Idle Omens

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Guild Page developed & maintained by GodSireine 

Idle Omens
Idle omens.png
Motto: Chaos dwells in everything.
Alignment: True Darkness!
Gold Fund: 255 c.u.
Founder(s):
Date Founded: 1978 G.E.
Membership Count: 4 +1
Pantheon of unity Rank: 636 [ + ]
Pantheon of popularity Rank: Nil
Pantheon of duelery Rank: Nil
Forum Headquarters: Idle Omens
Guild Page: Idle Omens 
Allies:
Rivals:
Data current as of 18 September, 2015

Welcome

Tired of watching the forces of Good and Evil argue about theological differences, when they're really after the same thing? We're the entities born of the chaos dwelling in the hearts of idle men; the angels hidden in shadows, the demons that dwell among the holiest of sanctums. We're those who have come to actually ... like ... this world for all of its madness; it is our love for disharmony that unites us. It is your curiosity of what lies within the twilight that will bring you to us, it will be your desire for camaraderie among discord that will turn you into our ally.

The Prophecy

'The world shall end soon, (but not immediately)
Possibly on a Saturday, just before Dinner.
Unless it doesn't.
But the world will end, someday.
We just don't know when.


The Guild

Excerpt from the Guild Handbook

So, what is Idle Omens?

Idle Omens Godville's take on Good Omens, a novel by Neil Gaiman and Sir Terry Pratchett about the end of days. We're those who have come to somewhat like the NPCs of Godville, despite how they may attempt to take advantage of our hero(ines) and have decided to ... eventually ... do something about an impending doomsday that will happen. Someday. Until that day, we're a Guild that watches from the sides, engaging in skirmishes with other Gods and Goddess of both alignments when it benefits us directly. Usually in the Arena.

Alignment
In keeping in spirit with the nature of the riders of the apocalypse, we're a dark-aligned guild that will be the last to engage in the cosmic war between good and evil. After all, we're supposed to be the ones to thwart it, possibly at the last moment possible. In order to ensure that our members can over come absolute evil and good, we must become the embodiment of what they both fear: chaos.
There's an old saying regarding the nature of the conflict that we believe in:

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
-Friedrich Nietzsche

  • So what does this mean? To put it simply, we're tempered in the absolute bedlam of Godville. A soul who hungers for battle may find that they're not immune to their divine's wrath -- and they like it that way. A pacifist may find that they've achieved serenity through brutal violence.
    • A ratio of (1) encouragement for every (3) punishments is encouraged. There's always the return to town voice command to bring your injured champion to a healer, if you're a serial punisher.
Dueling

The Arena.
Members are encouraged to take part in dueling at least once per day if they are able to. For members ranked Chief Advisor and higher, their records directly influence our ranking in the Pantheon of Duelery. From the many battles witnessed by {God|Iadobaoth}'s Anafi-el, here are some guidelines and tips:

  • On regular days, wait until you have 100% god power and 3 or more charges. This ensures that, no matter what special rules come into play, you'll be ready.
    • This can not be stressed enough: never enter the Arena with less than 3 charges and, after sending the hero(ine), 50% GP.
  • Let us know if you're going to the Arena! Friendly duels can take place by 'challenging' a friend, and will have no outcome on your dueling rank.
    • If you do not have a Temple, let us know in the Guild Council with the message "arena_nt" before sending your hero(ine) to the arena.
    • If you do have a finished Temple, let us know by typing in "arena_t".
    • In the event that two of our members meet in the Arena, it is up to the individuals on how they wish to proceed. It is recommended to just have a non-influence/command battle to save A/C charges, but it is up to the pair dueling.
  • Pay attention to the special rules:
    • Both lose HP during round.

About 5-10 health is taken from both contestants per round, in addition to offensive damage. The "heal" voice command comes in handy here.

