Difference between revisions of "Idle Omens"

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<p align=center><span style="color:000000"><span class="smallcaps" style="font-variant:small-caps;">Page created and maintained by</span><small> {{god|Darkened Dream|extended=yes please}}</small><br>Unauthorized edits '''will not''' be tolerated; please ask and then '''wait''' for her to get back to you.<br>(It should also be noted that this page is going through renovations.)<br><small>This page looks best viewed in the external browser.  Sorry for any inconvenience this may cause.</small>
 
<div style="{{radial-gradient|center|circle|#AAAAFF, #BB88FF}};-moz-border-radius: 2px; border-radius: 2px; padding:18px">
 
<div style="{{radial-gradient|center|circle|#AAAAFF, #BB88FF}};-moz-border-radius: 2px; border-radius: 2px; padding:18px">
<p align=center><span style="color:000000"><span class="smallcaps" style="font-variant:small-caps;">Page created and maintained by</span>
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<table border="1" cellpadding="2" cellspacing="2" style="-webkit-border-top-center-radius: 8px; -moz-border-radius-topcenter: 8px; -khtml-border-top-center-radius: 8px; border-top-center-radius: 8px;-webkit-border-top-right-radius: 8px; -moz-border-radius-topright: 8px; -khtml-border-top-right-radius: 8px; border-top-right-radius: 8px;-webkit-border-bottom-center-radius: 8px; -moz-border-radius-bottomcenter: 8px; -khtml-border-bottom-center-radius: 8px; border-bottom-center-radius: 8px;-webkit-border-bottom-right-radius: 8px; -moz-border-radius-bottomright: 8px; -khtml-border-bottom-right-radius: 8px; border-bottom-right-radius: 8px; float: right; font-size:90%; width:428px;">
<small> {{god|Sireine|extended=yes please}}</small><br>Unauthorized edits '''will not''' be tolerated; please ask and then '''wait''' for her to get back to you.
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<tr>
{{guild
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<td colspan="2" style="-webkit-border-top-center-radius: 8px; -moz-border-radius-topcenter: 8px; -khtml-border-top-center-radius: 8px; border-top-center-radius: 8px;-webkit-border-top-right-radius: 8px; -moz-border-radius-topright: 8px; -khtml-border-top-right-radius: 8px; border-top-right-radius: 8px;-webkit-border-bottom-center-radius: 8px; -moz-border-radius-bottomcenter: 8px; -khtml-border-bottom-center-radius: 8px; border-bottom-center-radius: 8px;-webkit-border-bottom-right-radius: 8px; -moz-border-radius-bottomright: 8px; -khtml-border-bottom-right-radius: 8px; border-bottom-right-radius: 8px; text-align:center; font-size:12.5px; background:#000; color:#FFF"><b>Mantra</b><br><small>Come with us into the twilight,<br>where black is the color that is good.<br>So say I and many more.</small>
| emblem = IO emblem.png
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<tr>
| motto = Chaos dwells in everything.
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<th style="text-align: center; background-color: #000; color:#FFF" colspan="2"><b>Guild Statistics</b></td></tr>
| alignment = True Darkness
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<tr>
| founded = 10 September, 2015 {{ge|10|9|2015}} G.E.
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<th style="text-align: center; background-color: #000; color:#FFF" colspan="2">L<small>EADERSHIP</small>
| founder = Sireine
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</th></tr>
| pantheon = 507 [<span style="color:red"> / </span>]
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<tr>
| pantheon2 = 23 [<span style="color:red"> - </span>]
