| For the following reason: Unclear content. Godville related or not ? |
Of course, the miraculous intervention of a god may succeed in reviving it. On the article's talk page you can make a plea for its continued existence.
Noxus is a powerful empire with a fearsome reputation. To those beyond its borders, Noxus is brutal, expansionist and threatening, yet those who look beyond its warlike exterior see an unusually inclusive society, where the strengths and talents of its people are respected and cultivated. Its people were once a fierce reaver culture until they stormed the ancient city that now lies at the heart of their empire. Under threat from all sides, they aggressively took the fight to their enemies, pushing their borders outward with every passing year. This struggle for survival has made the Noxians a deeply proud people who value strength above all, though that strength can manifest by many different means. Anyone can rise to a position of power and respect within Noxus if they display the necessary aptitude, regardless of social standing, background, homeland, or wealth
As Noxus expands and defeats neighboring cultures and cities, it offers the conquered people a choice; swear loyalty to Noxus and be judged solely on your worth, or be destroyed. This is not subterfuge or any kind of ruse; the Noxians are as good as their word, and many who have embraced their conquerors' way of life find their prospects greatly improved. But those who refuse to bend the knee are crushed without mercy.
Whether a city is taken by force or willingly swears fealty to Noxus, its warmasons immediately set to work in stamping the empire's authority upon the newly acquired territory. Gateways of dark stone quarried from the mountains surrounding the capital are raised on every road leading to the city. Known throughout Valoran as Noxtoraa (gateway to Noxus in Ur-Nox) these towering structures leave approaching travelers in no doubt as to who holds the reins of power.
The citizenry of Noxus generally stands behind the principle that "only the strong survive", regarding the qualities of benevolence and compassion as signs of weakness. Strength begets strength, at least as far as the humans of Noxus are concerned. This seeming cruelty, however, is not an indicator of chaos. As is naturally and necessarily the case with humankind, Noxus is an orderly country, where rules protect the citizenry from harm... at least from their peers. In Noxus, however, those with power are clearly protected by the law more than those without it.
Where other human settlements tend to welcome non-humans into their midst, Noxians are decidedly xenophobic. Non-humans are, at best, made to feel unwelcome within the borders of this nation. There are exceptions to this, but only after the non-humans in question have proven themselves to be either useful or feared (or both). Human visitors and immigrants to Noxus are made to feel only slightly better, again proving themselves only by either demonstrating competence or inspiring terror in their enemies.
The Empire of Noxus is a nation that resembles its inhabitants – dark and sinister. The foundation of the Capital was built into a granite mountain, and a fair portion of the city lies underground. Structures are built on top of and into the mountain itself. A tremendous man-made moat, filled with a witches' brew of foul and putrid liquids, circumnavigates the city; the moat serves as a powerful means of cutting off access to Noxus through all but a few key points, which are heavily guarded. At the top of the granite mountain resides the headquarters of the Noxian High Command; the mountain itself vaguely resembles a demonic skull from a distance. Beyond the huge city walls lie the Noxian denizens that are too poor (or not lucky enough) to live inside. The subterranean city level of the Noxian Capital is almost as large as the top level, with numerous shops, taverns, and residences comprising the seedy underbelly of the notorious nation. Noxus contains the largest network of dungeons anywhere on Runeterra, with numerous Noxian nobles claiming ownership over the various labyrinthine passages and subterranean rooms.
The Empire boasts a vast number of different languages, due to it conquering diferrent lands. Ur-Noxian is the most common tounge used in Noxus.
Ur-Noxian language: Noxtoraa - gateway to Noxus
The ruling political organization of Noxus is called the Noxian High Command, and it acts as the head of the military. In Noxus, the military controls every aspect of the political landscape; there is no separation between the warfare and politics. All the lands the Empire has conquered have Stewards places as the main leaders of cities or areas. The armies of Noxus appear to be little more than barbarous hosts of individual warbands, but this belies the discipline and sophistication required to make such a formation viable. The success of Noxian armies is undeniable, and their very diversity is testament to their effectiveness. Conquered peoples that swear loyalty to Noxus become part of its armies and add their unique strengths to the empire's war efforts. Thus, regimentation and uniformity are anathema to the Noxian way of life, and each warband is celebrated for the many and varied methods of war it brings to bear. Military service in Noxus is compulsory for a period of six years, with all of its citizens retained as active reservists until their golden years. The Noxian High Command reserves the right to draft any of its citizens, regardless of age, into military service in times of dire need. Active Noxian military personnel are afforded a higher level of citizenship in Noxian society, and it is not uncommon for most citizens to remain active in the military for ten or more years. There is seldom a lack of work in the Noxian military, even with the forced quasi-peace that exists between Noxus and their eternal rivals, the Demacians.