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668 bytes added, 12:37, 26 May 2020
mentioning lab and in-between town visits appearances.
{{diary|text = Saw a shady trader by the road. Sat down by him to get out of the sun.}}
Hawkers carry a lot of heavy merchandise around with them so they prefer to appear out of nowhere at unmarked [[milestones]] so that they don't have to drag their stuff around for too long. Hawkers are greatly hated by [[{{heroes or heroines}}]] and [[{{gods or goddesses}}]] alike for when a hero stops by at a hawker's shop, it is as if they are stopping at a small town. Most are unavoidable because not a lot of {{heroes or heroines}} can stand up to the hounding of a desperate trader, unless they carry '''over half their inventory full''' or are '''not too injured''' so they can go to a town to heal, should they choose be compelled to, anyway. They would only appear once in-between trading in towns, to give the {{heroes or heroines}} a chance to visit a tavern of their choosing to offload their pockets full of gold.
{{Heroes or Heroines}} who stop off at a hawker's tent do not [[pray]], are not healed (though will buy [[Healing Artifacts|healing supplies]]) and worst of all, can be idly stuck chatting with the hawker for around half an hour (even an hour in some cases,) giving a wandering master enough time to get the {{hero or heroine}}'s hard-earned money [[gold coins]] on a measly [[skill]] upgrade. Needless to say, {{gods or goddesses}} do not appreciate their time and/or effort being wasted like this. The only consolation is that a {{hero or heroine}} lucky enough to be taken in while their inventory is bulging with [[Artifacts|loot]] can expect to make a lot more money than usual, as if they visited the town of [[Tradeburg]]. {{Heroes or Heroines}} also can take advantage of the hawker's brilliant bargains, getting discounts on [[equipment]] and healing supplies, but not on skills - that's not the hawker's expertise. Note that like regular traders, they won't buy [[tribble]]s off of {{heroes or heroines}}, but unlike the same town traders they '''won't buy [[boss-monster]] parts''' that could be used for the {{hero or heroine}}'s [[lab]], regardless of whether {{he or she}} has one or not - which is superb after one too many complaints of having their wills being crushed as it never made it to their creation of their very own boss.
Although it's rare, but [[Daily Forecast|some days]] could have the roadside traders go on strike, meaning they will not appear at all outside of towns.

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