Difference between revisions of "Tribble"

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(Other Tribble-related Diary Entries)
(Other Tribble-related Diary Entries: cleared one that I didn’t see to stick to 2)
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{{quote | 22:31 The tribe of tribbles reached its critical mass and loudly transformed into something that immediately ran off into the forest. Found 8158 coins in my inventory.}}
 

Revision as of 00:02, 21 December 2017

Troubling indeed.
The anatomy of one of these creatures.

For a brief period during April Fool's Day 2013, a wormhole opened between the universes of Godville and Star Trek. A few tribbles slipped through, and they've been making a home in loot bags, Mystery Boxes, and the like ever since.

Tribbles are small, furry creatures that reproduce at an incredible rate; they are born pregnant. Although adorable, their ability to multiply (and the amount of food they eat) makes them indirectly very dangerous.

Tribbles will multiply to fill up more and more slots of a loot bag, preventing a hero from carrying more valuable treasures. Because few traders want tribbles, the hero will have difficulty selling them, ending up stuck with an increasingly full loot bag for some time. Eventually (usually after a day or two?) the hero will find somewhere to sell the tribbles, but it is rarely worth the loss of inventory space in the meantime.

Tribbles will also sometimes transform items in the hero's inventory into more copies of themselves.

There exists an alternate form of the tribble, named the "hungry tribble". These behave much in the same way as regular terrible and are occasionally received as a reward for heading a boss monster in a dungeon. Nonetheless, there exist two key differences between the tribble and their hungry counterparts.

1. While a hungry tribble resides in the heroes inventory, there is around a 33% chance during the defeat of a monster that the hero will remark in his diary that the hungry tribble (s) have devoured the monster. The hungry tribbles usually also consume the rewards of loot and gold. It is unknown at this point whether the tribbles also consume the experience from a defeated foe.

2. Once the hungry tribbles reach critical mass, which is around 75% of a hero's inventory space, they will promptly evacuate the heroes backpack and flee to see the world, presumably on a family vacation. Upon doing so, tribbles typically leave large sums of money, around 100 - 250 gold per tribble, presumably as overdue rent.

Given this, while ordinary tribbles are almost always a burden on the hero, the gold received from carrying hungry tribbles may right well make it a worthwhile effort. Of course, the fact that these hungry tribbles also consume items and gold from defeated heroes leaves the answer of this debate more open to individual decision.

Acquiring

Tribbles are found in artifacts like the Box with a question mark, Deus ex machina, Mystery box, wonderbox, etc., which generally cost 50% godpower and can make a "good or bad" thing happen to the hero.


« Suddenly box with a question mark fall apart. Three tribbles that appears to live inside immediately moved into my backpack. Oh, gods... »
« Suddenly the deus ex machina fall apart. Three tribbles that appears to live inside immediately moved into my backpack. Oh, gods... »

Multiplying

Tribbles seem to multiply between the end of selling loot and the beginning of the "staring at counter" phases.


« Peeked into my loot bag just in time to see a furry ball making purr and divided into two pieces. »
« Found even more furry tribbles in my inventory. Where did they come from? »


Other Tribble-related Diary Entries

« Notes from the battlefield: Beepocles is defeated. El Cannabis got 5058 gold coins. El Cannabis put a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble, a tribble and Beepocles' dog tag into his bag. »
« A soft tribble went to my hand. It wheezed and purred and made me feel better and healthier. »