Difference between revisions of "Waking nightmare"

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* Has the ability to forsee upcoming attacks, unless they are distracted by something they have never seen before. Since they live extremely long, it’s hard to come up with something original. (things like donkeys in toga and heroes in tutu’s are already used more then once)
 
* Has the ability to forsee upcoming attacks, unless they are distracted by something they have never seen before. Since they live extremely long, it’s hard to come up with something original. (things like donkeys in toga and heroes in tutu’s are already used more then once)
 
* Have almost always thick armor and a lot of HP, wich means that, if you have found the courage to fight him, you will have to do so quite some time before he is actually defeaten (there are reports of battles that lasted 3 days in a row).
 
* Have almost always thick armor and a lot of HP, wich means that, if you have found the courage to fight him, you will have to do so quite some time before he is actually defeaten (there are reports of battles that lasted 3 days in a row).
* In a cirkel of 84ft wide, they can control the enviroment, like making roots appear out of nowhere to make the hero/heroine trip.
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* In a circle 84ft wide, they can control the enviroment, like making roots appear out of nowhere to make the hero/heroine trip.
  
 
'''Weaknesses:'''
 
'''Weaknesses:'''

Revision as of 21:59, 24 September 2011

Monsters of Godville
Waking nightmare
nightmare.jpg
Class Illusion
Habitat Unknown
Description Fears come to life.


The Waking Nightmare is a fearsome beast, literally: its primary defense is its ability to petrify its enemies with fear. They are shapeshifting beasts and will change into whatever will scare their opponents the most. The idea is to give the terrified heroes and/or heroines the illusion that they are trapped in a nightmare from which they cannot escape, a nightmare of the day, a waking nightmare…

There are only a few ways to beat these guys:

  • Fight them in a team, as while the not too smart Waking Nightmare won’t be able to decide which of you to scare first, you will have some time to deliver a few blows. (Don’t do this if you both have the same fears)
  • Be completely blotto, as this sometimes makes one fearless. Which leaves the Waking Nightmare with absolutely no moves left. This method is however very tricky, and potential dangerous, as a drunken hero/heroine will most likely fall of a cliff, wander around or fall asleep next to the Waking Nightmare, who will calmly wait untill the hero/heroine wakes up sober (and with a huge headache).

If a hero/heroine ever comes across a Waking Nightmare without a friend nearby or a bottle of cheap booze, he/she should either run away as fast as they can (this only works if they are afraid of slow creatures, like gigantic snails or something), or lie down in fetal position, thinking of happy things, and pray that their god is nearby enough to save them (or more likely to resurrect them a bit later, since that is easier and cheaper)

Strenghts:

  • Fangs and Claws, Poison or huge Muscles, since nobody is afraid of weaklings, Waking Nightmares will what form they may take, never be without deadly weapons.
  • Has the ability to forsee upcoming attacks, unless they are distracted by something they have never seen before. Since they live extremely long, it’s hard to come up with something original. (things like donkeys in toga and heroes in tutu’s are already used more then once)
  • Have almost always thick armor and a lot of HP, wich means that, if you have found the courage to fight him, you will have to do so quite some time before he is actually defeaten (there are reports of battles that lasted 3 days in a row).
  • In a circle 84ft wide, they can control the enviroment, like making roots appear out of nowhere to make the hero/heroine trip.

Weaknesses:

  • Not the smartest creatures alive, if you are able to stay calm (wich is extremely unlikely) you can easily fool them.
  • They have to change into your worst nightmare, so if you encounter one in a narrow cave, while being afraid of giants… (lets not get too explicit, there might be little children reading this)
  • Extremely uncertain. Tell them they suck at scaring people and they might run away crying. (Or rip you into tiny pieces)
  • Altough it won’t actually help in battle, the Waking Nightmare is known to feel uneasy if surrounded by smileys.