Voice of god

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Revision as of 16:13, 10 December 2020 by Dream Summoner (talk | contribs) (Almighty, to make something I have to break something useless and I think either the hurricane in a bottle or the hammer of realignment will come in handy.)
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This is the voice of a very angry god.

Voice of god, Vox dei - this is the way a Creator can send orders and advice to his Heroes. Sending a heavenly message to the hero is accomplished by typing it in the appropriate field of the Remote Control and hitting "Send"; sending one message costs 5% Godpower.

General Information

The Words of the Almighty sometimes can echo in the hero's heart. Deities can encourage heroes to Pray, to Sacrifice, to speed up the Quests or, return to a nearby Town, to dig for treasure - and many other things which are yet to be discovered. There is a possibility of helping the hero by giving them some extra experience, helping to slay a monster or making him heal himself. However, as Godville's gods will tell you, their orders aren't always followed well (and sometimes they are just downright ignored by the arrogant mortals). Correct understanding and execution of a command is further complicated not only by the natural laziness of the pawns, but also by the divine communication link transmission errors.

A message from a benevolent god.
  • It should be noted that the hero sometimes simply cannot follow the order. For one example, the idea to stop fighting an evil Monster in order to respond to divine call for prayer seems way too stupid even for the hero's humble mind.
  • Voices have a special role at the Arena. Gladiators don't fight perfectly all the time, but some nagging from the heavens can really affect the situation, even given the heroes' less-than-acute hearing.
  • Certain messages from heaven will anger the hero (such as repeated insults and bad language) and may cause their god to lose Godpower. Certain negative commands may even cause the hero to do things that can result in their Death. A god is advised to be kind to prevent such incidents.

So, a god that is lucky enough can influence a hero's life. On the other hand, a lazy hero may completely disregard anything you tell him. It's up to the silly mortal to decide what he does. You're the one who gave him free will after all.

Poetic Formatting

With the update of September 5th 2019,[1] Goddesses and Gods can uses a slash character (/ or \) to delimit lines in godvoices, up to 5 lines (originally 4 when this feature introduced).


Any godvoice / Could lead to an action / Poetic one though / Brings more satisfaction

!Hero's Diary
Poetic words floated in front of my face:
Any godvoice
Сould lead to an action
Poetic one though
Brings more satisfaction

!Hero's Diary
14:03 Stumbled upon a poem:
what is it
my hero
what do you need
I am right with you
even when you sleep

These godvoices work just like normal godvoices, with the heroine recognising the keywords below, and the voice appearing in other diaries (see § Voting, below). While trying to write a rhyming or pleasing verse, it is much easier to accidentally include unwanted keywords, leading to more heroine confusion than usual, and possible unintended effects.

Very limited punctuation is permitted in verses. All emoji characters will be removed from the phrase before it is sent, as will any punctuation character but the following: !-;':,.?. Stripped characters count towards your 100 character limit, even though they will not appear in the voice when sent.

Commands and Effects

Here is a list of command words which when included in a voice can cause the stated effect:

