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Sailing

2,800 bytes added, 01:40, 9 January 2018
Added a sail condition, Corrected wrong info about roaming beasties, Corrected misuse of terms Treasure & Booty, added missing details
{{quote|This world didn’t have a lot of water. Just a lake here and a river there that a hero may note in diary. But then, the giant construction happened. Under all the pressure of temples and arks the flat world of Godville broke down and made a big puddle.|author=[http://godvillegame.com/blog/post/91 '''Quest for Booty'''] blog post}}
'''Sailing''' is a treacherous but rewarding endeavor performed by [[heroes]] who have completed their [[ark|arks]]. It involves sailing out into the vast and unexplored waters off the coast of [[Godville (Town)|Godville]], riddled with islands, [[monsters]], reefs, and what the heroes seek, treasure: booty. Tugboats regularly patrol wherever heroes sail, for health and safety reasons (allowing a hero to pilot any vehicle is a health and safety nightmare in itself), so that heroes who bite off more than they can chew can be rescued. However , many heroes still die at sea due to hitting one too many reefs or angering a monster they couldn't beat.
Heroes can be sent teleported to sail for Godville's port at the cost of 50% [[godpower]] using the "set sailSet Sail" button on the [[remote control]]. Heroes will only set sail in groups of 3 or 4. If a hero is unable to find at least 2 sailing partners to sail with within 15 -20 minutes, the hero will simply pray to restore the god's spent godpower and will return to their regular heroing duties. When this happens, there will be a 1 hour cool down cooldown until the hero can attempt to sail again.
== Sail Map ==
[[File:Sailing example.jpg]]
The map of the sea is made up of a hexagonal grid with each cell tile colored and sometimes containing a symbol to show its meaning. The map provides not only vital information, but the main means of navigation. The cells tiles surrounding the ark can be tapped to make the hero sail in that direction for the price of 5% godpower. Long pressing a symbol on mobile or hovering the mouse over it on desktop, will display the symbol's meaning.
Meanings of symbols along with additional info are provided below with descriptions since some symbols may not show up on the wiki or may appear differently depending on the device being used.
|style="background: #b1cfde; text-align: center;"| ⚓ || Anchor || Port || Arks start beside this tile. Entering this tile will cause your hero to exit.
|-
|style="background: #a3b4e1; text-align: center;"| 1 || Number in dark coloured tile. Can also appear as<span style="background:#efa067"> 2,</span><span style="background:#b3e6b3"> 3,</span> or<span style="background:#25dfbd"> 4.,</span> or @. || Ark || There is an ark here. If it is your own ark, the number is replaced with an @ symbol, and one edge will be a darker colour showing the direction the ark is facing. And the surrounding Surrounding tiles will also be dark, showing where you can navigate.
|-
|style="background: #ecf5f9; text-align: center;"| || Blank pale blue tile || Sea || There is nothing here.
|-
|style="background: #ecf5f9; text-align: center;"| ⁂ || Three Asterisks || Reefs || Your ark will take 3-5 damage every turn while in on this tile.
|-
|style="background: #ecf5f9; text-align: center;"| 🔼 || Triangle || Iceberg || Navigating into Your ark will take 3-5 damage but will not consume supplies every turn while on this tile will cause damage to . Icebergs only show up in the ark[https://godvillegame.com/blog/post/111 winter season].
|-
|style="background: #ecf5f9; text-align: center;"| 🌀 || Swirl || Vortex || Entering Navigating into this tile will damage your ark and send it to another vortex elsewhere on the map.
|-
|style="background: #ecf5f9; text-align: center;"| 👾 || Alien || Beastie || This beastie is stationary. Navigating beside this tile will start a sea battle with the beastie.
|-
|style="background: #ecf5f9; text-align: center;"| 🐠 || Fish || Roaming Beastie || This beastie will swim in a random direction each turn. Navigating beside this tile may start a sea battle with the beastie. If you break off from a battle with it, it may chase you within a short radius.
