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| image =
Elderdoubledragon.jpg | class = Dragons | description = Double the dragon you'll ever be | habitat = Native to River City | levels = 50–64
'''Double Dragons''' are one of the strangest and most feared monsters in all of [[Godville]]. However, they are well-known for their wisdom and honor, and will occasionally become a "[[pet]]" of the most powerful heroes.
Unfortunately, it has been rumored that this well-known wisdom and honor is all an elaborate facade, so that the dragon may befriend mighty heroes in order to better understand how to most painfully and ironically kill them later at an inopportune time. Also, they are rumored to be very passive-aggressive and secretly use their great wisdom to plot newer and more expensive ways to cost heroes gold in upkeep and grooming.
History: == Double Dragons are native to the (now destroyed) River City where they were often involved in ransom plots when young. Even then, they were regarded as renegades and bad dudes, often luring unsuspecting heroes into a final fight on streets of rage.
[[File:Seniordoubledragon.jpg|left|thumb|300px|A senior double dragon celebrating his 1800th birthday!]]
Double Dragons have also been historically known as "Merlin Lizards". This is due to the fact that, like the fabled wizard, Double Dragons appear to move backward in time. They are their largest size (over 300 feet tall) when first born. However, at this age, they are also relatively stupid and powerless. If you are foolish enough to want to fight one, your best chance is when they are large enough to pick you up and dress you in silly outfits.
As they age, Double Dragons increase in strength and power, however, they also grow smaller and smaller. A '''middle-aged Double Dragon''' (about 500 years old), will be as large as a barn, and will have long mastered how to breathe fire to keep itself warm and
to make the dragon version of s'mores, in which a damsel in distress is layered in between two crunchy knights in armor, with a gooey layer of giant roasted marshmallow. These dragons are still wild and reckless, often staying out late when they have things to do early the next morning.
'''Senior''' (about 1000 years old) Double Dragons are often mistaken as wayward alligators or crocodiles. And many animal control agents have met their end after coming to rescue a hutowner from a "big lizard in their backyard". Even seasoned [[Heroes]] often mistake the extra head of a Double Dragon to simply be a byproduct of their drunken double vision, and the last seconds of their life encompass trying to coax one out from under a house with "Here, ugly kitty kitty kitty..." These [[monsters]] have now developed the sense of honor and wisdom that the dragons are known for, although it is not much use to heroes, as they also consider anyone who is stupid enough to approach them as unworthy of respect.
'''Ancient''' (2000 years +) Double Dragons are the most dangerous. They are the size of small lizards, yet they move at supersonic speed, and have mastered every form of breath attack imaginable. They can hide almost anywhere, can plow directly through mountains at a full run, and have been known to burrow into the earth and use their mighty strength to shift tectonic plates and cause earthquakes as practical jokes.
It has been theorized that Double Dragons continue to shink until they are microscopic and infinitely powerful, at which point their actions are unseen, unpredictable, but radically change the course of the world. Believers in this philosophy often refer to these microscopic dragon forces as "The Great Random".
== As Pets: ==
For those [[Heroes]] strong enough to be kept as one of the dragon's pets, they will find these monsters to be powerful (if frustrating and insanely expensive) allies. And there is definitely something about being carried into town on the back of a 2-inch lizard that always impresses the villagers.
* Two heads allow one to plan offensive attacks while the other actively defends
Microscopic Double Dragons become so powerful they are even responsible for changing the outcome of spent God Points
Traps can be prepared when the Double Dragon is ready to make dragon s'mores, as there are limited giant-marshmallow factories
Fondness for drinking casks of single-malt scotch can leave it as drunk as most heroes
* Will eventually become so small that it occupies itself with things we cannot comprehend