Pets are a special kind of monsters that can be tamed by Heroes.
Acquiring a Pet
Once your hero reaches level 18, you will receive the following message:
|Your heroine is finally mature enough to start being responsible for someone besides herself. No, no, she's not going to get married, at least not now. But it's very likely that she'll get some “company” soon. She might randomly get a pet by taming a defeated monster. Sometimes heroes are picky and it may take them several weeks to find the right candidate. Pets can be very useful in heroic undertakings.|
In order to tame a pet, the hero should defeat a monster from the table below; it is a good idea to watch the hero as he is battling one, and help the hero by healing him until he wins the battle. Then, the hero may randomly decide to spare the defeated monster's life and tame it. This event is major enough to appear in the [[Third Eye (Gameplay feature|Third Eye]. The entry usually reads like this:
|I looked into the kind eyes of the vanquished monster and suddenly decided — %pet_class%, you'll be my pet! And I'll call you %pet_name%. Bandaged his wounds, gave him a treat and fastened the leash.|
Once a pet is tamed, a stat box for it appears on the hero's page, showing its class, personality, age, and level.
Other than keeping your hero healthy through the battle, a god cannot influence the taming of a pet at all. More information can be found on the wiki page of the pet.
Types of pets
There are certain Monsters which are intelligent enough to be tamed. This is interesting to note, for owning a pet is one of the three main goals a hero must accomplish during their lifetime.
These are the best estimates we have for the levels in which pets can be tamed. If you have data that contradicts this information, please update this page with it. The iOS app lists pets' rideability, so if you have more information on whether the new pets are rideable or participate in dungeons, please update this page with "yes" for rideable/dungeon-ability and "no" for not rideable/dungeon-ability.
The tameable range of each pet is extended for any hero who has completed an ark. The exact details of how this works are not understood. Please be careful when updating level ranges that you get the right column.
List of pets
|Pet Class||Hero's Level||Feature (Ability)|
Pets, like all things, have names. At first, Gods have no power to influence what heroes name their pets, it is done exclusively by heroes. After a hero completes his or her Ark, their God will strengthen and gain the ability to re-name any of the hero's pets. Pets can be re-named only once and names must be capitalized and 4 to 10 characters in length. Re-names can't contain spaces, special characters, or any capital letters with the exception of the first letter.
- List of possible hero-chosen pet names
Levels and personalities
Pets, like their owners, grow older and so have pet levels.
Upon the third level, the pet will gain a personality, which will change on every third level until level 30 when the hero earns a pet medal. After the earning of a pet medal, pets will change personality on every level, including subsequently acquired pets. The personality is random and appears between the "" next to the name of the pet. It influences the way in which the pet behaves and how useful they are to the hero.
- List of possible pet personalities
Some rare and special pets which require the hero to be a higher level to tame, have a special stat known as a 'feature'. This indicates that a pet can do something special that normal pets cannot. This ability can usually be guessed from the name of the feature and makes the pet extremely useful.
Knocked out and unconscious pet
In the current Godville world, pets can't die. However, a powerful monster blow can knock a pet out, giving your hero 60 hours to revive it.
To heal or revive a knocked out pet, your hero has to pay a priest to do it during the praying phase in any town. How much gold is needed depends on the pet’s level — as a guide, 500 gold per level is usually adequate. Reviving a pet quickly (within 10 hours) can actually level it up more quickly, or immediately. Gods can’t influence heroes to revive their pets directly in any way, and can only try to trick their hero into doing it on his own. You can find tips on how to do this on the Strategies for Pet Healing page.
If a hero manages to heal their pet within the 60 hours limit, the pet will wake up and continue along as if it was never knocked out. However, if the hero fails and their pet remains unconscious for 60 hours, it will wake up by itself, but without a level or personality. The pet will only be a "Hero's best friend" — without level it will no longer be able to compete with other pets in the pantheon of taming and will simply just follow its master and appear in general diary entries.
