Ngma

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Ngma
53013ava center.png
Championed by the Hero: [Anameleth]
Personality: :o :o :o
Guild: Harvest Moon



Pronounced /ɪŋmə/ or /əŋmə/ and not to be confused with "enigma", "NGMA", National Grants Management Association, etc., although I'm also just 'nother gamer making achievements, never gonna make acronyms, and nudes gag me apparently.



Gallery

Will draw sometimes and is open to commission! PM for details.

Sample commission! :o For Dogess and HP  
HM's CEO, the great Harvester of Sorrow :o  
Free pair of pants not actually included. Also free is this layer breakdown as requested.  

Stalking is more than welcome! tumblr instagram Drawception draw with me!

On the Adventure Pantheon

Disclaimer: All information presented here are deduced and tested to the best of my personal ability at the time (Oct - Nov 2017). I cannot claim absolute certainty given the nature of the pantheon’s expiring points and my own rash oversights in how I set things up. I do believe what I have done lays excellent groundwork for future research and wholeheartedly welcome/encourage any and all future attempts by anyone to prove or disprove my findings. And, of course, the devs can always tweak things in the future, potentially rendering any and all information here irrelevant.

So, without further ado...

What are my dungeons/sails worth?

  • For dungeon:

+3 points per hero, if they exit through treasure alive.

It does not matter if log was guaranteed, or how many afk were killed along the way. No extra bonus for the guild if multiple players are from the same guild in the same dungeon.

+1 point if the dungeon ended any other way for a hero.

It doesn't matter if the team ran out of steps, exited through entrance, all got killed by a boss/traps, all but one got killed, your hero died but rest of team made it to treasure, etc.

I could not catch all possible combinations and scenarios, but all evidence seems to suggest that dungeon type/nooks do not make a difference on these numbers.


  • For sail:

+9 points for exiting with loot of any kind.

It does not matter if it was through the edge of the map or through center port, if the loot was just a small crate or a manimal/fenimal/treasure bag. No bonus points for any combination of multiple booties, or if you got it by pirating someone else. And, similar to dungeon, no extra points for a guild if multiple guild mates sail together on the same map.

+3 points for ending a sail in any other way.

Doesn't matter if you drowned (by beastie or got sunk by another player), exited with nothing, ran out of supplies or steps, etc.

Similar to dungeon, it did not look like special sail rules had any effect on these numbers.


What exactly does the Adventure Pantheon measure? Why is my guild suddenly gaining/losing a whole lot of points?

It appears to be simple addition. Each individual god earns a number of points each time they send to a dungeon or sail. The amount of points one god's account is "worth" is the sum of all points earned from the past year. Any activity from longer than a year ago "expires", and is subtracted from this sum. Thus, if an account has been dungeoning/sailing for longer than one year, the number of points that that account is "worth" will likely fluctuate with every pantheon update, depending on how its current activity cancels or balances against the (possibly) constant loss from expiration.


A guild's Adventure score is the sum of the current "worth" of all its Chief Masters and above. The "worth" of any Master or below is invisible and not taken into account until the next pantheon update immediately following the time when said Master becomes Chief Master. If any Chief Master+ leaves, the guild loses the amount of points that that account is currently "worth" in the following update. Naturally, that apparent loss can be dampened by new activity from current Chief Masters+ (if greater than simultaneous loss), and/or any increase in the number of templed/arked Chief Masters that happened concurrently within the 12 hours between pantheon updates.


I tracked the points of the top 3 guilds in addition to that of my test guild for the duration of my experiment, and a graph can be seen here.


Unfortunately, tracking the coming and going of Chief Masters+ for the big guilds was confusing and more than I could handle. Guild stats update only once a day, while Adventure updates 2x daily, not to mention the update times themselves do not line up. The stats page also fails to show people who might have spam-miracled to finish guild quests faster than the daily updates could pick up.


With all that said, I do believe the Adventure pantheon is an excellent insight into how active a guild is (with consideration to size), even more so than Duelery due to shorter retention time for points. I sincerely appreciate that the devs expanded the game to include this feature.


