Knights who say Ni
We are Knights who say Ni. Ours is the path of honor and truth, a path of light, and seldom darkness. We came from the far away land of Monty, and traversed the terrible desert of Python to arrive in the world of Godville. Our mission is to proclaim the sacred words "Ni, Peng and Neee-wom", to collect shrubberies, and to learn to wield the mighty herring.
As one of the largest and most wealthy guilds in Godville, our members are treated with nothing but the best. Our guild hall is the most impressive building in the realm, and is equipped with a state of the art training center, although this is sometimes called the maze of death, the palace of pain, and that-place-where-we-keep-hearing-screams-from. The personalized hospital and the many lounges and areas of relaxation are the envy of many a hero.
Yet of all these things our most notable is the magical table of the Knights who formerly owned a Square Table. This artifact has the rare power to create any food or beverage at will, simply by sitting down and wishing for your meal. Many heroes have been known to join simply for the never ending flow of beer that is available from this wondrous table. All other guilds beware, as any attempt to 'liberate' our table will result in the awesome power of "Ekke Ekke Ekke Ekke Ptang Zoo Boing Zow Zing!" No hero has ever been known to receive these words of power and live to tell the tale.
If you wish to join the ranks of Ni-Sayers you must bring a shrubbery of suitable size to our guild master,. Be warned, failing to bring a large enough shrubbery will result in a slap of the herring and an order to repeat the quest. However you should also be aware that succeeding to join our guild will also earn you similar treatment in the form of the herring slap of entry.
How to Join
To convince your hero to join the ranks of the Ni-Sayers you must send this command to your hero.
Join "Knights who say Ni" guild
For largest chance of success, send the command while your hero is "'outside of town"' and is idling. (i.e. not fighting a monster) If the above does not succeed after several tries, try replacing the word "join" with the word "enroll".
: GUILD LEADER, Protector of the Sacred Word, Dragon Whisperer, Guardian of the Golden Lily. And her sidekicks: The saintliest of Smoters, Wielder of malevolent power, Champion of the Light, Defender of the Sun. & Father of Smote, Keeper of the Hall, Interguild relationships specialist.
: Guardian of the Bridge, Protector of all-that-is-shrubby.
: Destroyer of Evil, Defense Administrator.
: Official Guild Welcomer & his assistant: .
: Keeper of Knowledge, Holder of all that is Sacred.
The Guild Council is a place for gods of a specific guild to chat amongst other members of that same guild. Starting at the rank of Follower a god is allowed to post in a Guild's "Guild Council" this is to ensure that one is serious about staying in the guild. It's a great place to get information on a guild once you are in or to get help from your fellow guild members on the game. The Knights are always looking for ways to help out a fellow Ni sayer! Once a god reaches rank of "Cardinal" the expel feature can be used. This is only used in case of extreme emergencies and requires at least 3 votes from members who are "Cardinal" or above (Hierarch, Patriarch, Regent) at which point the god will no longer be able to post and will show up under the "Expelled" tab. Rules Concerning Guild Council:
- It's a place to chat among fellow guildies and get helpful hints so don't be afraid to post as you will get a warm welcome and your questions answered assuming there is someone around (Ok so not really a rule but still very important)
- No trolling. This would include obscene or rude comments.
- Keep foul language at a minimum. Remember, you may be one age but this is a site in which all ages play and so keep that in mind that there could be young children reading your comments.
- Keep Diary Entries At Minimum. A diary entry here and there is fun, such as a duel win or a brick melt but no one likes 8 posts in a row of random Diary Posts.
- Be helpful! If you see someone with a question, answer it! Or if you don't know it and know that someone else does, get their attention!
- Have Fun! As always this is thrown in, remember it's a game and if games weren't meant to be fun no one would play them.
Our glorious guild has recently made peace with the evil but powerful guild that is Harvest Moon. After a long bloody war we have learned to respect each other for who we are and we have stopped trying to convert them to the bright side. After all without evil and darkness there can be not good and pure light!