Gods call a pet without levels a "zombie pet". You can either keep it for company, or wait for the “Extend pet registration” quest and, by cancelling it, set the pet free so your hero can tame a new one. The quest to "extend pet registration" will start shortly after your hero fails to revive their pet. To release the zombie pet, simply give a voice command to "cancel quest", identically to cancelling a guild change quest. If you miss the opportunity to cancel this quest, you need to wait until your hero takes this quest up again later in the game.
Cost of pet healing
Only heroes can cause a pet to heal by visiting a priest and paying a revival fee during the prayer phase when visiting any town. The gold coins fee can be estimated with the formula:
- Gold needed = 450 * the level of pet
However, this is a very general approximation for pet treatment fees across all priests and towns in Godville. It can be either less or more, depending on the Great Random.
Blog entry 60 has further information.
Known Uses of Pets
Pets aspire most of all to be like their owners in every way. They want to complete quests, battle monsters and do anything else a hero may do. This is very good because this means that pets can be quite helpful in the following ways:
- Dealing extra damage to enemies in various ways, usually by rubbing against them, hence striking them with a static shock from their fur, or by copying the hero's attempt to confuse the enemy.
- Partially healing the hero, even performing CPR sometimes when the hero is close to death; this effect however is possibly cosmetic, simply replacing a different set of healing messages that heroes without pets see; on the other hand some species of pet clearly produce these messages much more often than others, which suggests that they are meaningful.
- Pets labelled as 'riding' may be ridden by the hero, allowing them both to travel farther and return to town faster.
- Some pets will head into dungeons with their hero to assist in exploring (for example, by disarming traps or marking special rooms on the mini-map).
- Pets labelled as 'sailing' may help to search an island faster. (This type of chronicle entry ends with a "pawprints" emoji: 🐾.) Sailing pets may also assist in revealing the immediate area, by indicating (for example) a nearby island or beastie. It is believed that such pets level up only during or after a sail (or a resurrection, but such pets rarely die because they start life at a high level).
- Randomly fetch or dig up artifacts, and even golden bricks occasionally.
- Randomly donate gold to their owner's god while their owner visits a temple in town; careful attention though will reveal that this gold has actually been stolen from the hero.
- Get discounts for their heroes by intimidating traders; it nearly always happens while the hero is selling, not buying, and will add a small sum of gold to the hero's gold supply.
- Fetch beers for the hero while they are in the middle of a battle. Whether this is beneficial or not is debatable.
However they may affect the lives of the hero negatively:
- They may get a little excited and destroy a random artifact from the hero's inventory, or the hero may decide to make the pet a toy out of an activatable artifact (it's possible though that these messages simply replace those where the hero gives an artifact to a beggar or whatnot).
- They appear to steal trophies from the corpses of monsters from time to time, though the only indication of this that the hero will see is a message that he's caught the pet playing with something, but has no idea where it came from.
- Traders might not allow pets in their shops and heroes are unwilling to leave them behind outside, bringing their shopping trip to an end; this, again, is probably a purely cosmetic message, yet another variant of "I didn't buy anything."
- Check-ups at the local vet cost a lot of the hero's hard-earned money, and pet food and baths costs a lot of money as well; like the healing effect, this one too is probably purely cosmetic, replacing other money-spending messages (and it warms a god's heart a little more than yet another ticket to see Waagh!).
- Heroes sometimes must stop to groom and feed their pets, though it's not clear if this really slows the progress of their quest, or if the messages are just "color".
Note: Pets will not participate in any sort of duel.
The Animalist Medal
A hero who is able to raise his or her pet to level 30 gains this animalist medal (also called the breeder medal) which always appears next to their god's name:. The chinese character is pronounced as 'Chù' and translates as 'livestock'. Having a breeder medal means that all the pets of the hero (future and present) are less likely to die and are more useful to the hero.
Typical Diary entry
Your Hero will interact with their pet in various random ways.
- Special monsters
- Boss Monsters
- List of Monsters
- List of Pets with a GodWiki article