Pets

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Revision as of 19:09, 14 January 2012 by Asddgghkl (talk | contribs) (Types of pets)
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Pet.jpg

Acquiring a Pet

Once your hero reaches level 18, you will receive the following message:

«
Your hero is finally mature enough to start being responsible for someone. No, no, he is not going to marry, at least not now. But it’s very likely that he’ll get some “company” soon. Maybe he will get a pet from a local pet store or tame some abandoned monster or even a hero. Pets can be very useful in heroic undertakings. On a side note, heroes need to take care of their pets, otherwise pets can leave or even die.
»

Types of pets

There are certain Monsters which are intelligent enough to be tamed. This is interesting to note, for owning a pet is one of the three main goals a hero must accomplish during their lifetime.

The list of possible monsters which heroes may choose to tame depends on their current level:

In order to tame a pet, the hero should defeat a monster from the above list; it is a good idea to watch the hero as he is battling one, and help the hero by healing him until he wins the battle. Then, the hero may randomly decide to spare the defeated monster's life and tame him. Other than keeping your hero healthy through the battle, a god cannot influence the taming of a pet at all. More information can be found on the wiki page of the pet. Once a pet is tamed, its stats become visible just like the hero's.

Naming

Pets, like all things, have names. Gods have no power to influence what heroes name their pets. It is all done by heroes.

Levels and personalities

Pets, like their owners, grow older and so have pet levels.

Upon the third level, the pet will gain a personality which may occasionally change. The personality appears between the « and » next to the name of the pet and randomly changes every three levels. It influences the way in which the pet behaves and how useful they are to the hero.

Some rare and special pets which require the hero to be a higher level to tame, have a special stat known as a 'feature'. This indicates that a pet can do something special that normal pets cannot. This ability can usually be guessed from the name of the feature and makes the pet extremely useful.

Death and resurrection

Everything dies, including our lovely pets. However, the hero still carries the dead body around for a while, and while he has it, there is a chance that he will be able to resurrect the pet. The god cannot influence that, either, but he can certainly aid in creating the pre-required conditions. If the pet is left for dead too long though, the hero will bury it, and be made to say farewell to it forever. (It is unknown whether the length of time before burial can vary, but all confirmed measurements indicate a period of exactly 60 hours.) The hero may then tame a new pet, although he will always remember his first one. (See resurrection.)

Known Uses of Pets

Pets aspire most of all to be like their owners in every way. They want to complete quests, battle monsters and do anything else a hero may do. This is very good because this means that pets can be quite helpful in the following ways:

  1. Dealing extra damage to enemies in various ways, usually by rubbing against them, hence striking them with a static shock from their fur, or by copying the hero's attempt to confuse the enemy.
  2. Partially healing the hero, even performing CPR sometimes when the hero is close to death; this effect however is probably cosmetic, simply replacing a different set of healing messages that heroes without pets see.
  3. With pets with the 'riding feature' or which have gained level 30, heroes may ride on their backs, allowing them both to travel farther or return to town faster.
  4. Randomly fetch or dig up artifacts, and even golden bricks occasionally.
  5. Randomly donate gold to their owner's god while their owner visits a temple in town; careful attention though will reveal that this gold has actually been stolen from the hero.
  6. Get discounts for their heroes by intimidating traders; it's not entirely clear, though, what this means, since it nearly always happens while the hero is selling, not buying.
  7. Fetch beers for the hero while they are in the middle of a battle. Whether this is beneficial or not is debatable.

However they may affect the lives of the hero negatively:

  1. They may get a little excited and destroy a random artifact from the hero's inventory, or the hero may decide to make the pet a toy out of an activable artifact (it's possible though that these messages simply replace those where the hero gives an artifact to a beggar or whatnot).
  2. They appear to steal trophies from the corpses of monsters from time to time, though the only indication of this that the hero will see is a message that he he's caught the pet playing with something, but has no idea where it came from.
  3. Traders might not allow pets in their shops and heroes are unwilling to leave them behind outside, bringing their shopping trip to an end; this, again, is probably a purely cosmetic message, yet another variant of "I didn't buy anything."
  4. Check-ups at the local vet cost a lot of the hero's hard-earned money, and pet food and baths costs a lot of money as well; like the healing effect, this one too is probably purely cosmetic, replacing other money-spending messages (and it warms a god's heart a little more than yet another ticket to see Waagh!).
  5. Heroes sometimes must stop to groom and feed their pets, though it's not clear if this really slows the progress of their quest, or if the messages are just "color".

Note: Pets will not participate in any sort of duel.


The Breeder Medal

A hero who is able to raise his pet to level 30 gains this breeder medal which always appears next to their god's name: . The chinese character is pronounced as 'Chù' and translates as 'pet'. Having a breeder medal means that all the pets of the hero (future and present) are less likely to die and are more useful to the hero.