Jump to: navigation, search


325 bytes added, 02:45, 27 August 2015
<div style="{{radial-gradient|center|circle|#F5F5F5, #F5F5F5 50%, #F5F5F5}};-moz-border-radius: 15px; border-radius: 15px; padding:10px; text-shadow: white 0.1em 0.1em 0.2em; margin-bottom:15px;">
{| border="0" width="25%" style="float: right; clear: right; margin: 0 0 1em 1em; align=right left
 {{usergod|250px200px| avatar = RisingSunJBdAav.jpgjpeg
| hero = Gary-sue
| motto = 일: "Sanity is overratedCogito, ergo dum!"
| gender = Male
| personality = Sarcastic
| guild = Sowing SunE.I.S. Eternal
| temple = November 2, 2012
| templepantheon = 3295
NOTE FROM JB: This page has been neglected for the better part of a year at least, and needs a re-write. I'll get down to adding more stuff one of these days, that's a promise.
==Character Bio: Chronicles (Underway, as is the hero's)==
Nothing here yet... Jimbob64 in his hero's Chronicles IS based off the actual player, so he's a bit of a- refusing to type that about himself, has others who'd say it for free possibly.
Exiled from his heavenly home 20 years ago by the time his hero comes on the scene, he has no one to blame but himself for the trouble he's in. Best known among other gods as variously "the new guy" "a pain" and "Who?", his first act on ascension to godhood was to get roaring drunk in a bar and make a bet he couldn't possibly keep with a very senior god from another pantheon. Not a good start, but at least things can only get better... or so he tells himself.
Exiled to Godville's terrestrial realm by his own words, Jimbob has searched for years in vain, seeking his destined hero who will build the monument of solid gold he needs to win his bet and return home. The problem? There are a great many of those, not the least of which is that no one knows where this hero might be, or if he's even been born yet. Let alone the matter of whether the designated mortal can be persuaded to accept his heroic destiny and go along for the ride.
==Gameplay Notes==
In this section, I'll put down the basics (and some fancy crap too) of how I learned to play. This is intended to encompass <s>how I fight in the Arena,</s> how I learned to gather and hoard charges without paying, how I learned to use what I've got to maximum effect, and provide basic references on a wide variety of things. If you can't find what you're looking for here... it's probably because I don't know it yet. (Or at this point in construction, because I haven't gotten the time to add it yet.)
===The Main Game Gameplay Notes (UNDERWAYINTERMITTENT)===
Blatantly lame filler text line hereHoly moly, this needs cleaning up. SeriouslyOne of these days, itthere's right here. Youa big ol're reading itupdate coming. I wasted your time. But promise not to do so intentionally if you keep readingStarted on a touch-up or two, but come a couple months, probably will have that sit-down and a page overhaul.
====Housebreaking Your Hero (BEGUNUNDER REVIEW)====
(Tips on voice commands & tactics in the field)
<div style="{{radial-gradient|center|circle|#FFFFFF, #FFFAFA 50%, #00FFFF}};-moz-border-radius: 15px; border-radius: 15px; padding:10px; text-shadow: white 0.1em 0.1em 0.2em; margin-bottom:15px;">
====Overworld Voice Commands (UNDERWAY -SHORTEN EACH VCWork in Progress)====
''To manage a hero, it's handy to know what words will clue the <s>daft little nuisances</s> lovable little guys in to what you want done. For this reason, I'm going to list the key words I've found with brief descriptions of what each one does. To save us all some Godpower, I'll try to name the times each command is best used (ah, those rare times when your hero doesn't ignore you completely.) Keywords are given in bold.''
* '''Complete''' the '''quest faster''': The hero may complete from 1 to 5% of the current quest if successful. Or ignore you and gripe. But you're used to that if you've played Godville for any length of time, I assume. WHEN YOU WILL DEFINITELY BE IGNORED: Healing, heading back to town, or anything at all in town. If you're in a town, you can ask the hero to '''return to the quest'''. Which oddly I've never done. I need to test this out.
* '''Join "Sowing SunE.I.S. Eternal" guild''': For heroes level 12 and above. If successful, the hero sets out on a multi-day quest at the end of which he or she will become a new member of that guild. Though some people have no particular guild in mind, picking one with friends to join is a good idea for the interactively minded out there: this may be nominally a ZPG, but the more of us there "aren't" playing together, the more interesting things get. A guild with a strong sense of community and fun is a good place to pick up a gameplay tip or two, ambitious or no, whether you even think you need one or not. Plus you have others to talk to in your guild so there's someone who understands the junk your hero puts you through daily.
