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Pets

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'''Pets''' are a special kind of monsters that can be tamed by once your [[{{Heroes Hero or HeroinesHeroine}}]]reaches level 18.This is interesting to note, for owning a pet is one of the three main goals a Champion must accomplish during their lifetime. ==General Information=====Acquiring a Pet===
In order to tame a pet, the hero should defeat a tamable monster from the table below. Then, the hero may randomly decide to spare the defeated monster's life and tame it. This event is major enough to appear in the [[Third Eye (Gameplay feature)|Third Eye]].Once your a pet is tamed, a stat box for it appears on the hero reaches 's page, showing its class, personality, age, and level 18, you will receive the following message:.
{{quote|Your heroine is finally mature enough to start being responsible for someone besides herself. NoOther than keeping your hero healthy through a battle against a tamable monster, no, she's not going to get married, at least not now. But it's very likely that she'll get some “company” soon. She might randomly get a pet by god cannot influence the taming of a defeated monster. Sometimes heroes are picky and it may take them several weeks to find the right candidate. Pets can be very useful in heroic undertakingspet at all.}}
In order to tame a pet, the hero should defeat a monster from the table below; it is a good idea to watch ===General Pet's Features===Pets can be quite helpful in the hero as he is battling onefollowing ways, and help the hero by healing him until he wins the battle. Then, the will actively part of a {{hero may randomly decide to spare the defeated monsteror heroine}}'s life and tame it. This event is major enough to appear in the [[Third Eye (Gameplay feature)|Third Eye]]. The adventure, even though some diary entry usually reads like thisincluding pets may be purely cosmetic:
{{quote|I looked into * Dealing extra damage to enemies in various ways, usually by rubbing against them, hence striking them with a static shock from their fur, or by copying the hero's attempt to confuse the kind eyes of enemy.* Partially healing the vanquished monster and suddenly decided — %pet_class%hero* Randomly fetch or dig up artifacts, youincluding [[golden bricks]].* Randomly donate gold to their owner'll be my pet! And I'll call you %pet_name%s god while their owner visits a temple in town. Bandaged his wounds* Get discounts for their heroes by intimidating traders; it nearly always happens while the hero is selling, gave him not buying, and will add a treat and fastened small sum of gold to the hero's gold supply.* Fetch beers for the hero while they are in the leashmiddle of a battle. Whether this is beneficial or not is debatable.}}
Once a pet is tamed, a stat box for it appears on However they may affect the lives of the hero's page, showing its class, personality, age, and level.negatively:
Other than keeping your * They may get a little excited and destroy a random artifact from the hero's inventory, or the hero healthy through may decide to make the battle, pet a god cannot influence the taming toy out of a pet an artifact.* Traders might not allow pets in their shops and heroes are unwilling to leave them behind outside, bringing their shopping trip to an end.* Check-ups at all. More information can be found on the wiki page local vet cost a lot of the hero's hard-earned money, and petfood and baths costs a lot of money as well.* Heroes sometimes must stop to groom and feed their pets. ''Note: Pets will not participate in any sort of duel.''
===Types of pets===
There is 4 types of pets :
*Normal: No special abilities
*Riding: may be ridden by the hero, allowing them both to travel farther and return to town faster.
*Dungeon: may disarm a trap or mark special rooms on the mini-map (with a "!")
*Sailing: may help to search an [[Sailing#Islands_and_Hints|island]] faster. (This type of chronicle entry ends with a "pawprints" emoji: 🐾.) Sailing pets may also assist in revealing the immediate area, by indicating (for example) a nearby island or [[Beasties|beastie]].
There are certain ===List of [[Monsters:Category:Pets|pets]] <ref>These are the best estimates we have for the levels in which are intelligent enough to pets can be tamed. This is interesting to noteIf you have data that contradicts this information, please update this page with it. The iOS app lists pets' rideability, so if you have more information on whether the new pets are rideable or participate in dungeons, please update this page with "yes" for owning a pet is one of the three main goals a hero must accomplish during their lifetimerideable/dungeon-ability and "no" for not rideable/dungeon-ability.