|-
|style="background: #ecf5f9; text-align: center;"| ! || Exclamation mark || Point of interest || There may be For each set of 3 Points of Interest (indicated by matching colour tiles/borders), one tile is empty, one is a monster, and one is booty here.
|-
|style="background: #ecf5f9; text-align: center;"| ↗ || Arrow. Can also appear as →, ↘, ↙, ←, and ↖ || Direction Directional hint || Points towards the nearest undiscovered booty.
|-
|style="background: #ecf5f9; text-align: center;"| 💰 || Bag with dollar sign || Treasure || A hero got previously found treasure from after defeating a two-named beastie here.
|-
|style="background: #ecf5f9; text-align: center;"| ♀ || Female symbol || Fenimal || A hero got previously found a fenimal from after defeating a two-named beastie here.
|-
|style="background: #eee5a0; text-align: center;"| ♂ || Male symbol || Manimal || A hero previously found a manimal on this island.|-|style="background: #eee5a0; text-align: center;"| 💰 || Bag with dollar sign || Treasure || A hero previously found treasure on this island.|-|style="background: #eee5a0; text-align: center;"| || Blank yellow tile || Explored Island || This island has already been explored and is no longer of use.|-|style="background: #eee5a0; text-align: center;"| 🔦 || Torch || Lighthouse || Exploring this island will show what is in all tiles in a 4-5 tile radius.
|-
|style="background: #eee5a0; text-align: center;"| 🔧 || Wrench || Repair island || Exploring this island has a chance to increase your ark's health.
|style="background: #eee5a0; text-align: center;"| 🍴 || Knife and fork || Supply island || Exploring this island has a chance to increase your ark's supplies.
|-
|style="background: #eee5a0; text-align: center;"| 💡 🙏 || Lightbulb Person with hands together (can appear as just the hands) || Hint Prayer island || Exploring this island has a chance to reveal either a direction hint, a hotness hint, or several points of interestrestore some godpower.
|-
|style="background: #eee5a0; text-align: center;"| 🙏 💡 || Person with hands together (can appear as just the hands) Lightbulb || Prayer Hint island || Exploring this island has a chance to restore some godpowerreveal either a directional hint, a hotness hint, or a set of 3 points of interest.
|-
|style="background: #eee5a0; text-align: center;"| ? || Question mark || Unexplored island || The results of exploring this island are unknown.
|-
|style="background: #eee5a0; text-align: center;"| ✵ || Star, snowflake, cloud, hot spring or sun. (✵, ❄, ☁, ♨, ☀, or ✺) || Hotness hint || Shows distance to nearest booty (more info below).
|-
|style="background: #eee5a0; text-align: center;"| 💰 || Bag with dollar sign || Treasure || A hero got treasure on this island.
|-
|style="background: #eee5a0; text-align: center;"| ♂ || Male symbol || Manimal || A hero found a manimal on this island.
|-
|style="background: #eee5a0; text-align: center;"| || Blank yellow tile || Explored Island || This island has already been visited and is no longer of use.
|-
|style="background: #94bdd1; text-align: center;"| || Blank dark blue tile || Map edge || Navigating into this tile will cause the hero to exit the sail.
==Sailing Conditions==
With the [https://godvillegame.com/blog/post/100 October 9th, 2016 update], Godville added special sailing conditions, which can change how the sail you've embarked on will work. These are announced immediately as the sail begins in the log during step 1. One or more of these conditions could occur on the same sail.
This list is currently '''incomplete'''. If you discover a sailing condition not currently on the list, please feel free to add it to the wiki.