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<td style="background-color: #2b004c; color:#FFF"><b>Founder</b>
| pantheon3 = 229 [<span style="color:green"> + </span>]
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</td><td align=justify>[[file:godicon.png]][https://godvillegame.com/gods/Darkened%20Dream Dᴀʀᴋᴇɴᴇᴅ Dʀᴇᴀᴍ]
| forum = https://godvillegame.com/forums/show_topic/3414
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</td></tr>
| stats = https://godvillegame.com/stats/guild/Idle%20Omens
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<tr>
| number = 12 <span style="color:black"></span>
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<th style="text-align: center; background-color: #000; color:#FFF" colspan="2">
| friend1 = None
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</th></tr>
| foe1 = None
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<tr>
| gold = 1248
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<td style="background-color: #2b004c; color:#FFF"><b>Leader</b>
| town = Los Demonos
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</td><td align=justify>[[file:godicon.png]][https://godvillegame.com/gods/Darkened%20Dream Dᴀʀᴋᴇɴᴇᴅ Dʀᴇᴀᴍ]
| perc = 4
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<tr>
| date = 26 October, 2015
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<td style="background-color: #2b004c; color:#FFF"><b>Secondary Lead</b>
}}
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</td><td align=justify>[[file:godicon.png]][https://godvillegame.com/gods/Stolen%20Thoughts Sᴛᴏʟᴇɴ Tʜᴏᴜɢʜᴛs]
 +
</td></tr>
 +
</td></tr>
 +
<tr>
 +
<td style="background-color: #2b004c; color:#FFF"><b>Date Founded</b>
 +
</td><td align=justify>1978 G.E. [Sᴇᴘᴛᴇᴍʙᴇʀ 10ᴛʜ, 2015]
 +
</td></tr>
 +
<tr>
 +
<td style="background-color: #2b004c; color:#FFF"><b>Alignment</b>
 +
</td><td align=justify>Pledged to <b>Darkness</b>
 +
</td></tr>
 +
<tr>
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<th style="text-align: center; background-color: #000; color:#FFF" colspan="2">Pantheon Information
 +
</th></tr>
 +
<tr>
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<td style="background-color: #2b004c; color:#FFF"><b>[https://godvillegame.com/pantheon/show/unity U<small>NITY</small>]</b>
 +
</td><td align=justify>393
 +
</td></tr>
 +
<tr>
 +
<td style="background-color: #2b004c; color:#FFF"><b>[https://godvillegame.com/pantheon/show/popularity P<small>OPULARITY</small>]</b>
 +
</td><td align=justify>~50
 +
</td></tr>
 +
<tr>
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<td style="background-color: #2b004c; color:#FFF"><b>[https://godvillegame.com/pantheon/show/duelery D<small>UELERY</small>]</b>
 +
</td><td align=justify>12
 +
</td></tr>
 +
<tr>
 +
<th style="text-align: center; background-color: #000; color:#FFF" colspan="2">Followers
 +
</th></tr>
 +
<tr>
 +
<td style="background-color: #2b004c; color:#FFF"><b>Total<br>Member Count</b>
 +
</td><td align=justify>47
 +
</td></tr>
 +
<tr>
 +
<td style="background-color: #2b004c; color:#FFF"><b>Active<br>Member Count</b>
 +
</td><td align=justify>~18
 +
</td></tr>
 +
<tr>
 +
<td style="background-color: #2b004c; color:#FFF"><b>Treasury</b>
 +
</td><td align=justify>22774 c.u.
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</td></tr>
 +
<tr>
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<td style="background-color: #2b004c; color:#FFF"><b>Totem Monster</b>
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</td><td align=justify>[[Chaos_Forger|Chaos Forger]]
 +
</td></tr>
 +
</table>[[file:Idle_text2.png|400px|center]]
 +
__NOTOC__
  