Buy, Shop, Trade
Go buy items from local stores or turn your coins into a golden brick/wood.
Assemble, Combine, Compile, Craft "item name 1" and "item name 2"
Hero crafts two artifacts in inventory into one item. The artifacts must start with the same letter. Gold bricks and boss monster artifacts (like "Ear of the...") cannot be combined, nor can items be crafted from two activatable artifacts. If the hero has two or more combinable items in their inventory, an icon will appear that, when clicked, allows the god to auto-fill this into the textbox, saving the god from giving instructions that the hero may not understand.
Quest, Job, Hurry
If it works hero gains an extra 5% (may vary) to complete the current quest. Works on guild change requests.
Abandon, Cancel, Drop, Stop quest
May cause heroine or hero to drop the current quest where it is and head back to Godville for another immediately. Divine permission to stop risking life and limb for a while is every heroine's dream... to a point. If enough quests are left incomplete, the heroine will get whiny about never being allowed to do what she chooses and will stubbornly continue the current quest regardless. NOTE: Cancelled quests give no reward, and the next quest assigned will not cause the quest counter to increase from the cancelled one. Use in cancelling epic quests for personal preferences, mini-quests for the same, and far and away most commonly used to stop a heroine or hero leaving a guild on a random join quest. Note also that the word "quest" is required — a simple "stop" or "cancel" will not work.
Create "guild name" guild
Create a guild.
Die, Death, Dead
heroine or hero commits suicide. Unfortunately (?), your heroine has a strange aversion to dying, even when the command gives her a good excuse for some extended lazing about. Therefore, this command is almost never obeyed — thus the lingering (although untrue) rumour that it no longer works at all! You will have better luck using this command if you wait for a time when (1) your heroine has an aura of audibility, or (2) the Daily Forecast in the Godville Times indicates that godvoices are more likely to be heard, or both. It's also more efficient when you wait until the heroine is already low on health, ideally in the single digits.[citation needed] Punishing your heroine can help with this.
Dig, Gold, Treasure
Dig for buried treasure: gold coins, artifacts, or sometimes even a gold brick. There is also a chance of digging into the lair of an underground boss-monster; if any other heroines or heroes are also waiting to fight an underground boss, a battle will ensue. Note: If you want to avoid boss monsters, dig when your heroine has less than 30% HP.
heroine or hero will go to a bar and waste money on a drink. Doesn't work outside of town.
Enroll, Join "guild name" guild
Join a guild. Works while questing. The name of the guild between the "..." quotation marks must be exactly correct; copy-pasting is recommended.
Examine, Study, Look at, Disassemble "item name"
heroine or hero examines the named item, which can result in finding coins inside the artifact, finding a new artifact, transforming the artifact into a different one, trading the artifact for experience, breaking the artifact, or nothing at all. If no item name is included, or if you've mis-typed the name (you're a god; you're supposed to be smarter than that), the heroine will examine a random artifact in her inventory (probably the philosopher's stone — you should really have known better), and sometimes she'll examine a random one even if you do type the name correctly.
A note on "Disassemble": the heroine occasionally seems to be a bit confused by this one. The command sometimes results in: "Great One, to make something useless I have to break something useless. For example, two compatible artifacts that start with the same letter," implying that this command may in fact be a synonym for Combine, above.
Go, Back, Return to town
Go back to town; there's some evidence that "Go to <town>" will sometimes cause a hero to skip the closest town and go to one further back on the path.
Heal, Drink, Good, Eat, Live, Rest, Restore
Recovers heroine or hero's health.
Acquire extra experience from nowhere. Amount of experience gained becomes insignificant as your level increases.
Pray, Dream, Praise, Light, Love, Temple, Worship, Give, Watch, Prayer, Kneel, Knees
heroine or hero gets down on her knees and prays.
heroine or hero makes a sacrifice to her Goddess or God. This offering can be in gold coins or in the form of an artifact from their inventory.
Attack, Destroy, Hit, Kick, Knock, Punch, Smite, Strike, Wrath
Causes the heroine or hero to inflict extra damage on their opponent.
  • Sending a voice without any actual words (an "Empty Voice" command) will either confuse the heroine, make them find a random artifact of any type, or kick a potential monster out of the way.
  • Several command words are recognized by the heroine, but get no effect other than a smart remark. Here are a few: day, mortal, god(dess), beer, fool, mistake, potato, solve, jump.

When to Send Voice Commands

A hero has a greater chance of responding to non-arena voice commands (all the voice commands in the previous section except the "attack/destroy/hit, etc commands) if the voice command is sent when the hero is traveling. In other words, a voice command should be sent while the hero is away from a town, not fighting a monster, and essentially just walking to the next milestone.

  • Do not give the voice command while the hero is fighting a monster (unless it's a Boss Monster, see below for more on this)
  • Do not give the voice command while the hero is in town
  • Do not give the voice command while the hero is healing, including resting under a tree
  • Do not give the voice command while the hero is selling items to a roadside trader
  • Do not give the voice command while the hero is in a dungeon

If the hero does not respond, wait 30 seconds, then give the voice command again. Do not give more than two voice commands within 60 seconds, because that is almost always a waste of godpower.

In the Arena

In the Arena, only certain voices work. If a voice works, the blue entry detailing the use of the voice will be immediately followed by another blue entry detailing the results of the voice. Your opponent's voice commands and the results of it will show up in red. These are possible voices:

  • Strike/kick/beat/crush/hit/attack/smash/smite/punch/tramp: Causes hero to inflict extra damage on opponent.
  • Heal/health/rest/drink/restore/wounds: Recovers hero's hit points. Sometimes, the hero may mishear this command and strike the opponent for extra damage instead.
  • Pray/give/praise: Recovers a portion of your Godpower.
  • Block/brace/cover/defend/resist/shield: Reduces the damage taken by the hero on the round they hear it.

To maximize assistance to a hero, a voice command should be given in every round of a fight.

Fighting a Boss Monster

A hero will occasionally take heed of a Godvoice when fighting Boss-monsters. The result of this is similar to the Arena battle, a successful Godvoice will show the result of hearing the command in blue immediately after the delivery of the command.

Timing of the delivery of the Godvoice is important, a canny God will send the command just before the hero takes their turn in the fight, otherwise the opponent may hear the command more clearly and use it against the hero


Occasionally, a hero will hear random voices from other gods, or even find a piece of melted armour or burnt toast with the God/Goddess' written word on it. Heroes (being as dim as they are) usually just go on their way or eat said toast. Being divine, and otherwise intelligent, gods can act upon these holy scriptures.

When godly words appear in a hero's diary, a god can vote on whether the voice was funny or not by clicking one of the options next to it (or after long pressing the voice on mobile versions). As of April Fools 2016[2], voting on voices from other gods will earn the god 1 Godpower. The entries that have someone else's voice of god will typically appear in grey text.[3]


  • Found a piece of toast with the words "Stop, Hammertime!" burned into it. Ate the toast anyway.
  • Heard a voice resonate from a nearby ravine say "Hope you ate your Wheaties today" creepy.

References and Further Reading

  1. Godville Blog, post 127: Poetry & Gathering
  2. Godville Blog, post 95: To the Gods of Web
  3. Some further information on grey voices can be found on this user page.