We are also currently involved in conversations with the breadsticks guild. Despite having a banana obsession, they seem to be a pleasant bunch, and very respectful. A word of note: They seem to have developed the strange idea that we must use the word Ni in every post, and are even awarding themselves cookies when we fail to do so.
We had a quiet war with Wiki Leagues, as we felt they were a foolish guild and would surely be assassinated by government agents if we didn't discourage their ways. We shouted Ni at them until they slowly crumbled to dust.
We allied with Warped Quantum as was the wish of their great leader Spode who technically owns this page and every other page on the wiki (sort of).
As Knights of Ni, it is our duty to prove ourselves throughout the arena. To demonstrate, the power that each one of us holds. To show, to the rest of the guilds! What we are truly made of! For we are not your everyday opponent, no we are much worse. We are Knights.
Every knight is expected to follow a set of rules when finding themselves in either the arena, or in a skirmish.
- Use of VCs: The use of VCs (Voice commands) should contain either Ni, or a use of the word Knight. Ex. "Heal your wounds my Knight of Ni" "Heal your wounds champion! NI!" This is to distinguish ourselves from other guilds.
- Use of punishments: Contrary to popular belief, we are not a guild who makes strict rules concerning the use of punishments, although being good aligned is encouraged, punishment is a useful tool in the arena and is expected to be used during a sticky situation.
- Language: No foul language/Putting down your opponent through VCs. Anger should never be expressed towards an opponent during a battle. If you have a score to settle with someone you should either settle it through a PM or challenging the opposed to a duel.
- Avoiding matching a fellow Knight: Arena usage between members is controlled by posting opening and closing statuses in the Guild Council as listed below. A member posting an opening status must follow it up with a closing status once they're matched or match failure occurs. A special circumstance exists whereby two members may send their hero/heroine to the arena simultaneously if their levels are far enough apart from one another. For now, these level brackets that members should avoid can be found here on the GodWiki. Statuses below are in bold for clarification.
- Opening Status: Before you go to arena, post your level and "in": E.g. (40 in). Any member wanting to send their hero/heroine to the arena before a closing status is posted can do so as long as they're outside the level bracket of the member with the open status.
- Closing Status A: As soon as you're matched with an opponent, post matched. It is now safe for other members within the level bracket of the first member to post their opening status.
- Closing Status B: On occasion there may not be a viable opponent for you in the arena. You will be notified when this happens. At this point you must immediately post no match. Anyone can now post an opening status as long as they're outside the level bracket of any other members with an existing open status.
- If you do happen to match another knight, you may do one of two things:
- Forfeit the match. This applies only to the second member into the match who failed to see the existing open status of the first member. This is a courtesy that ALL knights acknowledge.
- Or fight like you would anyone else. In this case you're expected to send a "good job" message either through PM or on the forum to the matched member.
- Fighting a paying player without paying yourself: Perhaps what makes most people give up on the arena is not paying for charges but going up against a paying player. Knights should never, never give up. Never! Use the three charges you can accumulate to bash the opponent into submission. However, it is highly highly unlikely you will win against a paying player with only three charges. If you are frustrated you may PM and she will provide you with a guide for the arena.
- And possibly the most important, have fun.
Behold! The 219 temple owners of our great guild and the dates they achieved this amazing feat! No doubt that they have worked hard to get to where they stand today. May we all some day be so lucky. Updated: 11/08/2012
All distinguished and long-standing members will be recognized here.
: That Weird German Guy.
Virus is a rather unpredictable member. He seems to always find something to do even at the most dull of moments. That very attribute seems to have made him a favorite with the knights. Insistent on being called That Weird German Guy, virus is just that.
: Guild barkeeper.
This is a very important job, indeed some members consider this to be the most important job of all. Beware his fuschia coloured drink with a special ingredient or at least make certain you are prepared for it.
: Guild jester.
One of the strangest members of the guild, Necro has shown that he can be just as random or goofy as any fool. So it is fitting he be the guild jester. His jester staff is capable of making anyone collapse and burst into laughter. Even at the stalest of jokes. To which he has no shortage of.
