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Saving Guide

592 bytes added, 23:57, 28 February 2019
Expectation
'''20-30k per day if you are playing completely free (by gaining charges from temple solely).'''
'''40-50k per day with minimum investment (20-50 charges bought per month).'''
'''7060-90k 80k per day if you are investing heavily (200-500 charges per month).'''
What are ''And that does not mark the differences? Well:limit of what you can save. Aggressive players could save more with more charges burnt (although no one has ever achieved an average rate (over 10+ days) of 75k per day, in English Godville). With luck, it is also possible to save up to 120k in a single day.''
- The difference between F2P and light payers are, light payers are able to (1) afford actions With that takes 0~1 charges usuallybeing said, like taking him back to town after dungeonyou can be one of the top players in the server easily with proper plan and investment. There is no secret here in being a top player: understand the mechanics properly, on a regular basis; then execute your plan with determination and (2) afford actions that takes loads(10+) charges at a time to pull patience, assisted by the hero out power of a difficult situation (dungeon failure, hard treasure boss etc)money.
- The differences between the 3 above classes are: * The difference between F2P and light payers are, light payers are able to (1) afford actions that takes 0~1 charges usually, like taking him back to town after dungeon, on a regular basis; and (2) afford actions that takes loads(10+) charges at a time to pull the hero out of a difficult situation (dungeon failure, hard treasure boss etc). * The difference between light payers and heavy spenders are, heavy spenders are able to (1) afford actions that takes 2~3 charges (combine items, vc on epic quest, opening all boxes) on a regular basis; and (2) become a lot more aggressive in dungeon and sails.
The above numbers are what you may expect on a day where you are fully available. You should not push for 365 days a year of course.
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