PoI hints can have 2 cells with beasties. Changed wording to reflect this. Other minor edits.
'''Sailing''' is a treacherous but rewarding endeavor performed by [[heroes]] who have completed their [[ark|arks]]. It involves sailing out into the vast and unexplored waters off the coast of [[Godville (Town)|Godville]], riddled with islands, [[beasties]], reefs, and what the heroes seek: booty. Tugboats regularly patrol wherever heroes sail, for health and safety reasons (allowing a hero to pilot any vehicle is a health and safety nightmare in itself), so that heroes who bite off more than they can chew can be rescued. However, many heroes still die at sea due to hitting one too many reefs or angering a beastie they couldn't beat.
Heroes can be teleported to Godville's port at the cost of 50% [[godpower]] using the "Set Sail" button on the [[remote control]]. Heroes will only set sail in groups of 3 or 4. If a hero is unable to find at least 2 sailing partners within 15-20 minutes, the hero will
simply pray to restore the god's spent godpower and will return to their regular heroing duties. When this happens, there will be a 1 hour cooldown until the hero can attempt to sail again.
== Sail Map ==
The map of the sea is made up of a hexagonal grid with each tile colored and sometimes containing a symbol to show its meaning. The map provides not only vital information, but the main means of navigation. The tiles surrounding the ark can be tapped to make the hero sail in that direction for the price of 5% godpower. Long pressing a symbol on mobile or hovering the mouse over it on desktop
, will display the symbol's meaning.
Meanings of symbols along with additional
info are provided below with descriptions since some symbols may not show up on the wiki or may appear differently depending on the device being used.
|style="background: #b1cfde; text-align: center;"| ⚓ || Anchor || Port || Arks start beside this tile. Entering this tile will cause your hero to exit.
|style="background: #a3b4e1; text-align: center;"| 1 || Number in dark coloured tile. Can also appear as<span style="background:#efa067"> 2,</span><span style="background:#b3e6b3"> 3,</span><span style="background:#25dfbd"> 4,</span>or @. || Ark || There is an ark here. If it is your own ark, the number is replaced with an @ symbol, and one edge will be a darker colour showing the direction the ark is facing. Surrounding tiles will also be
dark, showing where you can navigate.
|style="background: #ecf5f9; text-align: center;"| || Blank pale blue tile || Sea || There is nothing here.
|style="background: #ecf5f9; text-align: center;"| 👾 || Alien || Beastie || This beastie is stationary. Navigating beside this tile will start a sea battle with the beastie.
|style="background: #ecf5f9; text-align: center;"| 🐠 || Fish || Roaming Beastie || This beastie will swim in a random direction each turn. Navigating beside this tile may start a sea battle with the beastie. If you break off from a battle with it, it may chase you within a short radius.
|style="background: #ecf5f9; text-align: center;"| ! || Exclamation mark || Point of
interest || For each set of 3 Points of Interest (indicated by matching colour tiles/borders), one tile is empty, one is a beastie, and one is booty.
|style="background: #ecf5f9; text-align: center;"| ↗ || Arrow. Can also appear as →, ↘, ↙, ←, and ↖ || Directional hint || Points towards the nearest undiscovered booty.
|style="background: #eee5a0; text-align: center;"| 🙏 || Person with hands together (can appear as just the hands) || Prayer island || Exploring this island has a chance to restore some godpower.
|style="background: #eee5a0; text-align: center;"| 💡 || Lightbulb || Hint island || Exploring this island has a chance to reveal either
a directional hint, a hotness hint, or a set of 3 points of interest.
|style="background: #eee5a0; text-align: center;"| ? || Question mark || Unexplored island || The results of exploring this island are unknown.
With the [https://godvillegame.com/blog/post/100 October 9th, 2016 update], Godville added special sailing conditions, which can change how the sail you've embarked on will work. These are announced immediately as the sail begins in the log during step 1.
One or more of these conditions could occur on the same sail. This list is currently '''incomplete'''. If you discover a sailing condition not currently on the list, please feel free to add it to the wiki.
| '''High Winds'''
| "wind disperses the arks all over the map"
Arks begin randomly scattered across the map. Sailing is otherwise unaffected.
| '''More Lighthouses'''
| '''No Gold Bags'''
| "no gold bags here, only manimals and fenimals"
| Every booty on this map is a manimal or a fenimal. As usual, each will still also reward gold or
an activatable artifact.
| '''Only '!' Hints'''
| "all treasure hints look like '!' here"
| The only type of hint available is
the type which makes a set of three '!' tiles appear, one of which contains booty.
| '''Repeated Visits'''
| "many islands can be visited more than once"
Islands are restocked a few turns after visit. As usual, the island may also yield a small crate or be empty.
| '''Roaming Beasties'''
| '''Starting Hints'''
| "some treasure hints are already known"
map begins with a few sets of '!' markers already revealed.
==Supplies==Every turn, the hero will consume 1 supply. Arks start the voyage with 40 supplies. More can obtained by finding supplies on an island, from a successful
punish command, or as a random drop from a defeated beastie. If a hero exhausts all supplies, the ark will immediately be towed back to Godville by a tugboat, and the hero will lose any discovered booty. The turn on which your ark exits the map does not consume any supplies — i.e. if you are next to the port or map edge with only 1 supply left, you will still be able to keep all your booty and successfully exit at the next turn.
Additionally, tugboats will assume on Step 100 that the hero is lost and will also automatically drag the hero back to shore, also causing the hero to lose any discovered booty. In other words, on Step 99 you need to be next to an exit in order to not be evacuated — you will be able to keep all your booty if you exit at Step 100, but otherwise, all remaining arks are towed at the start of Step 100. If the "50 Turns" sailing condition is in effect, then the same rules apply at Step 50.
'''[[Punishment|Punishes]]''' will damage an opponent if the hero is in a sea battle, or increase supplies when not in battle. (see below) Punishes can also backfire, damaging your own ark or doing nothing.
either produce the effect of a lighthouse, add a set of points of interest to the map, or increase the chance of the hero finding something on the next island visited.
'''Navigation commands''', sent by tapping the cells surrounding the ark, will cause the hero to sail in that direction or explore that specific island. Navigating into another ark or a beastie will start a sea battle unless the other party successfully moves away. Each successful navigation command costs 5% GP.
== Islands and Hints ==
The sea has many islands scattered around. Most of which are marked on the map with symbols displaying what they contain. However, islands may be empty despite what the map promises, and booty can be hidden on an island with any symbol. Islands are explored by navigating
onto them, causing the hero to tie up their ark and explore the island. A large island will take longer to explore, but the hero is more likely to find something on it and the non-booty rewards are proportionally larger.
Booty hints can be found on islands or as a random drop after defeating a [[beastie]]. A booty hint will never point to a booty that was found before or on the turn the hint was discovered. They come in three forms:
* ✺ - Treasure in a radius of 1-3 cells
interest===Point of interest hints can be found on hint islands, randomly dropped by defeated beasties, or made by miracles. They do not show a symbol where they were found, but rather make three points of interest ( ! ) of the same colour appear on the map . One of them will contain a beastie (which does not have booty), one will be an empty sea tile, and one will contain a booty. Revealing a hint tile by navigating next to it or using a lighthouse will leave a coloured border around that tile.
The booty location either contains a two-named beastie or is an island. You can deduce the likely location of the actual booty by the process of elimination: seeing what is at the other revealed tiles of the same colour set, seeing whether another booty was already found in the same sector as a hint location, and seeing if there are adjacent hints of another colour. Note that clustered hints can indicate a large island with booty, but could also be mere coincidence (e.g. an empty sea tile next to a regular beastie).