Difference between revisions of "Template talk:Quest"

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(Incorporating Diaryquest: reply)
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::: Well, if we forgot the lack of color (prototype issue I guess), I'd say it look rather decent. By the way, no need for the special parameters for mini-quest for now (I even removed them from documentation, but left them in the template itself just in case - and because i was lazy-). -- [[User:WardPhoenix|WardPhoenix]] ([[User talk:WardPhoenix|talk]]) 23:50, 20 April 2019 (UTC)
 
::: Well, if we forgot the lack of color (prototype issue I guess), I'd say it look rather decent. By the way, no need for the special parameters for mini-quest for now (I even removed them from documentation, but left them in the template itself just in case - and because i was lazy-). -- [[User:WardPhoenix|WardPhoenix]] ([[User talk:WardPhoenix|talk]]) 23:50, 20 April 2019 (UTC)
{{outdent|::::}}} The lack of color was actually intentional, since that's the color of the superhero interface. (IOW, it was one of those changes I made when balancing the infobox "look" against the standard {{tlx|Diaryquest}} "look".)  
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{{outdent|::::}} The lack of color was actually intentional, since that's the color of the superhero interface. (IOW, it was one of those changes I made when balancing the infobox "look" against the standard {{tlx|Diaryquest}} "look".)  
  
 
So, yeah, more a design decision than a prototyping issue, though I guess the question is whether it was the ''right'' decision. Here's what my thinking was: The infobox coloring is ''mostly'' intended as a way of differentiating the various different infobox types (and by extension, the different articles of each type). But this design hardly requires coloring for ''that'' — in fact, the lack of color is ''part of'' its differentiation. *shrug* That was the idea, anyway.
 
So, yeah, more a design decision than a prototyping issue, though I guess the question is whether it was the ''right'' decision. Here's what my thinking was: The infobox coloring is ''mostly'' intended as a way of differentiating the various different infobox types (and by extension, the different articles of each type). But this design hardly requires coloring for ''that'' — in fact, the lack of color is ''part of'' its differentiation. *shrug* That was the idea, anyway.

Revision as of 01:28, 21 April 2019

Leaving notes for possible parameters

Mini-quest parameters Hold.png On hold until mini-quests issue is cleared up : Talk:Mini-quests

At the moment, the working on the infobox made me add a |previous=Previous mini-quest and a |next=Next mini-quest with direct link to jump between related mini-quest.

Mini-Quest Possible paramaters

For quests of |type=Mini-quest, the following additional parameters can be set:

|previous=Previous mini-quest 
When relevant - Indicates the name of the previous mini-quest of the chain it is part of. Will automatically link to the Godwiki article for that mini-quest.
|next=Next mini-quest 
When relevant - Indicates the name of the next mini-quest of the chain it is part of. Will automatically link to the Godwiki article for that mini-quest.
|boss=Boss of the mini-quest 
When relevant - Indicate the name of the boss encountered at the end of the mini-quest when it have one. Will automatically link to the Godwiki article for that boss monster.
|reward=Reward of the mini-quest 
When relevant - Indicate the name of the artifact received at the end of the mini-quest when it have one. Will automatically link to the Godwiki article for that artifact.
|first=First mini-quest of the chain 
When relevant - Indicate the name of the first mini-quest of the chain. Will automatically link to the Godwiki article for that mini-quest.
|progression=mini-quest X out Y 
When relevant - Indicate the progression of the mini-quest inside it's mini-quest chain when it have one.

Incorporating Diaryquest

Quests of Godville
#1
The title of the article
QuestPlaceholder.jpg
Description A description
Mini-quest
Preceded by Previous
Followed by Next
Boss boss
Special Reward reward

So I was thinking of ways to incorporate {{Diaryquest}} into the {{Quest}} infobox, when I had a terrible, miserable, wonderful (maybe) idea.

I remembered you can turn off the box styling of the infobox itself with |bodystyle=border:none, and I got to thinking... what if, instead, we incorporated the Infobox into Diaryquest?

So here's a very rough sketch of how I think that could work. It doesn't actually use {{Diaryquest}} directly (It's not set up for that), just copy-pastes the relevant code with some adjustments, then plops the {{Infobox}} down inside of it. The styling's a bit different from the other infoboxes (more space between the rows, for starters), which came out of trying to strike a balance between our normal infobox styling and the standard appearance of the superhero interface quest boxes.

My thinking is, we'd also expose {{Diaryquest}} parameters like |number= (if people wanted to fill in some value), and |progress= so that maybe people doing mini-quest chains could use it to illustrate the progress through the chain. (e.g. the in a four-quest chain, the first step is |progress=25, the second step |progress=50, etc. Maybe we even expose the |completed=yes parameter for the end of the chain.)

We could do other things, too... like change the progress bar color for the type of quest, the way the official interface does for Side Jobs. (That'd liven things up a bit, and make up for the fact that I tossed the {{Decorate item}} emoji next to the quest type when I moved it into the {{Diaryquest}} formatting, since I thought it matched the interface better.)

Thoughts? -- FeRDNYC (talk) 20:00, 20 April 2019 (UTC)

YES!!! Yesyesyesyesyesyes!!! That works really well, looks great! FeRDNYC and WardPhoenix make an excellent team! 😁 --SourceRunner (talk)
Well, if we forgot the lack of color (prototype issue I guess), I'd say it look rather decent. By the way, no need for the special parameters for mini-quest for now (I even removed them from documentation, but left them in the template itself just in case - and because i was lazy-). -- WardPhoenix (talk) 23:50, 20 April 2019 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── The lack of color was actually intentional, since that's the color of the superhero interface. (IOW, it was one of those changes I made when balancing the infobox "look" against the standard {{Diaryquest}} "look".)

So, yeah, more a design decision than a prototyping issue, though I guess the question is whether it was the right decision. Here's what my thinking was: The infobox coloring is mostly intended as a way of differentiating the various different infobox types (and by extension, the different articles of each type). But this design hardly requires coloring for that — in fact, the lack of color is part of its differentiation. *shrug* That was the idea, anyway.

As far as the mini-quest params go, understood, I just switched on every available parameter to illustrate more of the potential layout/design. But they'd still remain hidden when not used, like any other infobox row, so they'd still be unused / "on hold".

Quests of Godville
#1
The title of the article
Description A description

Here's the question I'm most debating, right now: Does the quest box formatting mean that the default image is overkill? I think we still have to accept an image, when people want to place one... but maybe it should only show up if specified, and otherwise the state just looks like this? -- FeRDNYC (talk) 01:27, 21 April 2019 (UTC)