==Current News==
 
28, October 2015<br>
 
We welcome <small>{{god|Deiroz}}</small> to our guild as our 14th member (though thanks to an agreement finally being fulfilled, they are our technical 13th member.)  There will be character sheets added to the wiki as <small>{{god|Sireine}}</small> receives them.  It is advisable that all players involved in the guild's RP fill one out.  There's a link to the template we use [wiki.godvillegame.com/idle_omensRP here].  If for some reason you don't understand how to use it, please contact <small>{{god|Sireine}}</small> -- she'll be glad to help.
 
<br><br>
 
An outline of the RP can be found [https://docs.google.com/document/d/1LfDprNdrK-yW5AxXgnoNjAowdR9sKLv-0tcqhYYg4Oc/pub here], along with rules that should be reviewed before asking to be part of the guild's RP.  This link will remain here, as the page is updated regularly.
 
<div class="mw-collapsible mw-collapsed" style="border-width:1; padding:1;">
 
===Old(er) News===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;"><small>
 
24, October 2015: Some new things coming to the Wiki!  Hopefully everything will be finished within a few days, until then bare with us.<br>Let's welcome <small>{{god|Matusmanis Alt1}}</small> as our 13th member.
 
That said, the new look signifies that we are entering the final phases of the first chapter for our guild's RP.  Our next chapter will begin November 3rd, officially.  So to all those worried about jumping in to the RP -- please contact <small>{{god|Sireine}}</small> before then!  The second chapter promises to be more tame, but with twists and revelations that could shake the entire guild.<br><br>
 
20, October 2015: Welcome <small>{{God|Zelgany}}</small> as our 12th member.<br>
 
<br>
 
17, October 2015: Welcome <small>{{God|Syrnaeth}}</small> as our 11th member.  We have reached a good number of viable players to finish up this current act, so for those interested in joining the RP, please contact <small>{{God|Sireine}}</small> for more details regarding the second act of the RP.<br><br>
 
13, October 2015: We welcome <small>{{God|Heretical God}}</small> & <small>{{God|Blind Faith}}</small> to the guild as our 9th and 10th members, respectively.  We have also obtained 20th in popularity!  Its just a shame we're too new to have any elected leaders.  Also, we give big welcome to <small>{{God|Syrnaeth}}</small> to the RP and (eventually) the guild.  And finally, a special thanks to <small>{{God|Terallion}}</small> for entertaining us while <small>{{God|Sireine}}</small> was away for her sister's wedding, and to the others whom have contacted us with viable interest in our storyline.<br><br>
 
2, October 2015: Nearly a month ago, Idle Omens opened its halls to all who wished to join in a pre-apocalyptic story.  We still haven't attracted as many members as we'd of liked, but all the same ... we're still here and part of the top 100 guilds in Godville.<br><br>
 
30, September 2015: Idle Omens makes the front page with 7th place popularity for Bumchester. Minor wikipedia updates and forum page editing. Major updates to come sometime within the next week.<br><br>
 
10, September 2015: <small>{{god|Sireine}}</small> establishes "Idle Omens" as the newest guild in Godville.  The name is derived from Idle Hands (Movie) and Good Omens (Novel).
 
</small>
 
</div>
 
</div>
 
  
==Welcome==
 
Between the dawn and the night, a prophecy was forged in the forgotten realm of Earth that foretold the end of another world -- a world of heroes, the world of Godville.<br>Caught up in their wars of attrition, those alleged forces of ''Good'' and ''Evil'' ignored the early warnings when a beautiful angel walked the lands during Godville's first age.  They called her false by those who bathed in their ignorance and sinful delights.<br>Until she met with a sorceress who shared the name of a legend.<br>Until the angel's Lord and the forlorn legend made a pact: to plunge their champions into absolute chaos and prepare for day of battle, should the prophecy speak truth.
 
 
===The Guild===
 
===The Guild===
'''What ''is'' Idle Omens?'''<br>
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'''An Introduction'''<br>
 