Any thoughts on how to increase my guild's standing in this pantheon?

Given the nature of (hopefully) constant gain in points due to new activity and simultaneous loss of points due to expiration for all Chief Masters+ guild-wide, unless significant changes in membership happen (gaining or losing long-term active members play a dramatic role; for example, Ngma is worth 3707 points as of Nov 2017), most active guilds should be breaking even and maintaining about the same amount of points. To push for increase means having to constantly out-do what the guild was a year ago, which is easier for new guilds but would require much continued dedication for established older guilds.


That said, I think a number of things can benefit everyone. For starters, obviously, encourage as many members as possible to send to dungeon/sails, over an extended amount of time. Have it be a part of guild culture to encourage participation in this aspect of the game. It's impossible to earn zero or negative points unless you stop playing and become less active overall.


Regularly attracting and keeping new active members is also obviously ideal. Even if dungeons net less points, they have much shorter cd's and are accessible to greater numbers of eager younger (account age-wise) members.


Encourage your older (account age-wise) arked members to sail more. Even if they send and immediately go afk, the potential point gain over dungeons is still apparent. Blue Feather has an excellent sailing guide with a section specifically on how to sail cheaply and efficiently, for those willing to put in more effort.


There are plenty of other ideas that I'm not creative enough to come up with on my own. Discuss this with your guild. This is all a group effort after all.


Special Thanks

To Zekita and Hairplug4men for their direct help in numerous sail conditions that would have been near impossible if not for them

To Nyx of Darkness for being the first to offer ideas and to have come to my support, when really I wasn't expecting any

To Woody Pecker, Brihtnoth, Kyta S Indigo, and many others in HM gc for discussing and questioning my methodologies to cover as many bases and scenarios as possible that I hadn't thought of

To you, without whom I wouldn't have even thought to do this >:(

And, last but not least, to our Harvest Moon CEO THE GREAT HARVESTER for being a constant loud all-caps voice in the forefront of my mind, motivating me out of fear for my life. Imagine if I had dared to desert only to come crawling back with nothing to show ;_;


Lores

Sometimes I write about incidents that I have witnessed that touched me very deeply down. Here is a record of them. :o

Origin of Brihtnoth and Anubhavagrawal

Once upon a time, like all other children of the primordial God, Brihtnoagrawal was in the shape of a rounded whole. His back and sides made a circle with four arms and legs, and he had two faces upon a circular neck. One face was the half we now know as Brihtnoth, while the other was the god we now know as Anubhavagrawal. They were one entity and walked the earth with 8 limbs, as together and thus fused, they couldn’t run but would instead roll around in fearsome cartwheels. They were of such awesome strength, force, and pride that they were a formidable power that challenged the very primordial God. So, to punish their sin, He sent a thunderbolt that split Brihtnoagrawal down the center of their back, splitting the one entity into two halves. The scar left behind was a gruesome sight to behold, and became home to hoards of bacteria and other critter and life forms similarly found on HP’s sock. The primordial God scattered the two across the continents so they are cursed to suffer in their isolated loneliness.

And Brihtnoth and Anubhavagrawal thus wandered about the Earth, searching and longing for each other, aching to once more become whole.


Generally Pysrilexot

Pys is most generally found lounging about in his natural habitat, lurking on gc and Discord while nonchalantly searching for his next potential harem candidate. He willfully turns a blind eye toward voices of dissent as some wives think they could leave. What fools! Pys never divorces! He goes to bed every night crying tears of joy over how many husbands and wives and children he has amassed. They don't understand. This is all destiny.


