Difference between revisions of "Miracle"

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(Removed the limit. I've seen no evidence that it exists)
 
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An influence only available to a god once their hero has completed a [[Temple]] for them.
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[[Image:miracle.jpg|center|upright=1.2|thumb|Let there be light...]]
  
Miracle, unlike the other influences, is an 100% success influence. It always benefits the hero in the following ways:
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This influence is only available to a god once their hero has completed a [[Temple]] for them. It costs '''50% [[Godpower]]''' to use.
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Unlike the other influences, miracles have a 100% success rate. They always benefit the hero in one of the following ways:
  
*Complete Recovery of health
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* Restores 500 [[Health]] regardless of hero's level. Fully heals if hero has fewer than 500 health (under level 101).
*Increases guild influence of town
 
*Draws attention from surroundings
 
  
== In the English Version ==
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* Increases [[guild influence]] in the town they are currently in
  
Currently, since no one has temple yet, miracle is not yet available to be used.
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* Instantly kills opponent (if currently fighting one obviously)
  
[[Category:Gameplay]] [[Category:Gods]] [[Category:Remote Control]]
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* Completes 25% of a [[quest]]
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* Completes 5% of an [[epic quest]]
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* Cause random monsters to drop bold and activatable artifacts into their inventory
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* Upgrade one or more pieces of equipment (By +2, may combine with 500 HP heal and give +1 instead)
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In the [[Arena]] or against a [[Boss-Monsters|Boss Monster]], instead of defeating the opponent, it has one of the following effects:
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* It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. [[Arena]] and Sparring
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* It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time.  [[Arena]]
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* It may suck experience points from the opponent.  [[Arena]] / [[Boss-Monsters|Boss Monster]]
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* It may raise the opponent into the air and flip them upside down, causing one or more of their artifacts to fall out of their inventory and be destroyed.  [[Arena]] / [[Boss-Monsters|Boss Monster]]
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* It has also been known to heal and cause the hero/heroine to attack and pray all in the same turn while in the arena.
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Using miracles against boss monsters in allied fights is regarded as poor form due to the risk of destroying some or all of the boss's artifacts, which reduces everyone's potential profit from the fight.
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While spelunking in Godville's dungeons, Miracles do one of three things:
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* Restore 50 HP to all heroes (except those already defeated)
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* Restore a large (unknown how much exactly) amount of HP to the user's hero
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* Reveal a bold artifact hidden under a floor tile and add it to user's inventory
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The above three things only happen while on a [[dungeon's|dungeon]] map. During dungeon boss fights, Miracles have the effects listed for bosses and duels only. Anti-Influence dungeon maps block Miracle power as they do with Encourage and Punish.
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[[Category:Gameplay]] [[Category:Remote Control]]

Latest revision as of 17:42, 19 December 2019

Let there be light...

This influence is only available to a god once their hero has completed a Temple for them. It costs 50% Godpower to use. Unlike the other influences, miracles have a 100% success rate. They always benefit the hero in one of the following ways:

  • Restores 500 Health regardless of hero's level. Fully heals if hero has fewer than 500 health (under level 101).
  • Instantly kills opponent (if currently fighting one obviously)
  • Cause random monsters to drop bold and activatable artifacts into their inventory
  • Upgrade one or more pieces of equipment (By +2, may combine with 500 HP heal and give +1 instead)

In the Arena or against a Boss Monster, instead of defeating the opponent, it has one of the following effects:

  • It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain. Arena and Sparring
  • It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time. Arena
  • It may raise the opponent into the air and flip them upside down, causing one or more of their artifacts to fall out of their inventory and be destroyed. Arena / Boss Monster
  • It has also been known to heal and cause the hero/heroine to attack and pray all in the same turn while in the arena.

Using miracles against boss monsters in allied fights is regarded as poor form due to the risk of destroying some or all of the boss's artifacts, which reduces everyone's potential profit from the fight.

While spelunking in Godville's dungeons, Miracles do one of three things:

  • Restore 50 HP to all heroes (except those already defeated)
  • Restore a large (unknown how much exactly) amount of HP to the user's hero
  • Reveal a bold artifact hidden under a floor tile and add it to user's inventory

The above three things only happen while on a dungeon map. During dungeon boss fights, Miracles have the effects listed for bosses and duels only. Anti-Influence dungeon maps block Miracle power as they do with Encourage and Punish.