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Sailing

706 bytes added, 06:10, 21 January 2018
expanded "Sea Battles" section to include a paragraph about Beasties & Pirates
===Points of Interest===
Point of Interest (PoI) hints can be found on hint islands, randomly dropped by defeated beasties, or made by miracles. They do not show a symbol where they were found, but rather make three Points of Interest ( ! ) of the same colour appear on the map, one of which will contain a booty. Revealing a hint tile by navigating next to it or using a lighthouse will leave a coloured border around that tile.
The booty location either contains a two-named beastie or is an island. You can deduce the likely location of the actual booty by the process of elimination: seeing what is at the other revealed tiles of the same colour set, seeing whether another booty was already found in the same sector as a hint location, and seeing if there are adjacent hints of another colour. Note that clustered hints can indicate a large island with booty, but could also be mere coincidence (e.g. an empty sea tile next to a regular beastie).
== Threats and Sea Battles ==Sea battles occur when an ark encounters a [[beastieBeasties]]are the natural inhabitants of Godville's seas, or if one god tries and are not used to navigate having strangers in their ark into another arkterritory. Multiple arks can attack one beastie (Whether out of curiosity or ark)hostility, they are known to strike out at adjacent arks. Some more energetic ones will roam around and multiple even pursue nearby targets. Especially dangerous are the '''two-named beasties can attack one ark. During a sea battle''', much like a battle with a scurrying [[bossexceptionally strong beasties identified by names consisting of two non-monsters|boss]], all opponents will attack every turnhyphenated words. Unlike a boss battle, howeverThey have more health and do more damage than common beasties, but the order in which everything happens occurs randomlyrisk may prove worthwhile as they always drop booty when defeated! Aside from beasties, including influences taking effectother pirates are also a threat. This can mean that an ark They are always on low health may be dealt the lookout for loot, and some won't mind if they have to a finishing blow before an encourage reaches sink another ark to get it.
Sea battles occur when an ark runs into a beastie, or if one god tries to navigate their ark into another ark. Multiple arks can attack one beastie (or ark), and multiple beasties can attack one ark. During a sea battle, much like a battle with a scurrying [[boss-monsters|boss]], all opponents will attack every turn. Unlike a boss battle, however, the order in which everything happens occurs randomly, including influences taking effect. This can mean that an ark on low health may be dealt a finishing blow before an Encourage reaches it. A sea battle can be ended by commanding your ark to navigate away from the attacker, but this is not guaranteed to work due to the random order of the actions. If an ark is attacked before it moves, it will not move at all and the fight will continue (the 5% GP cost is not deducted in this case). If the battle does not end by one side sailing away, it will continue until only one side is left standing. Upon defeat, a beastie will unlock may offer a hint, repair the ark, give some supplies, or not drop anything. An exception is a strong beastie with a name consisting of the two non-hyphenated wordsnamed beastie, which will always drop booty. If an ark is sunk by another ark, the one who sunk it gets a chance to take the one booty from their hold, while the hero of the sunk ark drowns.
== Booty ==
Every sail voyage has at least five booties scattered throughout the map, and each ark has two cargo spaces. There are three types of booty:
* Manimals ♂ can only be found on islands.
* Fenimals ♀ can only be found by defeating two-named beasties with two words in their names.* Treasures 💰 can be found both from islands and by defeating two-named beasties with two words in their names.
Manimals, fenimals and treasure symbols will appear on the map on the tile where they were found, and also in the ark's cargo hold. If the hero exits with a manimal or fenimal, as a bonus they will also get either coins or a special artifact for each [[creatures|creature]] brought back.
* A large sum of [[gold coins]], usually over 10,000, sometimes a lot more.
* A special bold artifact that can be sold for thousands of gold coins.
* A special activatable artifact that can be sold for thousands of gold coins; if activated with 50% GP, yields over about a dozen bold/activatable artifacts, as well as giving more gold than selling it would have given. A log for the ark may also be found in these activatable artifacts.
As of the [https://godvillegame.com/blog/post/109 August 28, 2017 update], islands and regular beasties may also yield small crates. These are either a special artifact that can be sold, or a special activatable artifact that can be opened to reveal some random bold/activatable artifacts and gold. A log for the ark may also be found in these activatable artifacts. If the ark's cargo hold is already full of crates when booty is found, the hero will automatically dump the a crate and pick up the booty. Whether the found treasure/crate contains gold or an artifact will not be revealed until the hero exits the map.
== Sail End ==
A sail can end in three ways:
'''Drowning''' - If an ark's health drops to zero, the hero will drown. Any booties collected will be lost, as well as some gold and items from their inventory that hero will drop while swimming to the shore (quite similar to what happens when a hero's party gets defeated in dungeondungeons). There will be a 12 hour cooldown until they can sail again. Arks with 200%, 300%, or more completion, have additional maximum health and stand a better chance at not drowning. A newly completed ark has 100 health, an ark at 200% completion has 120 health, an ark with 300% completion has 135 health, and an ark with 400% completion has 145 health.
'''Evacuating''' - If a hero runs out of supplies or stays for over 100 turns, the hero will be forced to evacuate. Hero's gold and inventory will be spared, thanks to being pulled to shore by the patrolling tugboats, but it comes at the cost of any booty in the cargo hold. There will be a 12 hour cool down until the hero can sail again.
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