! Description
! Details
|-
| '''50 Turns'''
| "this sea is small and the expedition must end in 50 turns"
| The radius of the map is reduced to 14 tiles (down from the usual 21) and the time limit is reduced to 50 turns (down from 100).
|-
| '''Closed Borders'''
| "the border is closed, exit only through the port"
| Arks must return to the port at the centre of the map to exit. The border appears as empty, impassable island tiles.
|-
| '''Double Booty'''
| "all treasures are doubled in this generous sea"
| Whenever you would get a treasure bag, manimal, or fenimal, you instead get two.
|-
| '''High Winds'''
| "wind disperses the arks all over the map"
| Arks begin randomly scattered across the map. Sailing is otherwise unaffected.
|-
| '''More Lighthouses'''
| More lighthouses are available on the map than normal.
|-
| '''Starting HintsMysterious Islands'''| "some treasure hints the islands here are already knownmysterious and never empty"| The map begins with some hint markers already placedAll islands will show up as '?' (their type is hidden) but will always give you something.|-
| '''No Gold Bags'''
| "no gold bags here, only manimals and fenimals"
| Every treasure booty on this map is a manimal or a fenimal. As usual, each will still also reward money gold or an activatable artifact.
|-
| '''Only '!' Hints'''
| "all treasure hints look like '!' here"
| The only type of hint that occurs available is the type which makes a set of three '!' tiles appear, one of which contains treasurebooty.|-| '''50 TurnsRepeated Visits'''| "this sea is small and the expedition must end in 50 turnsmany islands can be visited more than once"| The time limit is reduced to 50 Islands are restocked a few turns, but the radius of the map is reduced to 14 (down from the after visit. As usual 21).|-| '''Borders Closed'''| "the border is closed, exit only through the port"| Arks must return to the port at the centre of the map to exit. The border appears as island may also yield a small crate or be empty, impassable island tiles.|-| '''High Winds'''| "wind disperses the arks all over the map"| Arks begin randomly scattered across the map. Sailing is otherwise unaffected.
|-
| '''Roaming Beasties'''
| "all beasties are roaming, but very shy"
| All beasties on the map are the roaming type, but no more than one will attack a given sailor at any timeare less likely to pursue you if you run away.
|-
| '''Scattered Beasties'''
| "beasties are shuffled and can be anywhere in this sea"
| Beasties of any difficulty may appear anywhere. (Normally, easy weaker beasties are close to centre and hard stronger ones closer to the border.)
|-
| '''Double TreasureStarting Hints'''| "all treasures some treasure hints are doubled in this generous seaalready known"| Whenever you would get The map begins with a treasure bag, manimal, or fenimal, you instead get two.|- | '''Repeated Visits'few sets of '!'| "many islands can be visited more than once"| Islands are restocked a few turns after visitmarkers already revealed.
|}
==Supplies==
Every turn, the hero will consume 1 supply. Arks start the voyage with 40 supplies, but . More can obtain more obtained by finding supplies on an island , from a successful punish command, or punishingas a random drop from a defeated beastie. If a hero exhausts all supplies, the hero ark will automatically call for a tugboat, the tugboat will tow the ark immediately be towed back to Godvilleby a tugboat, and the hero will lose any discovered booty. Additionally, The turn on which your ark exits the map does not consume any supplies — i.e. if you are next to the voyage lasts over 99 turnsport or map edge with only 1 supply left, you will still be able to keep all your booty and successfully exit at the next turn. Additionally, tugboats will assume on turn Step 100 that the hero is lost and will also automatically drag the hero back to shore, also causing the hero to lose any discovered booty. In other words, on Step 99 you need to be next to the an exit in order to not be evacuated — you will be able to keep all your booty if you exit at Step 100, but otherwise, because all remaining arks are removed towed at the start of Step 100. If the "50 Turns" sailing condition is in effect, then the same rules apply at Step 50.
