Difference between revisions of "Talk:Boss-monsters"

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(Added new info on dungeon boss classes)
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Response: Enzuna, as an effort to compromise, I put the "starting to dig" entries into a collapsed table. I believe that with the implementation of dungeons and other stuff, the starting to dig entries aren't as useful to most players.  However, there are still many new players, particularly those without a temple, that would greatly benefit from the "starting to dig" entry information.  So, again as a compromise, I put the information into a collapseable table that doesn't take up much space, but retains the information.  Perhaps, in the future, someone could create an entire page devoted to digging boss-monsters and then move all the relevant information there (note that Spode more or less proposed this back in 2012).  Until then, I say let's not entirely delete the entries.  Everyone else, feel free to chime in if you have another other ideas.  [[User:BlueStapler|BlueStapler]] ([[User talk:BlueStapler|talk]]) 23:46, 2 December 2017 (UTC)
 
Response: Enzuna, as an effort to compromise, I put the "starting to dig" entries into a collapsed table. I believe that with the implementation of dungeons and other stuff, the starting to dig entries aren't as useful to most players.  However, there are still many new players, particularly those without a temple, that would greatly benefit from the "starting to dig" entry information.  So, again as a compromise, I put the information into a collapseable table that doesn't take up much space, but retains the information.  Perhaps, in the future, someone could create an entire page devoted to digging boss-monsters and then move all the relevant information there (note that Spode more or less proposed this back in 2012).  Until then, I say let's not entirely delete the entries.  Everyone else, feel free to chime in if you have another other ideas.  [[User:BlueStapler|BlueStapler]] ([[User talk:BlueStapler|talk]]) 23:46, 2 December 2017 (UTC)
  
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== dungeon boss classes should change ==
  
 
Did a little spading on my own because I was afraid the dungeon boss monster list is well past its prime. Went through 131 dungeon logs and tallied the number of skills per boss.
 
Did a little spading on my own because I was afraid the dungeon boss monster list is well past its prime. Went through 131 dungeon logs and tallied the number of skills per boss.
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Conclusion: a number of bosses in the dungeon boss grid are marked in the wrong class. Anyone willing to revise?
 
Conclusion: a number of bosses in the dungeon boss grid are marked in the wrong class. Anyone willing to revise?
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Love, [[User:Brihtnoth|Brihtnoth]]

Revision as of 08:33, 15 March 2018

What should the wiki call the underground boss-monsters? Are there any other ideas besides "underground boss-monsters"? I tried searching for an "official" name and couldn't find anything. The best I can think of is to call the two classes of Boss-Monsters as "Mini-Quest" and "Underground." Since I can't find anything official, I'm pretty flexible with whatever you guys suggest. Let me know if ya'll agree or disagree and I'll go forward with changing the navbox. Here is a draft:

Boss-Monsters
Mini-Quest Ancient DemonDrowned CaptainKu Klux ClownLevel BossMad ClownVegan CannibalWherewolf
Underground Alpha MoleGiga ByterMolesaurusSquirmisherTerracotta Worrier

--BlueStapler 20:31, 23 October 2012 (BST)


aha! looking good! Was hoping you'd get around to that. I called them underground boss-monsters because there's no official name for them, you find them underground and it sounds better than 'boss-monsters-found-by-digging'. I suppose that if we categorize the others as 'mini-quest' boss-monsters, the template should probably then say 'digging' boss-monsters or something similar to make it more consistent. I think the wiki has needed a separate page on digging anyway for a while, since people have produced varying guides on the forum and there's a lot of info on it as a result. --Spode 21:50, 23 October 2012 (BST)


Definitely liking the navbox, and it works well for mobile-screen navigation as arranged. Perfect spacing. As far as the name... Hmm. I believe Google was translating the Russian equivalent as "Titans," so we could go with something artsy/pretentious like "Subterranean Titans" or "Earth-Bound Bosses" if you wanted. Something like "Earthshakers" would have my vote. End of two cents. SourceRunner 18:06, 23 October 2012 (EST)


Hi guys, here's version 2. I think Spode is right about naming the underground boss-monsters "digging". SourceRunner, I like your names, but they're a little bit long and too flashy. I think the wiki should be more about documenting the game instead of putting interesting names. I also went and changed the template. If changing it is bad, just revert it.

