Difference between revisions of "License to drill"

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Activating this artifact will make your hero search for allies to fight an underground boss. This works even if your hero's still on cooldown from his last dig boss. Consumes 50% GP.
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[[File:LicencetoDrillTitleCard.jpg|300px|thumb|right|Easy to obtain, hard to do the fighting...]]
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A '''License to Drill''' is an [[Activatable_Artifacts|Activatable Artifact]].
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Activating this artifact will make your hero search for allies to fight an underground boss.  
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This works even if your hero's still on cool-down from his last dig boss. Consumes 50% GP.
  
 
'''Note:''' This does not guarantee that your hero will actually get an underground boss to fight - if your hero fails to find any allies, he will just continue with what he had been doing before activation.
 
'''Note:''' This does not guarantee that your hero will actually get an underground boss to fight - if your hero fails to find any allies, he will just continue with what he had been doing before activation.

Revision as of 07:50, 15 July 2015

Easy to obtain, hard to do the fighting...

A License to Drill is an Activatable Artifact.

Activating this artifact will make your hero search for allies to fight an underground boss.

This works even if your hero's still on cool-down from his last dig boss. Consumes 50% GP.

Note: This does not guarantee that your hero will actually get an underground boss to fight - if your hero fails to find any allies, he will just continue with what he had been doing before activation.