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Fishing

506 bytes added, 08:24, 9 December 2019
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Good catch HG, ice fishing has been in since winter '17, just not added.
[[Image:File Peterhof - Gardens - Triton.jpg|300pxthumb|thumbcenter|Statue based on a hero's description of their own fishing experience. Further research showed that they actually "captured" a bottle of beer that was a little shaken up when they opened it.]]{{spacer}}{{quote|author=[http://godvillegame.com/{{cite blog/post/|90 <b>|Gone Fishing</b>] blog post}}|Nobody knows how it all started, but more and more heroes, from beginners to the most seasoned adventurers, are being spotted siting next to rivers, ponds and other water bodies, with an artifact attached to a line on a stick… They call it “fishing”.
|}}
'''Fishing ''' is a popular hobby in Godville, which is little surprise, since it involves sitting by a river or pond, doing nothing other than holding a stick and drinking beer (with the chance of getting a free [[artifacts|artifact]] in the process if they're lucky enough for their hook to snag one). For many heroes it is a welcome break from [[quests|questing]]. While fishing, the hero can also regain health by eating the fish they caught.
[[File:Fishing_Example.png|thumb|250px|Example of a hero using their [[Deus ex machina]] as "bait" and getting a [[Bag of lovely bones]] (as one of several items over time) in return.]]In a nutshell, "fishing" in Godville involves your hero using one item as "bait" (during winter no artifact will be used up<ref>{{cite blog|111|Ice and Snow}}</ref>) but possibly picking up several other items. For exampleUsually, here's a screenshot of a the hero using their deus ex machina will choose the most valuable item as "bait" and getting a bag of lovely bones (as one of several items over time) . This can be very frustrating for deities when activatable artifacts are in return:the inventory.
If your hero has completed the [[Image:Fishing_Example.png|centerark]], they can also catch [[creatures]] to put in their [[ark]]in the hope of preserving some of Godville's wildlife in the event of a flood. Understandably, dragging a manimal or feminal from a lake creates quite a scene, and scares away the fish, so after catching a creature, the hero will stop fishing and go on their way.
If your hero has completed the Fishing is a [[arkZPG]], they activity that can also catch [[creatures]] randomly occur while traveling - more commonly during a walk back to put in their town, with a cooldown of at least 5 hours between trips on [[arkDaily Forecast|fishing days]] in the hope of preserving some of Godville's wildlife in the event of a flood. Understandably, dragging a manimal or feminal from a lake creates quite a scene, and scares away the fish, so after catching a creature, the hero will stop fishing and go on their way.
Fishing is a [[ZPG]] activity that can randomly occur during a walk back to town. Performing influences during fishing will actually scare the fish and cancel your hero's fishing without any end reward.
==Fishing Artifacts==
 
Some artifacts are only gainable from fishing. Most notable are [[Activatable Artifacts|activatables]] which cost no [[godpower]] and either turn into 'rubbish' (a single non-bold artifact) or something useful (anywhere from 2-7 artifacts, sometimes including [[Bold artifacts|bold]] or activatable ones). These are only caught at the end of a fishing session. In addition some artifacts can be caught while fishing.
===List of Fishing Activatables===
* '''[[Black briefcase]]'''
* '''[[Brand new bag]]'''
 
* '''[[Exotic handbag]]'''
 
* '''[[Refilled sandbag]]'''
 * '''[[Black briefcaseCookie jar]]''' * [[Orange boxHoney pot]] (non-bold) * [[Orange bag]] (non-bold) * [[Cookie jarbox]] (non-bold) * '''[[Honey potHoly powercell]] (non-bold)'''
===List of Fishing Non-activatables===
* '''[[24k goldfish]]'''
 
* '''[[Babel fish]]'''
* '''[[Lucky starfish]]'''* '''[[Old piece of equipment]]'''
* '''[[Water soluble fish]]'''
 
* [[Bag of jellyfish sticks]]
 
* [[Bigger fish]]
 
* [[Cat in the bag]]
 
* [[Coy fish]]
 
* [[Encyclopedia monsterica]]
 
* [[Fish in a barrel]]
 
* [[Flying fish feather]]
 
* [[Gold-plated fish]]
* [[Legal tenderloin]]
* [[Piece of vendor trash]]
 
* [[Plastic sturgeon]]
* [[Pyrite treasure]]
* [[Second sock]]
* [[Tiny insignificant detail]]
== Fishing end rewards ==
 
Our heroes always like to go out with a bang and wouldn't settle with just a measly bag of bones. No, at the end of fishing they often get a special reward. Aside from the aforementioned fishing artifacts, the hero may also:
* obtain a [[creature]] to shove into the [[ark]] (if the hero has one)
* obtain some seaweed (restores [[health]])
* perform a prayer (restores [[godpower]])
* receive an encounter with a nasty fishing inspector (loss of ~500-700 [[gold]]or health)* catch a an activatable from the [[cookie jar#List_of_Fishing_Activatables|list]] or [[honey pot]] activatable.above* catch receive a random [[piece of old equipmentBoss|boss-monster]].-specific bold artifact * do nothing==References==<references/>
{{navbox goals}}
[[Category:Gameplay]]
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