    • Influence are twice as likely to backfire.
      • Roughly 2 in 6 or so influences will effect you(your opponent if encouraging), none, or both.
    • Loser gets 3 gold bricks as a consolation prize.
      • It is tempting, especially for those who don't have a temple to try to lose these matches. While it is up to the individual, keep in mind that your opponent may be thinking the same thing.
    • Only (2) actions are allowed instead of (4).
      • If you and your opponent both are using influences, its not too bad. Otherwise, it becomes up to the Random Number God and your play style.
        • Tip: Use voice commands rather than direct influences. "Strike"/"Attack" during your turn, "Heal" or "Defend" on the opposing turn.
        • Tip: Send (1) Punish influence at the start of the battle. Use voice commands throughout until your opponent reaches ~30 health, then send a second Punish with either a "Heal" or a final "Attack" command.
    • Only (3) charges are allowed.
      This shouldn't be an issue. If it becomes an issue, use the voice command: "Pray" to recover precious GP.
    • The Judges will pray between rounds.
      • This can have its advantages and disadvantages; every round, 5-10 GP is restored. To take advantage of it, use voice commands every turn until your either about to be locked or on your last 25%.
        • GodSireine : This comes down to the type of opponent your facing. A "Light" hero(ine) may use their extra GP to heal, counter this with offensive commands. A "Dark" hero(ine) will use offensive commands, use the voice command "Heal" to counter this.
    • This fight will be twice as fast.
      • You and your opponent will attack at the same time, so defending becomes obsolete, otherwise this is a standard match.
  • Make sure you check your opponents stats. If they have won more arena matches than two (2) times their levels mean that they a. have purchased extra charges, b. only has enough to last this match, or c. possess a personal connection to the RNG. At least that's the crazy math we do around here. It may or may not be 50% accurate.
  • Sometime during the first two steps (3 entries), unless its a Prayer match, or an agreed non-influence match, restore your GP by using 1 charge.
  • Strike at them. Use your influences wisely - keep in mind that only about 1 in 6 voice commands will be heard.
    • GodSireine  and GodIadobaoth  have agreed that 'Attack like a crazy wombat' is our semi-official Arena call.
      • Strike, Smite, Kick, and Punch all work as well. But like a crazy wombat.
        • Why the wombat? Quite simply, because wombat's are one of the laziest animals known to man. No one expects a visceral strike from such a critter.
    • Remember to alternate between offensive voice commands and defensive. A well-timed heal can mean the difference between victory and defeat.
  • Never end a turn with less than 30% of your Godpower.
  • Try to be a good sport, even if you lose and now have 0 charges. Remember, the Arena is mostly luck and a basic understanding of when influences will backfire ... which can seem at random.
    • We all lose sometimes. Share your stories in the Guild Council.

Now, of course, if you win ... use that 100% GP to accumulate another charge and poof: If you used all three charges, you're back to having 2 plus a free prayer in town.

Temple Building Tips

Other than the Arena, there are a number of ways to speed up the construction of one's personal Temple.

  • Using a divine influence when your hero(ine) possesses more than 3,000 coins can result in the melting of a brick.
    • Using this influence during the selling stage of a town visit greatly increases your chance of receiving additional gold, or another artifact if the influence fails.
  • Gold bricks can sometimes be found using the voice command dig.
    • It can also result in unearthing an underground boss, so be cautious. Victory ensures a large profit, but defeat means the loss of a good portion of your gold fund.
Policies

Somethings shouldn't need to be said, but if we don't say them ... some one's going to ruin the fun for everyone. Because we're an RP-centered guild, let's go over the basics.

  • Please be courteous when speaking to each other in the guild council or the forum.
    • Profanity will not be tolerated in the forum and is advised against in the GC as well.
    • No derogatory terms.
    • Courteous doesn't necessarily mean nice, it means respectful. Exceptions will be made if situations in-character call for it.
  • If an RP scene calls for it, we utilize the fade to black, method of playing out otherwise MATURE scenes and resume the story as it would be after all of it played out.
    • If two guild members consent to such scenarios, please keep them private and isolated to your 'friend' chat.
      • Keep in mind that ages vary in Godville wildly, so if you choose to play out a scene with a member... please ensure that you are both of appropriate age.
      • Violation of this policy will be dealt with harshly.
      • So let's call it safe and just fade to black if the scene calls for it.
      • Most events will not require such scenes, anyway. Minor eroticism, yes. The need to perpetuate full acts? No.

The Founding

This details the coming of the first six members of Idle Omens.

The Beginning

Written by GodSireine 
I have watched the cosmos evolve, from the first star to the rise of man and other beings. In their mundane lives, there is reverie and malcontent .. but they love each other still. Long have I wondered how beings so beautifully chaotic could even possess the capacity for such empathy toward one another. Then, I saw the body of a man who was a victim of this world's hypocrisy. Perhaps I am merely the black veil of insanity. . . but I saw something absolutely perfect within the man's broken form.

