Thug-of-war

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Last edit: 32 days ago by Beausoleil — History


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Boss-Monsters of Godville
Thug-of-war
'Pugnator multiplex'
Menagerie.png
Class Humanoid
Habitat Dungeons
Description If I told you, you'd wet your pants and pass out
Boss
Boss Type 3-Ability Dungeon

The Thug-of-War (Pugnator multiplex) is a monster that was an attempt to combine the best aspects of a street-brawling thug with those of a trained warrior. They are found in dungeons, where, due to their exceptional fighting skills, they are often the final treasure room guardians.

Origins

A thug-of-war is a humanoid fighting monster that has been carefully created by equal measures of evil magic and mad science.[1] Years of careful genetic selection and manipulation, powerful spells and curses, along with intense and brutal training from a young age, create a thug-of-war that has any sense of mercy or basic kindness both bred and beaten out of them. The resulting warrior is so strong, it often turns on its creator kills him, and flees to the Lands Beyond Godville, never to be seen again. An important job has been found for those who remain and serve their creators.

Treasure Guardian

Those who don't dispatch their creators are employed as treasure guardians in dungeons all over the Greater Godville Metropolitan Area. Thugs-of-war[2] are excellent in this role because the only "pay" that they demand for their services is the enjoyment of smashing heroes.

Fighting

Thugs-of-war are, by design, humanoids of great size and physical strength. They have great stamina and quick reflexes. In addition to these natural advantage, they are trained in a variety of martial arts and the use of dozens of weapons. They are also taught the techniques and tactics of street fighters, pub brawlers, and football hooligans. They only respect strength, and proof of strength comes from combat.

Abilities

In addition to the advantages of size, strength, and proficiency in multiple combat techniques, a thug-of-war will also have been imbued with three special abilities. These abilities will serve to strengthen the thug-of-war or make it more difficult for a god to intercede on behalf of or communicate with his hero.

Headings start a new section

Common sections (headings) for a Monster article include: History, Life cycle.

You might organize some information into lists:

  • How to recognize this monster
  • Tips for battling this monster
  • Other distinguishing features

Whatever you think will be interesting and helpful to other gods, that's what you should include in your article.

An Attributes section can be a good way to wrap up a monster article. It usually has two subsections: a list of Strengths, then a list of Weaknesses.

Attributes

Strengths

  • Strength
  • Strength
  • Strength

Weaknesses

  • Weakness
  • Weakness
  • Weakness
  1. ↑ Technically, it was 50.04% evil magic and 49.96% mad science.
  2. ↑ Or is it "thug-of-wars"? I can never remember the plural.
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