<br>
 
<br>
''Idle Omens'' got its beginnings as Godville's own version of ''Good Omens'', a novel by Neil Gaiman and Sir Terry Pratchett about the end of days.  Prior knowledge of it, or having read the novel is not really a requirement, as nearly all aspects of it have been altered to fit into Godville's worldScratch that, the concept has evolved so fully that the only resemblance between the novel and this guild is the fact that a prophecy exists about the end of Time itself.<br><br>Godville is a world bound by the knowledge of the geography of its realm, its milestones, and its many NPC inhabitants, such as the priests, shopkeepers, torch-carrying villagers and even the monsters our heroes fightIn fact, it will be those very NPCs that will be effected by the prophecyWhen it comes to pass.  Eventually.  After all, all things that exist must surely come to an end.<br>This guild's mission is to face whatever force is driving this prophecy and stop it.  After all, some of us ''like'' harassing the shopkeepers and getting thrown out of bars.   
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We are the innocent, of things that may have been.  We are the sinners, the wretched of the EarthWe're those who have found unity in emptiness, brought together by the tears we bleedIn Godville, we're a guild that seeks to maintain a position of notoriety without resorting to deception and spoofing the game engine with an eternal supply of alternative accountsElsewhere, we're known as a community of writers that engage in various, often mature, RPs.
Until that fateful day, we're content being considered just another guild that has been caught up in the great Rank Wars of Godville. Our guild members can be found lounging within the ruins (to be restored, one day) that serve as their guild hall, or facing off against other Gods and Goddess and their champions in the [[Arena]]We are a guild that focuses on the stories of our characters and so you may find yourself overwhelmed once you stumble upon our forumPlease, do not be -- our's is an internal RP that any one can be part of, though before seriously becoming involved, we ask that you have a brief conversation with <small>{{God|Sireine}}</small>, first.
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<br>
*By posting in our forum, you agree to have at least respected our guild's policy, although they are not your own nor do we expect you to follow our RP rules if merely posting for an event your own guild is having.
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Our community is small, despite the number of neutrals that seem to joinMany of us are too busy with the various aspects of our lives to care about whatever drama exists in this online game, so please don't get us involvedExpect our core group to stay small, despite additions by the formula Godville holds for neutral (abandoned) heroes to join guilds. Somedays, we're busy in the Council, other days we're trying to catch up with our personal lives.
*All members of Idle Omens, however, must agree to our rules before joiningThey're not too strict, but are in place to prevent certain events from repeating themselves.
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*The guild has an external (non-Godville), post-to-play story that is RPed on Dreamwidth.orgIt is sometimes discussed in the GC, but no one that joins the guild is required to play in it, though everyone that plays it is asked to join the guild to keep GV chatter to a minimum.  Everyone is invited to join, but there are simple, yet strict, rules.  Not everyone will be accepted, but an open mind helps.  All it takes is opening a dialogue with [[file:godicon.png]][https://godvillegame.com/gods/Iadobaoth I<small>ADOBAOTH</small>] or [[file:godicon.png]][https://godvillegame.com/gods/Darkened%20Dream D<small>ARKENED DREAM</small>].
**All members that are involved in the guild's RP are assumed to have agreed to the rules found at the bottom of this[https://docs.google.com/document/d/1LfDprNdrK-yW5AxXgnoNjAowdR9sKLv-0tcqhYYg4Oc/pub page].
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**<small>'''Please understand that simply adding one of us to your messaging list does not make us automatically friends.  We have had very poor reception here in Godville so, please be patient with us if we're a bit defensive.'''</small>
 
<br><br>
 
<br><br>
Joining '''Idle Omens''' is easy, but ''belonging'' requires some degree of interaction with other guild members.
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Joining '''Idle Omens''' is easy:
*To join, a simple [[Voice of God|voice command]] of ''join "Idle Omens"'' after reaching level 12 will do the trick.
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*To join, a simple [[Voice of God|voice command]] of ''join "Idle Omens"'' after reaching level 12 will suffice.
**Issue the voice command when your hero is between fights, not in town or healing.  Do not cancel your current quest, as that changes the hero(ine)'s state to ''returning to town'', in which most, if not all, voice commands are ignored.
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**Issue the voice command when your hero is between fights, not in town or healing.   
 +
**Do not cancel your current quest, as that changes the hero(ine)'s state to ''returning to town'', in which most, if not all, voice commands are ignored.
 
***This can take several times, so be warned.  It is most effective to wait between 20 and 30 seconds between VCs before issuing another.  
 
