Changes

Jump to: navigation, search

Idle Omens

850 bytes added, 05:29, 21 September 2015
m
no edit summary
| alignment = True Darkness!
| founder = Sireine
| pantheon = 682 636 [<span style="color:green"> + </span>]
| pantheon2 = Nil<span style="color:green"></span>
| pantheon3 = Nil<span style="color:red"></span>
=====Dueling=====
Ah, the The Arena.<br>Members are encouraged to take part in dueling at least once per day if they are able to. Currently For members ranked '''LyonhardtChief Advisor''' and 's'higher'' favorite place , their records directly influence our ranking in all the Pantheon of Godville to get away from Duelery. From the weird rivalry between his goddess and many battles witnessed by <small>{{God|Lurid Sin}Iadobaoth}</small>'s '''Kae'in.''' '''Anafi-el,''' the guild's resident angel, can also be found frequenting its bloody battles. Here's here are some guidelines and tips from the angel, after observing '''Lyonhardt's''' battles:*On regular days, wait until you have 100% god power and 3 or '''more''' charges. This ensures that, no matter what ''special rules'' come into play, you'll be ready.**This can not be stressed enough: '''never''' enter the Arena with less than 3 chargesand, after ''sending'' the hero(ine), 50% GP.*Let your guild mates us know that if you're waiting going to be matched. the Arena! If you have Friendly duels can take place by 'challenging' a [[Temple]]friend, you and will not be matched with those withouthave no outcome on your dueling rank.**In If you do not have a Temple, let us know in the Guild Council, or if with the message "arena_nt" ''before'' sending your not of high enough rank inform <small>{{God|Sireine}}</small> of your intentions using hero(ine) to the following: arena nt for those without temples, and arena_t for those with. Additionally**If you do have a finished Temple, let us know if you've been matched, so others can be sentby typing in "arena_t".
**In the event that two of our members meet in the Arena, it is up to the individuals on how they wish to proceed. It is recommended to just have a non-influence/command battle to save A/C charges, but it ''is'' up to the pair dueling.
*Pay attention to the special rules:
**Constant damage: about Both lose HP during round.<br>About 5-10 health is taken from both contestants per round, in addition to offensive damage. The "heal" voice command comes in handy here.**Twice Influence are twice as likely to backfire: roughly .<br>***Roughly 2 in 6 or so influences will effect you(your opponent if encouraging), none, or both. Use the voice command 'heal' to counter this as you send that influence.**Loser gets 3 gold bricks: if you as a consolation prize.<br>***It is tempting, especially for those who don't have a temple? Itto ''try''s okay to lose once these matches. While it is up to the individual, keep in a whilemind that your opponent may be thinking the same thing.**Only (2 ) actions are allowed: these suckinstead of (4). <br>***If you and your opponent both are using influences, its not too bad. Stick Otherwise, it becomes up to using the Random Number God and your play style.****Tip: Use ''voice commands if not'' rather than direct influences. Especially when fighting righteous heroes"Strike"/"Attack" during your turn, "Heal" or "Defend" on the opposing turn.****Tip: Send (1) Punish influence at the start of the battle. Wait Use voice commands throughout until your opponent has reaches ~30 or less health before sending your , then send a second influence, but keep an eye on your health as wellPunish with either a "Heal" or a final "Attack" command.**Only (3 ) charges are allowed: this is fine, usually. I never have more than 3 anyway<br>This shouldn't be an issue. If it becomes an issue, use the voice command of 'pray': "Pray" to recover precious GP.**The Judges will pray: between rounds.<br>This can have its advantages '''and''' disadvantages. This is where patience can pay off. Every ; every round, 5-10 GP is restored. To take advantage of it, use voice commands ''every'' turn until your either about to be locked or on your '''last ''' 25%.**Twice **<small>{{God|Sireine}}</small>: This comes down to the type of opponent your facing. A "Light" hero(ine) may use their extra GP to heal, counter this with offensive commands. A "Dark" hero(ine) will use offensive commands, use the voice command "Heal" to counter this.**This fight will be twice as fast: .<br>***You and your opponent will attack at the same time, so 'block' defending becomes obsolete, otherwise this is a standard match.
*Make sure you check your opponents stats. If they have won _more_ arena matches than 2 times their levels mean that they a. have purchased extra charges, or b. only has enough to last this match. At least that's the crazy math we do around here. It may or may not be 50% accurate.
*Sometime during the first two steps (3 entries), unless its a Prayer match, or an agreed non-influence match, restore your GP by using 1 charge.
*'''Never''' end a turn with less than 30% of your Godpower.
*Try to be a good sport, even if you lose and now have 0 charges. Remember, the Arena is mostly luck and a basic understanding of when influences will backfire ... which can seem at random.
**Even '''Lyonhardt''' losesWe all lose sometimes. Share your stories in the Guild Council.
Now, of course, if you win ... use that 100% GP to accumulate another charge and poof: If you used all three charges, you're back to having 2 plus a free prayer in town.
=====Policies=====
366
edits

Navigation menu