Difference between revisions of "Miracle"

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This influence is only available to a god once their hero has completed a [[Temple]] for them. It costs '''50% [[Godpower]]''' to use. The number of miracles you can use in a certain space of time has a limit: the Godville Administrator does not look kindly on temple owners who overuse their newly found power.  A sleeping Godville Administrator will roll over in a far away cave and may even take 50% of the Godpower from temple owners who abuse their privileges.  
 
This influence is only available to a god once their hero has completed a [[Temple]] for them. It costs '''50% [[Godpower]]''' to use. The number of miracles you can use in a certain space of time has a limit: the Godville Administrator does not look kindly on temple owners who overuse their newly found power.  A sleeping Godville Administrator will roll over in a far away cave and may even take 50% of the Godpower from temple owners who abuse their privileges.  
  
Unlike the other influences, miracles have an 100% success rate. They always benefits the hero in the following ways:
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Unlike the other influences, miracles have a 100% success rate. They always benefits the hero in one of the following ways:
  
 
* Complete Recovery of [[Health]]
 
* Complete Recovery of [[Health]]
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* Instantly kills opponent (if currently fighting one obviously)  
 
* Instantly kills opponent (if currently fighting one obviously)  
 
it may also have one of the following effects:
 
  
 
* Completes 25% of a [[quest]]
 
* Completes 25% of a [[quest]]
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* Cause random monsters to drop bold and activatable artifacts into their inventory
 
* Cause random monsters to drop bold and activatable artifacts into their inventory
  
* Upgrade one piece of equipment which slowly 'hisses into place' increasing the durability by 2 points
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* Upgrade one or more pieces of equipment
  
  

Revision as of 14:37, 18 July 2012

Miracle.jpg

Let there be light...

This influence is only available to a god once their hero has completed a Temple for them. It costs 50% Godpower to use. The number of miracles you can use in a certain space of time has a limit: the Godville Administrator does not look kindly on temple owners who overuse their newly found power. A sleeping Godville Administrator will roll over in a far away cave and may even take 50% of the Godpower from temple owners who abuse their privileges.

Unlike the other influences, miracles have a 100% success rate. They always benefits the hero in one of the following ways:

  • Instantly kills opponent (if currently fighting one obviously)
  • Cause random monsters to drop bold and activatable artifacts into their inventory
  • Upgrade one or more pieces of equipment


In the Arena, instead of defeating the opponent, it has one of the following effects:

  • It may remove the opponent's godpower and increase your own by the same amount (from 10-25%), ie. a vampire drain.
  • It may suck experience points from the opponent
  • It may greatly weaken the opponents defences by damaging their armour allowing more damage to be inflicted in a shorter period of time.
  • It may raise the opponent into the air and flip them upside down, causing one of their artifacts to fall out of their inventory and be destroyed.