***This can take several times, so be warned.  It is most effective to wait between 20 and 30 seconds between VCs before issuing another.  
*We do ask that all members add this symbol: ♝ to their mottoes. References to idleness are optional, though it does make us seem more cohesiveFeel free to look at other members' mottoes if you need help deciding.
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**Do not consider joining if your alignment is not somewhere on the spectrum of darkness.  There are other guilds for light-aligned heroes.
*We do not expect every member to join in the RP, but greatly encourage that they help us keep our standing as one of the more prominent new guilds among Godville in popularity, dueling. And, please spread the word to your friendsThe more interest we have in this guild, the better chance we have of reaching even higher.
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*Please add this symbol: ♝ to your mottoes.
 +
**Those members who do not have ♝ within their mottoes can be considered inactive members.
 +
Belonging to the guild, however ... now that's a bit of a different storyBefore deciding to join at random, please take a moment to consider the following:
 +
*We were once the only guild with the True Darkness! alignment in the top 20 of dueling.  Coming back after a brief hiatus, we'd like to reclaim that.
 +
**Can you not stand the sight of your hero dying and thus hard-earned gold perish?  One encourage counts against 3 or more punishes.  It will drop your alignment.  Our heroes die, a lot.  Templed heroes never see a single encouragement.  Healing should only occur in the Arena, nowhere else.
 +
*Our style of roleplay, our language and our demeanors have been found unfit for Godvilles RP forums - whether we were targeted or not does not matter.  For better or worse, this guild will never include canonical RP in the forums on this medium, so whatever is posted on the forums?  Expect it to be edited, to be altered, just don't expect that's where the story ends.
 +
**If you're interested in this RP, you agree that the subject matter on the external site (it's hardly offensive, in this day and age...) stays there and is not brought back to Godville.
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***For the sake of the level of mature content, the head of the external community will ask for your actual ageThis will be the only personal detail we require absolute honesty on.  Whether you are a boy, girl, or in-between, does not matter.  Sharing those details and others are up to the individual beyond this point.
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*Those not involved in the external community are encouraged to make our guild forum home to those who want a tamer RP - there will be no themes in our forum that will not be found on daytime television, if there is an active RP at all.
  
==Guild Hall==
 
[[file:Io_guildhall1.png|left]]Once a splendid temple that was built by a forgotten cult to idolize a god-like Sorceress, this ruin is but a remnant of those days gone by.  The many years of neglect have lead to the growth of gigantic trees that blanket the temple grounds in shadows, even on the brightest of days.<br>
 
In its prime, the temple was a two-story complex with several basement levels developed by beings who trespassed through time.  Now, it remains as a curious ruin that can be found after a short walk through some forestation just before the River Kraktor runs into Vector Field.  Many of its upper levels are inaccessible due to broken ramps or damaged stairs, and only a few actual ''rooms'' seem to have remained fully intact.<br>
 
Pillars and statues adorn the mossy paths, giving it an almost garden-esque look to the ruin.  In the center lies a chamber that appears to have been used for ceremonies, and can be used by guild members to offer prayers to their guardian spirits.<br>
 
A lower floor can be accessed from just beyond a raised, stone platform near the riverbank.  At first, it appears to be no more than a dug out hallway, it connects to another stairway that is constructed from brick and mortar, though it soon turns into steel and marble.  What lies beneath the ruin is a strange place that seems to have been removed from any and all eras.  Several chambers resemble bedrooms from ancient times though the kitchens seem remotely modern -- designs seems to flow from every time imagined in the space beneath the temple floor, effectively creating an extensive, abandoned, living space.  Illuminated by electrical lamps and fiery torches, a few rooms even resemble neo-modern - albeit bare - bathrooms.  Despite the marvel of their existence, this sublevel is in a state of sad disrepair, many rooms completely bare and others are actually filled with crumbling stones and broken furniture, if not outright inaccessible due to flooding.<br>Another staircase can be found, designed from steel and glass, by the side of a wall near the first ''recreation'' hall, leading even deeper to an immediate door of stone and steel.  It is locked and reinforced by foreign enchantments, though '''Sireine''' can be seen entering the chamber every now and again.[[file:Io_guildhall2.png|right]]<br>During the hours of twilight, a strange, otherworldly mist rolls in from the banks of the river and covers the entire temple.  Apparitions and other spiritual beings may be seen as they wander the thin veil between death and acceptance, though they care little for the world of the living.  They are actually drawn to the sound of a haunting [http://s000.tinyupload.com/index.php?file_id=05104259518865036876 melody] (leads to download) that echoes from somewhere within the ruins.  [[File:IOSireine.jpg|left]]At the farthest edge of the ruin, a natural pool adorned by crystalline formations in its center can be found.  The immediate area surrounding the pool has been designated for in-house sparring sessions and, for now, most social gatherings.[[File:IOmain.jpg|right]]<br><br>We hope that, as our membership count grows, we may be able to restore the grounds to their former splendor ... even retaining some of the natural beauty it now possesses.  As the construction begins and evolves, so too will the description of this hall.<br><br><br><br>
 
