Difference between revisions of "Resurrection"

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* The hero returns to [[Godville]] after completing the [[quest]] AND his [[health]] bar is in the red.
 
* The hero returns to [[Godville]] after completing the [[quest]] AND his [[health]] bar is in the red.
  
Generally, the safest way is to urge the hero complete the quest ("Complete quest faster!") and then nag him to search for treasure ("Dig for treasure!") during his trip to Godville.
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* The hero has an [[aura of abstinence]]
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Generally, the safest way is to urge the hero complete the quest ("Complete quest faster!") and then nag him to search for treasure ("Dig for treasure!") during his trip to Godville
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[[Category:Gameplay]] [[Category:Remote Control]]
 
[[Category:Gameplay]] [[Category:Remote Control]]

Revision as of 07:53, 11 November 2011

Resur.jpg

Occasionally, a hero or a pet may be killed in battle. This is a most sorrowful event but it can, like most problems, be remedied. This miracle cure is known as resurrection and has been tried and tested over many millenia. Essentially, all it involves is a benevolent god raising their hero or pet from the dead so that they can carry on doing stupid things in their god's holy name. The method used varies between gods but usually involves a rusty defibrillator (possibly found in the guts of a dead monster who ironically died from myocardial infarction) and if the hero/pet is lucky, powerful anaesthetic to make the process less of an annoyance (i.e. lots and lots of beer). The more cautious gods tend to call an ambulance (or at least teleport it to the scene without even asking), but when all else fails you can always just let the dumb creature die and then go and make a deal with an anthropomorphic representation of death. The reaper of souls is bound by universal law to obey the gods so no worries there then. It's worth keeping in mind though that necromancy is always good fun as an alternative to resurrection; nothing beats seeing an undead pet running around scaring villagers into giving up all their pies.


Death of a Hero

If a hero dies, then the Remote Control temporarily replaces all it's buttons with one, 'Resurrection'. It costs 0% Godpower but if a god hasn't resurrected their hero for roughly 24 hours, the hero will resurrect themselves but they may be in a bad mood for quite a while afterwards. It is recommended for the god to resurrect their hero as soon as possible so as not to slow down the hero on their Quest.

Resurrection always occurs at the last town the hero visited, usually in some sort of shrine.

Also, if your hero has an aura of reviving he will automatically resurrect himself after just one minute. This is probably the most sure-fire way of making sure your hero isn't slowed down with such an insignificant thing as death.

Death of a Pet

Pets are hardy creatures but they are still prone to the occasional death if they by chance let their guard drop. If a pet remains dead for a certain amount of time, the hero will bury them and the pet will be forever lost. The hero may then tame a new pet, but the first one will remain in their mind for a long time yet. It is advisable to do as much as you can to get the pet resurrected before the time elapses. Unfortunately, there is no Influence a god can give to resurrect the pet. Heroes must resurrect their pet themselves during the time periods in which they normally Pray. They can only do this by visiting a priest in some place of worship and paying them a hefty fee for their services. This amount of Gold can be calculated with the formula below:

Gold needed = 450 * level of pet

The god cannot influence the resurrection of a pet but they can certainly do a lot to condition the necessary circumstances:

  • during hero's travels to or from the town, send "dig for treasure!" voice; every now and then, the hero will find a treasure chest with a few thousand gold coins, or a bold artifact which will fetch quite a bit of money at the trader;
  • sometimes Voice of God is delivered as a shower of gold coins lining up into a message; the coins, unsurprisingly, end up in the hero's pockets;
  • one of the possible bonuses for completing a quest is a significant sum of gold;
  • the hero tends to receive a significant chunk of money when he visits a town, either as followers' donations, or as his share of guild profits (so it is generally advisable to keep the hero in a particular guild for as long as possible, so he can achieve significant rank and hence the right for a greater share of guild profits)
  • win a battle in the Arena (to gain all the opponents gold).

Remember though that once the hero has over 3000 gold, a god's Influence made during the hero's travels (not in the Arena) may randomly turn these into a gold brick, so it becomes a no-no if you are trying to save up for a pet's resurrection.

Unfortunately, the hero isn't smart or determined. He will do his best to waste all that hard earned money on food, drinks, parties, or sucky rock concerts. Fortunately, there are a few ways to prevent him from doing so. The hero bypasses his drinking routine if:

  • The hero returns from Arena. Sending the hero to Arena is easy... but remember that he may lose the fight, along with all the hard earned money, and you have to start all over again... risking running out of time.

Generally, the safest way is to urge the hero complete the quest ("Complete quest faster!") and then nag him to search for treasure ("Dig for treasure!") during his trip to Godville