* '''Cancel''' this '''quest''': Again, exactly what it says on the tin. If successful, the hero will abort the current quest on the spot and head back to town for a new one. Aborted quests give no reward. This command is most commonly used to abort guild-changing quests, which heroes will strike out on every so often until reaching Cardinal rank in their current guild. Another common use is to end the "vet/extend pet registration" quest given only to those whose pets have lost all their levels. These 2 quests give no reward if complete, but if canceled, the hero will release the level-less pet into the wild and attempt to find a new companion. WHEN YOU WILL DEFINITELY BE IGNORED: I have found no time when this command may not be heeded, with persistence. When the quest is already complete or canceled perhaps.
====Using Godpower Efficiently (WRITE THIS NEXT)====
Combined with GP-conservation sectionUnder construction. Basically for a start, any time you see Holy Powercell in your inventory, tap it, say Yes. Only click Restore on the God Remote if you mean it. It's redundant to Once you have them next to each other. In this sectionideabox access, I will attempt to basically put down notes vote regularly and honestly on the ways I've seen that can help a person use whatever godpower he one or she may have (two whole categories for at least 3 charges or 250, equally) days to double the best effect. Godpower charges only give 50% back when 100% is accumulated, so learning to effectively use what you can gather is a must. Or at least, it can make things rather easierGP from in-town prayers.
<div style="{{radial-gradient|center|circle|#FFFFFF, #00FFFF 50%, #E6E6FE}};-moz-border-radius: 15px; border-radius: 15px; padding:10px; text-shadow: white 0.1em 0.1em 0.2em; margin-bottom:15px;">
Basically, "How to be a miser" Non-charge-adding techniques, tips and when to use for best effect with just the 100% you can hold after prayer, to avoid using Restore.
=====Charge-Hoarding Techniques (RESUMED WRITING)=====
without a temple or a purchase."
''Some handy charge-gathering items:'' Praystation/Sacrificial Lamp storea store a charge for 50% GP. Is 50% cheaper than accumulating manually, and can take you beyond 3 stored. Holy Powercell... is awesome. Free to activate, adds one accumulator charge, no upper limit on the number of charges it gives. One use each. If they weren't so rare, they'd be a gamebreaker.
For temple owners: Between Milestone 1 and 10, tell your hero to return to town (can be done up to 6 times per quest, allegedly.) and upon reaching Godville you'll revieve retrieve an XP boost for 10,000 gold if you have it, and if not you'll either recieve receive gold or a charge. Takes some luck, but sometimes temple owners can snag an extra charge or two per day from this.
Other methods forthcoming. Yes, I've started in on this at last. <s>So settle down, Arena trolls! It takes less than 3 charges to beat someone who'd rather complain than play anyway.</s>
===In the Arena (RESTRUCTURING, SKIP this & Duel Term Glossary if you're new)=== Until I figure out how to say it coherently, I'm hiding this section altogether. It's still there, but as it ''makes no sense,'' I took it off public display until further notice to save us all some time and page space.
Until I figure out how to say it coherently, I'm hiding this section altogether. It's still there, but as it ''makes no sense,'' I took it off public display until forther notice to save us all some time and page space.
<!-- Invisible text begins here
<div style="{{radial-gradient|center|circle|#FFFFFF, #B0E0E6 50%, #ADD8E6}};-moz-border-radius: 15px; border-radius: 15px; padding:10px; text-shadow: white 0.1em 0.1em 0.2em; margin-bottom:15px;">
VCs come in 3 4 functional types:
* <small>'''Attack''' lets you hit for normal damage no matter whose turn it is or if you’ve already attacked.</small>
* <small>'''Pray''' boosts your GP by 20%, granting you further ability to command or act. (If it works, of course. Or you’re out 5% GP like with the other VCs)</small>
* <small>'''Defend''' halves all damage taken by the hero this turn, except for Punish damage. Best used in boss fights, probably.</small>
<small>'''AL:(Action Lock)''' Purposefully using fewer Actions than one's opponent to reduce his/her Action Count to 0. An indicator of whether one has successfully action-locked an opponent is if one's own AC is at 8.</small>
<small>'''Arena''': A type of duel costing 7550% GP to send a hero to. (With a maximum of 17 minutes waiting.) On arrival, the hero recieves 3 random items. Steps take 40 seconds each, after the first 3 steps, gods can take Actions and send VCs. The winner recieves a gold brick, the loser's gold, and a Godpower refill (to 100%, plus a charge added to the Accumulator) and the loser recieves a loss on his or her record and forfeits their gold but not their life. Both combatants fully, though gradually, heal after the fight. Can be done once every 4 hours if the hero matches, once every hour if not. Arena matches prevent skirmishes for 3 days afterwards.</small>
<small>'''BF:(Backfire)''' When an Action goes awry, and mis-targets its effects to the wrong hero, or to both or neither of the combatants equally. Every Encourage or Punish has a 25% chance of backfiring.</small>