This man would become the entity known as Lyonhardt - the silent knight of his dark mistress. What ever he had been was simply no more: the lady Sireine was his only desire and her word was law. When he woke in her derelict temple, he was directed to reconstruct the shrine to its former glory, but in another location. The Lady had another purpose for the place of his resurrection.
I have failed. This righteous bigot has proved better than I. What is this camaraderie that surrounds him? There is a pang of ... something I should remember, but find myself unable to. As I pull myself from the Arena floor, I see the sadness within my Lady's eyes as she looks to me.
"Forgive me, my lion. We are but strangers in this strange land ... it seems as if there are those who --"
I do not mean to look away from her, but there is a growing emotion that I do not understand. Her words should comfort me, but they only bring the emotions to the surface. I stand and begin to walk towards the exit on my side, another gladiator waiting for their turn nods knowingly. Was defeat not something uncommon to even the greater ones? I take notice of their comrades ... and realize that they are not friends, but rather belong to the same community of ideologies. I turn to my Lady and see that her sadness has faded.
"Find others who will walk this path with us, my lion. Others who love the insanity of this world."

The Coming of the Angel

As recorded by GodIadobaoth 
Her Lord long cast from the glory of his fellowship, Anafi-el was disgraced from the choir of Seraphim and banished from the heavens to the world below. It didn't take her long to discover their first sense of companionship, but something rang false about it. Sometime after setting off on another quest, her God came to her in the form of a serpent-headed lion. This immediately struck her as hilarious, as His true form was of a lion-headed snake. He looked absolutely ridiculous and she soon found herself laughing aloud, risking her very existence. The serpent's eyes narrowed and its mouth opened to speak. Or, hiss was more accurate. Anafi-el continued to laugh as Iadoboath adjusted His form into the proper state.
"AHEM. I HAVE SPOKEN WITH ANOTHER DIVINE. YOU WILL ABANDON THIS QUEST TO BECOME THE 2ND MEMBER OF THEIR GUILD."
The Angel looked to her Lord and stopped laughing. This meant that He actually had a friend? Couldn't be -- whoever this other Divine was, they probably felt sorry for him. Well, no use in arguing with the being that created you.
And so, it came to pass that Anafi-el became the 2nd member of Idle Omens.

Beauty Disdained

The Story of GodLurid Sin 
Fed up with the abandonment of her God, the daughter of the Desert left her tribe of dark-skinned elf-kin and began to wander the land on her own. Often mistaken for a feral heroine, she found herself on the verge of death several times, though only twice more than how many heroes she struck down. For nearly four years, the elf-kin honed her skills on heroes and beasts alike, until she happened upon a young human girl engaged in conversation with the air.
Finding a strange sense of kinship with this young human, they traveled together under the watch of the Goddess, Vesania until the fateful day her own God returned. Bound in bandages and her wings ripped from her body, her Goddess was ruined by another and cast into shackles for the time she was absent from the elf-kin's life. Having already made up her mind to live on her own, the elf-kin simply passed by her former deity and continued on her way to Godville to become the 3rd member of Idle Omens, her sister following her all the while.
Kae'in may be the only member of Idle Omens who doesn't have their own divine entity, rather relies on her own lurid sins to survive.

Delirium's Sweet Child

As told by GodVesania 
Where to begin with this child? She had been committed to the asylum before she was a teen, had killed her mother by the time she was released, and well on her way to a short life of crime and abandon. She dyed her hair at random, wearing mismatched eyeliner and garish outfits that were often nothing more than scraps she found in forsaken houses, or that she stole from the merchants. By the time she was an adult, Lucidea had already mastered the art of seduction ... although her victims always wound up on the wrong side of her intentions. One of these attempts at blackmail ended when she met Vesania, a being of jovial chaos. The two felt a strange kinship with each other - well, Lucidea had a voice to listen to again, and the Goddess had an amusing servant now.
It wasn't long after that she would meet with her best friend and elf sister, Kae'in on the road to Godville. Since meeting the elf, Lucidea's demeanor has become more mild, enjoying her moments of clarity and bringing a little less death when her mind abandoned her. Now, as a member of Idle Omens, Lucidea tries her very best to keep the overall mayhem and body count down.


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