== Navigation and Controls ==
Unlike in dungeons where heroes travel togetheras a group, heroes sail aloneindependently, with a liking for exploring adjacent islands and fighting [[beasties]] and . The heroes will sail in straight lines until they run into something interesting, but they do have enough common sense to avoid danger sailing into reefs if their ark is close to sinkingsubstantially damaged. If desired, but their gods can influence them in the following ways to help them along:
'''[[Encouragement|Encourages]]''' will usually increase the ark's health, but like in the arena, encourages can also backfire, which may heal an opponent (during battle), result in a loss of supplies(when not in battle) or do nothing.
'''[[Punishment|Punishes]]''' will increase supplies or harm damage an opponent if the hero is in a sea battle, or increase supplies when not in battle. (see below) Punishes can also backfire, damaging the your own arkor doing nothing.
'''[[Miracle|Miracles]]''' can either produce the effect of a lighthouse, add a set of points of interest to the map, or increase the chance of the hero finding something on the next island visited.
'''Navigation commands''', sent by tapping the cells surrounding the ark, will cause the hero to sail in that directionor explore that specific island. Navigating into another ark or a beastie will start a sea battleunless the other party successfully moves away. Each successful navigation command costs 5% GP.
'''[[Voice of god|The voice of god]]''' will be completely ignored by sailing heroes, but does show up on the sail log for other gods to read.
== Islands and Hints ==
The sea has many islands scattered around. Most of which are marked on the map with symbols displaying what they contain. However, islands may be empty despite what the map promises, and booty can be hidden on an island with any island can contain bootysymbol. Islands are explored by navigating onto them, causing the hero to tie up their ark and explore the island. A large island will take longer to explore, but the hero is more likely to find something on itand the non-booty rewards are proportionally larger.
Some Booty hints can be found on islands contain booty hintsor as a random drop after defeating a [[beastie]]. A booty hint will never point to a booty that was found before or on the turn the hint was discovered. They come in three forms:
===Directional hints===
[[File:Sailhints.png|thumb|Diagram of where the booty could be for a directional hint pointing east.]]Directional hints can be found after defeating a [[beastie]]. Directional hints come in the form of arrows. The direction of the arrow indicates which direction would be used most if a hero took the shortest possible route to the nearest booty (ignoring obstacles). So if the shortest route was three tiles east and two north east, the arrow would point east. If the shortest route would use two directions equally, either direction could be indicated by the hint. The boundary of the area where the booty could be can be found by starting from the tile the hint is in, going in the direction the hint points, and moving in a zig-zag motion (see diagram). Be aware that a directional hint does not guarantee that booty is nearby, merely in that direction. The booty may be a long distance away.
===Hotness hints===
[[File:Sailtemp.png|thumb|Diagram of where the booty could be based on what a hotness hint on the island looked like.]]
Hotness hints are found on hint islands and display indicate the distance to the nearest booty (again, ignoring obstacles).
They mean the following:
===Points of interest===
Point of interest hints are found on hint islands, gained from killing randomly dropped by defeated beasties, or made by miracles. They do not show a symbol where they were found, but rather make three points of interest ( ! ) of the same colour appear on the map. One of them will contain a booty, one will contain an enemy beastie (which does not have booty), one will be an empty sea tile, and one will contain a booty. Revealing a hint tile by navigating next to it or using a lighthouse will leave a coloured border around that tile. The booty location either contains a two-named beastie or is an island. You can deduce the likely location of the actual booty by the process of elimination: seeing what is at the other revealed tiles of the same colour set, seeing whether another booty was already found in the same sector as a hint location, and seeing if there are adjacent hints of another colour. Note that clustered hints can indicate a large island with booty, but could also be mere coincidence (e.g. an empty hexsea tile next to a regular beastie).
== Sea Battles ==
Sea battles occur when an ark encounters a beastie, or if one god tries to navigate their ark into another ark. Multiple arks can attack one beastie (or ark), and multiple beasties can attack one ark. During a sea battle, much like a battle with a scurrying [[boss-monsters|boss]], all opponents will attack every turn. Unlike a boss battle, however, the order in which everything happens occurs randomly, including influences taking effect. This can mean that an ark on low health may be dealt a finishing blow before an encourage reaches it.
