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Info for waking the 2nd boss (requiring 200 pairs) was deducted from the comment below (first bold text) where 50f translates to 25%.

The name does not need to be the name of the lowest level part. See the items that I currently have. There is a lvl 1 part but the name is Aftermoth (a lvl 2 boss). I've seen this before when I had a second lvl 1 part.

I suspect the choice is made based upon the % of the boss that is created. E.g. 0-100% or 0-150% is lvl 1 100-200% or 150-250% is lvl 2 > 200 or 250 is lvl 3.

Cementalist (71%) @

Lab Pairs 71m, 50f (25%)

Fur Megahurtz (lvl 3) [x]

Horns Shamaniac (lvl 3) [x]

Ear Thug-of-war (lvl 3) [x]

Eye Ark Enemy (lvl 3) [x]

Heart Obscentinel (lvl 3) [x]

Rib Magnum Octopus (lvl 2) [x]

Fillet Ducktator (lvl 3) [x]

Paw Aftermoth (lvl 2) [x]

Hoof Oxydjinn (lvl 3) [x]

Tail Mini-Thug-of-war (lvl 1) [x]

Aftermoth with power of 170% (out of 300%) can be created from these parts.

And apologies for the lazy layout, didn't know how to attach a screenshot

Cooldown for boss fights

Whether the fight ends with the lab boss alive or defeated, there is a 24-hour cooldown before it can be summoned again.

I’m curious if this info is still actual. More precisely,

  1. Does the cooldown not depend on the boss being alive at the end of the fight?
  2. Does it last 24 hours?

It might have been changed when Datamines were introduced. Could somebody check it again, please? — Cordarion the Grey (talk) 19:45, 25 November 2020 (UTC)