Pys and Keta

Once upon a time, a flame ran into a pie in the forums of GV. Together they spammed many meaningless games and fell madly in love with one another. Their passions were of such strength that it could not be contained to the game threads alone, and they ran rampant like wildfire over all neighboring GV guilds big and small, near and far. Their unholy union seared the eyes of all fellow GV players and induced such venomous jealousy that they were shunned from speaking from one place to the next. But eventually there came to exist a place of free love called Discord where people of all walks and relationship statuses were allowed to speak free, and from thence on the two learned to control their pants and their mouths a slight bit better, now that their hormones found a proper place of release. Now they're slightly more tolerable in gc.


Nyx of Darkness

Nyx of Darkness came to HM riding on the back of one filthy dog known as DiamondHard (like a burr, you dirty duck), and once unsnagged from his dusty furs, was immediately but briefly snatched by Pys and added onto his wall of harem girls. She's been unsuccessfully trying to free herself since, but good thing no one even remembers this any more so I suppose that counts as success. Her true goal, however, had always been to ride and conqure HM's most famed d's with her unparalleled unparalleledness (as detailed by her chronicles), but really this mostly means jostling for attention with Dark Tidings over his royal hotness Kroh and sometimes Bibinoth, and sometimes others too. DH chimes in with his testimony that Nyx is useful to have around.


Various God Name Origins

GodHairplug4men  As the Russians have revealed to us, Hairplug4men's true form and origin was actually a measly hairpin that isn't even for men at all. Until he went to the gym Plug's Pub a lot, made mad gainz, and became generally much bigger, thicker, pluggier, and the size of 4 men.

GodWoody Pecker  was once called Woody Gorger, except after one especially glutenous evening where he indulged just a wee bit too hedonistically on his favorite wood, his bowels suffered from such an ordeal that he swore off wood for good. Except he secretly misses it too much. Henceforth he forever practiced controlled restraint, only quaintly picking and pecking at his wood occasionally, and updated his name accordingly.

GodCassia Rainsonne  just wanted to incorporate as many rainbows and puppies and sugar cakes as possible all into one name, and did it as well as a 9 year old could have done.

GodOversee Year  is the firstborn son of old man Undersmell and his wife Timely Units, who named all their kids without trying to compensate for anything at all. Nope, not at all. His younger siblings bear names along the lines of Overhear Month, Overeat Week, and Oversleep Day.

GodMe3713  only pretends to be a selfish and narcissistic bustard, putting his ego on open display with a capital letter, even. But the string of numerals trailing his big head actually serves an additional purpose besides differentiating him from everyone else who're just like him; they belie his repressed feelings for other people (woah). The seemingly meaningless string of numbers that nobody else can remember actually stands for his mother's birthday, his father's social security number, and his girlfriend's ideal age bra size.


Contributions

Accepted ideas that you may see in-game! :D

80 yes 22 no 4 in ER [11/20/16 01:03PM, Duel] %attacker% steals the last cookie in the jar. %defender% screams in agonized fury, popping a lung.
84 yes 23 no 3 in ER [09/02/17 09:40AM, News] Offending allies...
81 yes 24 no 6 in ER [09/13/17 10:29AM, Quest] help a young ambitious quest grow into a great epic quest
91 yes 13 no 9 in ER [04/10/18 10:29AM, Quest] install safety lights towards the exit in every dungeon

Stats and Milestones

9/6/18 Lv100; 10/6/18 Lv101; 10/27/18 Lv102; 11/17/18 Lv103; 12/05/18 Lv104; 12/28/18 Lv105; 1/17/19 Lv106; 2/3/19 Lv107; 2/28/19 Lv108; 3/23/19 Lv109; 4/18/19 Lv110; 5/10/19 Lv111; 6/5/19 Lv112; 6/30/19 Lv113

9/25/18 17M; 11/3/18 18M; 12/2/18 19M; 12/27/18 20M; 1/15/19 21M; 2/9/19 22M; 3/5/19 23M; 3/28/19 24M; 4/23/19 25M; 5/10/19 26M; 5/31/19 27M; 6/19/19 28M; 7/3/19 29M

Honored Animalist 12/9/18; Honored Seadog 7/18/19

300% logs 4/22/19

Year one! :o  
Year two! :o  
Year three! :o