Miracle

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This influence is only available to a god once their hero has completed a Temple for them. It costs 50% Godpower to use.


Unlike the other influences,it has an 100% success rate. It always benefits the hero in the following ways:

  • Instantly kills opponent (if currently fighting one obviously)

it may also have one of the following effects:

  • Cause random monsters to drop bold and activatable artifacts into their inventory
  • Upgrade one piece of equipment which slowly 'hisses into place' increasing the durability by 2 points


In the Arena, instead of killing the opponent, it has one of the following effects:

  • It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. This is at the moment controversial since godpower may be gained by use of charges, and a lot of people gain the charges by purchasing them with real money. It is therefore claimed that using this influence steals other people's money. However it could be also be claimed that the purchasing of charges solely gives you the choice to support the game by donating money which goes towards its maintenance and further development and so the increase in godpower which comes as a reward for the donation is merely a small thank you.
  • It may suck experience points from the opponent
  • It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time.
  • It may raise the opponent into the air and flip them upside down, causing one of their artifacts to fall out of their inventory and be destroyed.

But all miracles have a limit and the Godville Administrator does not look kindly on temple owners who overuse their newly found power. A sleeping Godville Administrator will roll over in a far-off cave and may even take 50% of the Godpower from temple owners for