Miracle

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Revision as of 10:00, 31 December 2010 by Spode (talk | contribs) (there is this separate article for the miracle influence)
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This influence is only available to a god once their hero has completed a Temple for them. It costs 50% Godpower to use.


Unlike the other influences,it has an 100% success rate. It always benefits the hero in the following ways:

  • Instantly kills opponent (if currently fighting one obviously)

it may also have one of the following effects:

  • complete 25% of a quest
  • have random monsters drop bold and activatable artifacts in their sack
  • upgrade one piece of equipment which slowly 'hisses into place' increasing the durability by 2 points


In the Arena, instead of killing the opponent, it has one of the following effects:

  • It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. This is at the moment highly controversial since godpower may be gained by use of charges, and a lot of people gain the charges by purchasing them with real money. It is therefore claimed that using this influence steals other people's money. However it could be also be claimed that the purchasing of charges solely gives you the choice to support the game by donating money which goes towards its maintenance and further development and so the increase in godpower which comes as a reward for the donation is merely a small thank you.
  • suck experience points from opponent
  • It may greatly weaken the opponents defences allowing more damage to be inflicted in a shorter period of time.


But all miracles have a limit and the Godville Administrator does not look kindly on temple owners who overuse their newly found power. A sleeping Godville Administrator will roll over in a far-off cave and may even take 50% of the Godpower from temple owners for