Changes

Jump to: navigation, search

Sailing

93 bytes added, 06:11, 9 January 2018
m
Changed incorrect Monster references to Beastie; some minor fixes for my previous edit
{{quote|This world didn’t have a lot of water. Just a lake here and a river there that a hero may note in diary. But then, the giant construction happened. Under all the pressure of temples and arks the flat world of Godville broke down and made a big puddle.|author=[http://godvillegame.com/blog/post/91 '''Quest for Booty'''] blog post}}
'''Sailing''' is a treacherous but rewarding endeavor performed by [[heroes]] who have completed their [[ark|arks]]. It involves sailing out into the vast and unexplored waters off the coast of [[Godville (Town)|Godville]], riddled with islands, [[monstersbeasties]], reefs, and what the heroes seek: booty. Tugboats regularly patrol wherever heroes sail, for health and safety reasons (allowing a hero to pilot any vehicle is a health and safety nightmare in itself), so that heroes who bite off more than they can chew can be rescued. However, many heroes still die at sea due to hitting one too many reefs or angering a monster beastie they couldn't beat.
Heroes can be teleported to Godville's port at the cost of 50% [[godpower]] using the "Set Sail" button on the [[remote control]]. Heroes will only set sail in groups of 3 or 4. If a hero is unable to find at least 2 sailing partners within 15-20 minutes, the hero will simply pray to restore the god's spent godpower and will return to their regular heroing duties. When this happens, there will be a 1 hour cooldown until the hero can attempt to sail again.
|style="background: #ecf5f9; text-align: center;"| 🐠 || Fish || Roaming Beastie || This beastie will swim in a random direction each turn. Navigating beside this tile may start a sea battle with the beastie. If you break off from a battle with it, it may chase you within a short radius.
|-
|style="background: #ecf5f9; text-align: center;"| ! || Exclamation mark || Point of interest || For each set of 3 Points of Interest (indicated by matching colour tiles/borders), one tile is empty, one is a monsterbeastie, and one is booty.
|-
|style="background: #ecf5f9; text-align: center;"| ↗ || Arrow. Can also appear as →, ↘, ↙, ←, and ↖ || Directional hint || Points towards the nearest undiscovered booty.
===Directional hints===
[[File:Sailhints.png|thumb|Diagram of where the booty could be for a directional hint pointing east.]]
Directional hints can be randomly dropped by defeated beasties. They come in the form of arrows. The direction of , which indicates the arrow indicates which direction that would be used most if a hero took the shortest possible route to the nearest booty (ignoring obstacles). So if the shortest route was three tiles east and two north east, the arrow would point east. If the shortest route would use two directions equally, either direction could be indicated by the hint. The boundary of the area where the booty could be can be found by starting from the tile the hint is in, going in the direction the hint points, and moving in a zig-zag motion (see diagram). Be aware that a directional hint does not guarantee that booty is nearby, merely in that direction. The booty may be a long distance away.
===Hotness hints===
[[File:Sailtemp.png|thumb|Diagram of where the booty could be based on what a hotness hint on the island looked like.]]
Hotness hints can be found on hint islands, and indicate the distance to the nearest booty (again, ignoring obstacles).
They mean the following:
===Points of interest===
Point of interest hints are can be found on hint islands, randomly dropped by defeated beasties, or made by miracles. They do not show a symbol where they were found, but rather make three points of interest ( ! ) of the same colour appear on the map. One of them will contain a beastie (which does not have booty), one will be an empty sea tile, and one will contain a booty. Revealing a hint tile by navigating next to it or using a lighthouse will leave a coloured border around that tile.
The booty location either contains a two-named beastie or is an island. You can deduce the likely location of the actual booty by the process of elimination: seeing what is at the other revealed tiles of the same colour set, seeing whether another booty was already found in the same sector as a hint location, and seeing if there are adjacent hints of another colour. Note that clustered hints can indicate a large island with booty, but could also be mere coincidence (e.g. an empty sea tile next to a regular beastie).
== Sea Battles ==
Sea battles occur when an ark encounters a [[beastie]], or if one god tries to navigate their ark into another ark. Multiple arks can attack one beastie (or ark), and multiple beasties can attack one ark. During a sea battle, much like a battle with a scurrying [[boss-monsters|boss]], all opponents will attack every turn. Unlike a boss battle, however, the order in which everything happens occurs randomly, including influences taking effect. This can mean that an ark on low health may be dealt a finishing blow before an encourage reaches it.
A sea battle can be ended by commanding your ark to navigate away from the attacker, but this is not guaranteed to work due to the random order of the actions. If an ark is attacked before it moves, it will not move at all and the fight will continue (the 5% GP cost is not deducted in this case). If the battle does not end by one side sailing away, it will continue until only one side is left standing. Upon defeat, a beastie will unlock a hint, repair the ark, give some supplies, or not drop anything. An exception is a strong beastie with a name consisting of two non-hyphenated words, which will always drop booty. If an ark is sunk by another ark, the one who sunk it gets a chance to take the booty from their hold, while the hero of the sunk ark drowns.
* Treasures 💰 can be found both from islands and by defeating beasties with two words in their names.
Manimals, fenimals and treasure symbols will appear on the map on the tile where they were found, and also in the ark's cargo hold. If the hero exits with a manimal or fenimal, as a bonus they will also get either coins or an a special artifact for each [[creatures|creature]] brought back.
Treasures can be one of three things:
* a A large sum of [[gold coins]], usually over 10,000, sometimes a lot more.* a A special bold artifact that can be sold for thousands of gold coins.* a A special activatable artifact that can be sold for thousands of gold coins; if activated with 50% GP, yields over a dozen bold/activatable artifacts, as well as giving more gold than selling it would have given. A log for the ark may also be found in these activatable artifacts.
Whether the found treasure is gold or an artifact will not be revealed until the hero exits the map. As of the [https://godvillegame.com/blog/post/109 August 28, 2017 update], islands and regular beasties may also yield small crates. These are either a special artifact that can be sold, or a special activatable artifact that can be opened to reveal some random bold/activatable artifacts and gold. If the ark's cargo hold is already full of crates when booty is found, the hero will automatically dump the crate and pick up the booty. Whether the found treasure/crate contains gold or an artifact will not be revealed until the hero exits the map.
== Sail End ==
'''Evacuating''' - If a hero runs out of supplies or stays for over 100 turns, the hero will be forced to evacuate. Hero's gold and inventory will be spared, thanks to being pulled to shore by the patrolling tugboats, but it comes at the cost of any booty in the cargo hold. There will be a 12 hour cool down until the hero can sail again.
'''Exiting''' - This is the most desirable outcome. A hero will exit if the hero ark travels to the port or the map edge, and will keep any discovered booty found on the voyage. There will be a 9 hour cool down until the hero can sail again if the hero exited through the port, and a 12 hour cool down if the hero exited through the map edge.
==External Links==
42
edits

Navigation menu