A sea battle can be ended by navigating commanding your ark to navigate away from the attacker, but this is not guaranteed to work due to the random order of the actions. If an ark is attacked before it moves, it will not move at all and the fight will continue(the 5% GP cost is not deducted in this case). If the battle does not end by one side sailing away, it will continue until only one side is left standing. Upon defeat, a beastie will unlock a hint, repair the ark, or give some supplies, or not drop anything. An exception is a strong beastie with a name consisting of two non-hyphenated words, which will always drop booty. If an ark is sunk by another ark, the one who sunk it gets a chance to take the booty from their hold, while the hero of the sunk ark drowns.
== Booty ==
Every sail voyage has at least five booties scattered throughout the map, and each ark can hold has two bootiescargo spaces. There are four three types of booty:* Manimals, ♂ can only be found only on islands.* Fenimals, ♀ can only be found only from by defeating beasties with two words in their names.* A large sum of money (over 10,000 [[gold coins]], sometimes a lot more), Treasures 💰 can be found both from both islands and by defeating beasties with two words in their names.* A rare Manimals, fenimals and treasure symbols will appear on the map on the tile where they were found, and expensive also in the ark's cargo hold. If the hero exits with a manimal or fenimal, as a bonus they will also get either coins or an artifact for each [[Activatable Artifactscreatures|activatable artifactcreature]] brought back.  Treasures can be one of three things: * a large sum of [[gold coins]] (worth >, usually over 10,000 , sometimes a lot more* a special bold artifact that can be sold for thousands of gold coins* a special activatable artifact that can be sold for thousands of gold) which becomes even more valuable coins; if activated, found from both islands and beasties with two words in their names. Activation costs 50 godpower and causes it to turn into several other artifacts% GP, often some yields over a dozen bold and some /activatableartifacts, as well as giving as much money as more gold than selling it was worthwould have given. A log for the ark may also be found in these activatable artifacts. Whether the found treasure is gold or an artifact will not be revealed until the hero exits the map.
Manimals and fenimals have their own symbols which appear on As of the map where they were found and in the ark's cargo (see above)[https://godvillegame. Howevercom/blog/post/109 August 28, 2017 update], gold islands and activatable artifacts both use the treasure signregular beasties may also yield small crates. Whether it is gold These are either a special artifact that can be sold, or an a special activatable artifact will not that can be revealed until the hero exits the mapopened to reveal some random bold/activatable artifacts and gold. If the ark's cargo hold is already full of crates when booty is found, the hero exits with a manimal or fenimal, they will also get either coins or an artifact for each [[creatures|creature]] brought back. If automatically dump the hero does not exit (crate and drowns or evacuates instead) they will lose their pick up the booty.
== Sail End ==
'''Drowning''' - If an ark's health drops to zero, the hero will drown. Any booties collected will be lost, as well as some gold and items from their inventory that hero will drop while swimming to the shore (quite similar to what happens when hero's party gets defeated in dungeon). There will be a 12 hour cooldown until they can sail again. Arks with 200%, 300%, or more completion, have additional maximum health and stand a better chance at not drowning. A newly completed ark has 100 health, an ark at 200% completion has 120 health, an ark with 300% completion has 135 health, and an ark with 400% completion has 145 health.
'''Evacuating''' - If a hero runs out of supplies or stays for over 100 turns, the hero will be forced to evacuate. Hero's gold and inventory will be spared, thanks to being pulled to shore by the patrolling tugboats, but it comes at the cost of any booty in the cargo hold. There will be a 12 hour cool down until the hero can sail again.
'''Exiting''' - This is the most desirable outcome. A hero will exit if the hero travels to the port or the map edge, and will keep any discovered booty found on the voyage. There will be a 9 hour cool down until the hero can sail again if the hero exited through the port , and a 12 hour cool down if the hero exited through the map edge.
==External Links==
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