[[File:IO_Layout.png|right]]'''Rebuilding the Ruins'''<br>This is the current state of our guild hall.  As our members begin to restore it, you will notice changes on the list below.<br><br><br>1: A staircase of broken oak and stone leads to an antechamber of elaborate brick work.  Another stair case leading further is is directly ahead.<br>
 
2: Marble flooring and brick walls, some framework crafted from steel makes up this room.  There are three doors here, two of solid wood and the other of some strange stone.  A powerful enchantment keeps this door locked.<br>
 
3: What lies beyond the enchanted door is anyone's guess.<br>
 
4: A hallway that leads to the side of the ruin.  It resembles a mine shaft.<br>
 
5: A storage room filled with broken crates and boxes.<br>
 
6: A bathroom, complete with toilet and sink.  Rust stains the walls and water covers the floor.<br>
 
7: A storage room filled with empty barrels.<br>
 
8: Broken statues adorn this room.  A hallway filled with broken cabinets suggest that this was once a pantry of some sort.<br>
 
9-11, 23, 24: A set of dressers and a broken bunk bed suggest that these used to be bedrooms. <br>
 
12: This was once a fair sized kitchen, rusted pots and pans dangle from the walls.  Various ovens and stoves, cold storage units are scattered about.<br>
 
13: A spacious room that is littered with broken tables and chairs.  It looks like it may have been a dining hall, once.<br>
 
14: A bathroom stall.  Rust and grime cover the walls.<br>
 
15: Part of the wall has collapsed, making entry into this hall impossible.<br>
 
16: Broken crates and furniture litter the room, and a collapsing wall makes the hallway difficult to pass through.<br>
 
17: Contains a single bed, covered by rock and broken bricks.<br>
 
18: Scattered weapons and armaments can be found on shelves, against the brick walls, and on wooden stands.<br>
 
19: A hallway of clay reinforced with steel and brick.  It's mostly bare, minus a few faded scrolls on the walls.<br>
 
20: A gallery of barrels and caskets of various ales and wines.  Most of the racks are empty, however.<br>
 
21: An empty room, water pools in the center and corner.<br>
 
22: A pair of collapsed hallways that are so filled with debris,  entry into the rooms they connect to is nearly impossible.<br>
 
25: A room that has grime covering the floor tiles and several shower stalls that have rusted over.  Tattered curtains and tiles walls suggest that these stalls were private.<br>
 
26: Another bathroom, complete with separate stalls and broken sinks.<br>
 
27: A large room that contains various broken machines and furniture.  From the dust-covered pool table, it is possible to imagine that this was once a recreation hall.<br>
 
28: A room that is half collapsed.  It looks to have been a fullscale forge, with an eerie red glow coming from below the grates that cover the floor.<br>
 
29: Another empty room.<br>
 
30: A workshop, of sorts.  Books are scattered and an alchemist's work table lies unused, various vials litter across the shelves found on the walls.<br>
 
31: A single statue lies in the middle of the room of a woman with dual colored wings.  The statue itself is made from ebony and ivory.<br>
 
32: A large, mostly empty room.  Debris is spread sporadically, but nothing suggests what this room may have once been.
 
=====Influence=====
 
Please help us maintain our place as one of the top 25 guilds in popularity.  If you notice your hero(ine) is healing in town and you have a some God Power to spare -- never use a charge -- send an influence their way.  Every divine punishment (or encouragement, if you must) adds points to our overall score, although once we obtain a templed hero ... it is rumored that [[Miracles]] give the most influence.<br> 
 
See our guide on Temple Building & General Tips for more information on how to make your trip to town beneficial to you '''and''' our guild.
 