These are the best estimates we have The tameable range of each pet is extended for the levels in which pets can be tamedany hero who has completed an ark. If you have data that contradicts The exact details of how this information, please update this page with itworks are not understood. The iOS app lists pets' rideability, so if Please be careful when updating level ranges that you have more information on whether get the new pets are rideable or participate in dungeons, please update this page with "yes" for rideableright column. </dungeon-ability and "no" for not rideable/dungeon-ability.ref>===
The tameable range of each pet is extended for any hero who has completed an ark. The exact details of how this works are not understood. Please be careful when updating level ranges that you get the right column.  ===List of [[:Category:Pets|pets]]=== {| class="wikitable sortablemw-collapsible"
!rowspan=2|Pet Class
!colspan=2|Hero's Level
[http://godvillegame.com/announcements/post/60 Blog entry 60] has further information.
== Known Uses of Pets ==
Pets aspire most of all to be like their owners in every way. They want to complete quests, battle monsters and do anything else a hero may do. This is very good because this means that pets can be quite helpful in the following ways:
# Dealing extra damage to enemies in various ways, usually by rubbing against them, hence striking them with a static shock from their fur, or by copying the hero's attempt to confuse the enemy.
# Partially healing the hero, even performing CPR sometimes when the hero is close to death; this effect however is possibly cosmetic, simply replacing a different set of healing messages that heroes without pets see; on the other hand some species of pet clearly produce these messages much more often than others, which suggests that they are meaningful.
# Pets labelled as 'riding' may be ridden by the hero, allowing them both to travel farther and return to town faster.
# Some pets will head into dungeons with their hero to assist in exploring (for example, by disarming traps or marking special rooms on the mini-map).
# Pets labelled as '[[Sailing|sailing]]' may help to search an [[Sailing#Islands_and_Hints|island]] faster. (This type of chronicle entry ends with a "pawprints" emoji: 🐾.) Sailing pets may also assist in revealing the immediate area, by indicating (for example) a nearby island or [[Beasties|beastie]]. It is believed that such pets level up only during or after a sail (or a [[Pets#Knocked_out_and_unconscious_pet|resurrection]], but such pets rarely die because they start life at a high level).
# Randomly fetch or dig up artifacts, and even golden bricks occasionally.
# Randomly donate gold to their owner's god while their owner visits a temple in town; careful attention though will reveal that this gold has actually been stolen from the hero.
# Get discounts for their heroes by intimidating traders; it nearly always happens while the hero is selling, not buying, and will add a small sum of gold to the hero's gold supply.
# Fetch beers for the hero while they are in the middle of a battle. Whether this is beneficial or not is debatable.
However they may affect the lives of the hero negatively:
 
# They may get a little excited and destroy a random artifact from the hero's inventory, or the hero may decide to make the pet a toy out of an activatable artifact (it's possible though that these messages simply replace those where the hero gives an artifact to a beggar or whatnot).
# They appear to steal trophies from the corpses of monsters from time to time, though the only indication of this that the hero will see is a message that he's caught the pet playing with something, but has no idea where it came from.
# Traders might not allow pets in their shops and heroes are unwilling to leave them behind outside, bringing their shopping trip to an end; this, again, is probably a purely cosmetic message, yet another variant of "I didn't buy anything."
# Check-ups at the local vet cost a lot of the hero's hard-earned money, and pet food and baths costs a lot of money as well; like the healing effect, this one too is probably purely cosmetic, replacing other money-spending messages (and it warms a god's heart a little more than yet another ticket to see Waagh!).
# Heroes sometimes must stop to groom and feed their pets, though it's not clear if this really slows the progress of their quest, or if the messages are just "color".
 
''Note: Pets will not participate in any sort of duel.''
==The Animalist Medal==
* [[:Category:Pets|List of Pets with a GodWiki article]]
==Notes & References==
<references/>
{{navbox pets}}
[[Category:Gameplay]][[Category:Pets]]
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