: Guild Leader, Protector of the Sacred Word, Dragon Whisperer, Guardian of the Golden Lily.
Despite being of very low ranking Nuanen has proved to be an extreme force in the Knights, whether it be welcoming new members and showing them the ropes, or cheering on a fellow guild member when they are in the arena, Nuanen maintains her great attitude and personality. Deeply attaché to her hero and Dragon "Firnen" she is frequently on the Guild Council where she does some of her best work, for these reasons she has been named Guild Welcomer, I suggest that any new members who want a friend add her.
The master of the Herring.
Lord Bored in his time has been known to cut down entire Forrest with a single herring. This incredible mastery will forever be honored in the Great Hall with a enormous wooden carving of a herring (which Lord Bored did with a herring)
: The highest ranked Active KWSN, known as "Our lady Prophet of Ni"
Jewelz can often be found in the great hall, making herring snacks and preparing tea. Anyone who stops by the guild should take a tour of her beautiful garden. Just beware if she happens to be busy in her work shop. Despite her lovely appearance she can be quite the mad scientist.
Our Eldest and highest ranked Knight of Ni!
Al thought we do not see to much of Fishcakes, She sometimes comes out of her meditation retirement to bestow us with help and knowledge. She is our most reverent and highly regarded Knight!
Knights of Ni
All active members of the guild ranked cardinal and above will be noted here. If you feel that your name should be here, please contact one of the Guild Officers. Updated: 10/22/2012
Former leaders and officers are acknowledged here.
: Original leader and warrior of the sacred word!
L A noble and fearless leader of the Nivalotion, which cemented the KWSN as a prominent power in Godville
: The most recent leader of our great guild, the Black knight that has kept the guild together.
A place where we acknowledge former distinguished members who've become inactive. Please come back, we miss you!
Camelon: Hierarch/White Duchess Camelon was the "mother" of our guild, or the "Wendy" to our lost boys if you will. She led by example of how to show complete loyalty and gratitude to one's guild by her consistency in stating Ni!, showing encouragement in all towns to increase our unity, and never allowing her hero to stray from the guild even when he tried. Named for the Scottish town of her origins, her mission was to prove that it is possible to be kind, righteous, or good and still be a powerful gladiator...shy by nature she was often underestimated by her arena opponent allowing her (some say) to "bewitch" them just long enough to make a deadly kill.
Mizu was the guild's librarian, though many do not even know what a library is. Her vast knowledge on past, present, and future has saved many a knight in their unguided travels. Watch out, because not all of her books are friendly.
Phi, was the guild scientist. Sometimes referred to as "Mad" she tended the guild laboratory. And while no one other than her has ever been to the lab, it was assumed she used her many skills for all that is good and shrubby. The lab is still off grounds to all other knights as we still don't know what dangers lie within.
Suzan tried hard to ensure that every new member was up to date on their entry tasks. Making Sure the proper shrubbery was checked and recorded. Despite one incident with strange, metal birds, she has most definently made a name for herself.
Where Are They Now?
Sometimes a knight may want to further their career and expand their resume. Listed here are those knights who have left temporarily and will someday rejoin our ranks. We look forward to their return.
Most believe he joined our allies Harvest Moon for a vacation where his loyal hero Garwin reached Cardinal. There are however a few select individuals who will remain nameless that believe he sought to find his inner self on a hippy retreat. He has since returned to the KWSN and can be found at the Great Hall.
Where has he gone? No body knows? Mystery... Intrigue...
We say goodbye to knights who held a special place in our great guild.
(the original second in command to Zarquon) Passed was a loyal Knight for many months, and became Second in Command when Coldwilson left the guild. He was very active on the forums especially when Zarquon and he had to restore the guild and was responsible for assigning chores and difficult quests to worthy Knights. His many tasks and responsibilities caused him to pass on the mantle of leadership to Sensei for a while, until he may find the time to take them up again. We still hope that one day he may return to our halls.
Fare ye well...