needless to say, {{gods or goddesses}} do not appreciate their time and/or effort being wasted like this. The only consolation is that a {{hero or heroine}} lucky enough to be taken in while their inventory is bulging with [[Artifacts|loot]] can expect to make a lot more money than usual, as if they visited the town of [[Tradeburg]]. {{Heroes or Heroines}} also can take advantage of the hawker's brilliant bargains, getting discounts on [[equipment]] and healing supplies, but not on skills - that's not the hawker's expertise.
 
Although it's rare, but [[Daily Forecast|some days]] could have the roadside traders go on strike, meaning they will not appear at all outside of towns.
 
==Limitations==
Note that like regular traders, they won't buy [[tribble]]s off of {{heroes or heroines}} but unlike the same town traders, they '''won't buy [[boss-monster]] parts''' that could be used for the {{hero or heroine}}'s [[lab]], regardless of whether {{he or she}} has one or not - which is superb after one too many complaints of angry {{gods or goddesses}} of having their wills being crushed as for the parts to have never made it to the creation of their very own boss.
 
They also '''won't buy proofs of monsters whom are [[Wanted]]''', since they are roadside traders, not roadside hunters and even if they were, they never return to a town.
[[Category:Gameplay]]
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