It is said that all living things radiate an ethereal form of energy, the essence of life. Not only is it said, but it is also proven.
There are many types of auras each with different implications for their sources. Different auras reflect different wavelengths of light enabling an observer to infer the type of aura they can see. Heroes are dull creatures. We all know this. By default they therefore emit useless grey auras which afford them no special advantage. Unfortunately, very few living things can perceive the magical aura so nobody much notices the miserable lines of flux surrounding one of those particularly dreary souls. More colourful auras are temporary but allow the hero privileges depending on the type of aura.
A hero may only have one aura at a time. If another aura is activated, it will replace the one in effect.
The hero must be alive to sustain an aura. If he dies with an aura in effect, he will return back to life without it.
How to obtain a new aura
The thing about most auras, is that they last for a finite, and often short, period of time before the wisps of energy dissipate completely. However, most auras will during this time period bestow the most astonishing luck upon a hero in one particular part of their life. We can't have heroes everywhere having too much of an easy life so naturally, the more weird and wonderful auras are much harder to come by. So how do you come by one then? Well six main ways are currently known:
- Activating certain Activatable Artifacts
- Completing the crossword on the Godville Times
- Excessively encouraging or punishing a hero
- And on very rare occasions, Monsters can place auras upon a hero.
List of auras
See Category:Auras or the navbox below, for a list of all auras with a Godwiki article.
|Standard Auras||Abstinence • Audibility • Baiting • Bliss • Concussion • Confusion • Curiosity • Hoarding • Huckstering • Hunting • Immortality • Pacifism • Rage • Saving • Spookiness • Totemism • Trail|
|Event Auras||Censorship • ██████████|