Boss-Monsters
Mini-Quest Ancient DemonDrowned CaptainKu Klux ClownLevel BossMad ClownVegan CannibalWherewolf
Digging AlpacalypseAlpha MoleGiga ByterHeromnivoreMolesaurusSquirmisherTerracotta Worrier


--BlueStapler 01:10, 30 October 2012 (GMT)


I activated an ACME monster trap and fought an Archnemesis. --BlueStapler 18:08, 30 December 2012 (GMT)

Then you'll need a new category in the navbox no? How about 'Mystery Box' or 'Activatable Artifact'. I prefer the former myself because it's shorter [,a bit more catchier] and more technically correct. Go with what you think is best and most consistent with the other two categories though. --Spode 22:45, 5 January 2013 (GMT)


I changed Tubercolossus Hulking to 184%. Five heroes' max hp totaled 1776, Tubercolossus was 3264. --Asddgghkl 20:17, 16 November 2013‎ (GMT)


With an aura of hunting, my hero encountered a Broadbandit (483 hp), a Cholestroll (hulking with 791 hp), and I think an Archnemesis, but I could be mistaken on that third name. My hero currently has 416 hp. --BlueStapler (talk) 02:01, 11 February 2014 (GMT)

Note that ACME monster trap bosses have more HP compared to the hero than random encounter aboveground bosses.

--User:Jimbob64

New starting entry!

00:02 When I stuck my shovel in the ground, a jet of steam shot out. A crevice is widening and my shovel is glowing blue.

--User:Syrocco

okay, this is silly

My edit was reverted, but do we REALLY need the list of "starting to dig" entries anymore? They all seem very obvious to me and there are tons of them - it's just taking up space on the page. Once you've seen what a boss dig looks like you can spot it from a mile away. Instead of reverting edits that make the page more easy to read perhaps people should look into adding the names of all the new boss monsters we have now.

Response: Enzuna, as an effort to compromise, I put the "starting to dig" entries into a collapsed table. I believe that with the implementation of dungeons and other stuff, the starting to dig entries aren't as useful to most players. However, there are still many new players, particularly those without a temple, that would greatly benefit from the "starting to dig" entry information. So, again as a compromise, I put the information into a collapseable table that doesn't take up much space, but retains the information. Perhaps, in the future, someone could create an entire page devoted to digging boss-monsters and then move all the relevant information there (note that Spode more or less proposed this back in 2012). Until then, I say let's not entirely delete the entries. Everyone else, feel free to chime in if you have another other ideas. BlueStapler (talk) 23:46, 2 December 2017 (UTC)


dungeon boss classes should change

Did a little spading on my own because I was afraid the dungeon boss monster list is well past its prime. Went through 131 dungeon logs and tallied the number of skills per boss.

Results: 1 skill (class A) Bagstabber Bluffalo Boozerker Catastroflea Cementalist Dungeon Sweeper Escargolem Flowsnake Hypnogriff Keyborg Minotourist Nachomancer Optimystic Plundertaker Quasidodo Salsamander Scaretaker Shyborg Sighborg Telepony Turmerisk

2 skill (class B) Aftermoth Appetitan Archetypo Blamethrower Buzzkiller Detrimentalist Exoskeletor Flashmobster Gastronaut Glitch Doctor Grimelord Hazmatador Hellevangelist Killdebeest Magnum Octopus Omnipoet Tombcat Underminer Uranium Slug Warmongrel

3 skill (class C) Afterlifeguard Bosstradamus Difficultist Ducktator Dungeon Keeper Flawyer Godbuster Hangoverlord Hyperbully Megahurtz Obscentinel Oxydjinn Satyrant Shamaniac Thug-of-War Tinkerhell Tubercolossus

Conclusion: a number of bosses in the dungeon boss grid are marked in the wrong class. Anyone willing to revise?

Love, Brihtnoth