<small>'''Duel''': A turn-based battle in which two players (or a computer-controlled opponent vs. one or more players) alternate hitting each other (or goofing off and skipping turns) until one side is defeated. There are different types of duels, each with its own defining characteristics: Arena, Boss, Skirmish, and Sparring duels. (More on those later.) Generally, the winning side comes away with a prize of some type, and the losing side gets nothing after the fight.</small>
<small>'''GP''': Short for "Godpower." Sending the hero to the Arena costs 7550% GP. Encourage or Punish Actions cost 25% GP to use, Miracles cost 50%, and VCs cost 5% each. 100% is the most you can have. </small>
<small>'''IM:(Imprecise Master/Mistress)''' Encourage backfire which heals only the opponent's hero, and not the sender.</small>
<small>'''Miracle''': A special type of Action available only to temple-owners. Costs 50% GP to use. Does not technically backfire. Instead, may damage opponent's equipment, leech opponent's GP, or destroy their inventory. Considered not-very-useful by many duelists. Widely regarded as inconsiderate to use in most, if not all, Arena fights.</small>
<small>'''Skirmish''': Obsolete, these are no more. Historically, it was "A type of duel which may occur when two heroes within each other's matching range meet at the same milestone and neither hero has fought in the Arena in 3 or more days. Each step (turn) takes 40 seconds, during which both gods have the chance to take Actions or use VCs to affect the battle's outcome. ''(Do skirmishes have action limits or 3-turn pauses before action? Ask someone who knows.)'' The winner of a skirmish takes all the loser's gold, items, and a gold brick, and adds a win to his or her Duel Record. Winning these can be quite lucrative at times. Losing a skirmish means giving up these things, adding a loss to one's record, and possibly death as well."</small>
<small>'''Sparring fight''': Like a mock-battle. 40-second steps, after the first 3, players are allowed to affect the battle. The winner gains nothing but experience points, the loser loses nothing whatsoever. A safe, off-the-books way to gain some practical experience with dueling. Can only be done with those on one's friend list (via the '''Challenge a Friend''' button, costing 50% GP to ask the friend to spar. Duriong these 5 minutes, all action of the sender's hero ceases until the friend accepts the challenge, whereupon the fight begins.</small>
[[Help:Editing|Wiki: Editing Help]]
===<p style="font-family: times, serif; font-size:18pt; font-style:italic">Ye Not-So-Olde Ideaboxing... Stuff</p>=== <s>Pur up things such as the Gladiatorship formula, Guild and other Pantheon formulae, and any thoughts or observations I come across or have which strike me as interesting or odd.</s>
Nah, on second thought Thanks to {{God|SourceRunner|temple=12/29/2012 1:37 PM|breeder=12/28/2012 3:19 PM|extended= yes please}} for getting me started- more updates here later when I might consider an "Ideaboxing" section. Not to feed the trolls or anything, but some people really would like to contribute and can stay calm enough in the face of hold still for 5 seconds at a suggestion they're not the funniest person who ever livedtime.
==<p style="font-family: times, serif; font-size:14pt; font-style:italic">My Current Projects</p>==
The crap See EIS Talk page for current, I get up mean old, projects. Also providing plebe input to. Such as ignoring be sure the fact Ideabox guide under construction is understandable to anyone (if I ended my last sentence with a preposition.can understand it, anyone can)
* CURRENT PROJECT"Ideaboxing: <s> Rebuilding A Manual Plus" guide, still underway- actually, completed...ish & Brinjal wrote the [[Help:Editing|Wikisequel in Ideaboxers's default editing help page]] Union on the thread. I should probably provide the forum link to be as comprehensive and readable as possiblethere. Eventually, over time. Volunteers welcomedConsidering this a note to self to do exactly that. </s> ''Lazing''
* NOTE TO SELF: Put up a summary Chipping away at some epic writer's block (since September 2012, in fact) -- Actually, wrote some stories about Godville, still need to publish. (As of auras. Names with August 2015, and there's a sentence or 2 on what it does and duration. One paragraph for each, I thinkwhole 4-part series.)
Also, building Dusting off this page to be something useful. I promise I'll come back to it (eventually.Did a little bit of that today, August 26)
Last of all, this is really more of a goal than a project, but I'm still well over 100 spars away from the Coach 1st Rank achievement, and anyone who chooses to add me, I'll gladly spend the 50% GP to initiate the spar out-of-pocket, and will be grateful for whatever help I can get on that score.
<small>"Not Begun" = I haven't started that yet. "Begun" = I have started, but only just. "Underway" = Making progress, possibly with actual content people can use by this point. There is no "Completed." When it's complete, it won't need a tag attached to the section header.</small>

Navigation menu