  
=====Alignment=====
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===Totem Monster===
In keeping in spirit with the nature of those who would fight the apocalypse, we're a dark-aligned guildWhy is this?  We're tempered in the absolute bedlam of GodvilleAfter all, we're supposed to be the ones to ''thwart'' it, possibly at the ''last'' moment possibleIn order to ensure that our members can over come absolute '''evil''' and '''good''', we must become the embodiment of what they '''both''' fear: true darkness.<br>  There is a quote that this guild stands by, taken from the dimension known as Earth: <br><blockquote>“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”<br>-Friedrich Nietzsche </blockquote><br>
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Our totem [[monster]] is the [[Chaos Forger]].  There are two definitions of this - one in which is more akin to our external RP known as the Realm which deals with some very dark and hopeless themes - please browse through our [https://godvillegame.com/forums/show_topic/3414 forums] for an highly censored, and ever altering idea.) The second is one more akin to the world of Godville - a tiny smith who dreams of being a great evil in the world but often fails miserably and wreaks havoc on naive hero(ine)s and their journey.
*So what does this mean? To put it simply, we've stared into the abyss for too long and have found that it is not us who is looking into it, but are those who stare back. A soul who hungers for battle may find that they're not immune to their divine's wrath -- and they revel in itA holy man may find that they've achieved serenity only through horrific ends.
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**Although we accept members from any and all alignments, we greatly encourage that ... upon joining ... you bring your hero(ine) somewhere along the path of darkness.  This is especially encouraged for members of do not engage in the Arena.
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**A ratio of one(1) encouragement for every three(3) punishments is encouraged, but not strictly enforced. This keeps our champions healthy and our enemies at bay.
+
==Pantheons & Other==
**Neutral hero(ines) are welcome, but please make yourself active in the forums at ''least'' once a week if you are part of the guild's RP.  Members that are inactive for periods longer than 10 (10) days will be considered abandoned and removed from the storyline, unless arrangements have been made prior to absence.
+
===Influence===
***If the inactive member returns, they may be placed back in the storyline at <small>{{god|Sireine}}</small>'s discretion.
+
Please help Idle Omens maintain its place as one of the top 100 or so guilds in popularity while maintaining our alignment!
**It has been stated elsewhere on this wiki, but we do understand that not all of our members are involved in the RP for one or more reasons.  We try to keep our popularity up so that our alignment of '''True Darkness!''' does not change.
+
*If you notice your hero(ine) is healing in town and you have a some God Power to spare -- never use a charge -- send an influence their way.   
**If you have created an alt to join our guild, please ensure that you either visit the Arena, engage actively in the RP, or help us with our town popularity and alignment.  You have joined our guild on your own, so we expect you to be ''part'' of it.
+
*Every divine punishment adds points to your guild's overall score, although once we obtain a templed hero ... it is rumored that [[Miracles]] give the most influence.<br>  
<br>
+
See the guide on Temple Building & General Tips for more information on how to make your trip to town beneficial to you '''and''' our guild.
Why '''True Darkness!'''?  Upon joining this guild, {{god|Sireine}} will want to speak with you personally.  This isn't to shape you into anything, but to ensure that this guild is what you want to be apart of and that you know that we expect from you.
+
 
 +
===Alignment===
 +
<br><blockquote>“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”<br>-Friedrich Nietzsche </blockquote><br>
 +
 
 +
Idle Omens is for <b>dark</b> heroes. That means, quite simply, if your hero is kind, gentle, and good? You're going to be asked to change your alignmentAs of late, we have an issue being trolled by three particular accounts that have been created - by the assumption of the <b>true</b> members - in orders to bring our alignment away from our goal.
 +
 
 +
Unfortunately, because Godville does not let the Guild Leader discharge members of their guilds for whatever reason, we're stuck with them until they a quest to join another guild while their singular (assumed) player is away.
 +
 
 +
===Dueling===
 +
The Arena.<br>Members are encouraged to take part in dueling at least once per day if they are able to to help us maintain our current top 20 rank in duelery.
 +
 
 +
Members ranked '''Chief Master''' and ''higher'', should know that their records directly influence Idle Omens' ranking in the Pantheon of Duelery.
 +
<div class="toccolours mw-collapsible mw-collapsed">
 +
Here are some guidelines and tips:
 +
<div class="mw-collapsible-content">
  
=====Dueling=====
+
*On regular days, wait until you have 100% god power and 3 or '''more''' charges.
The Arena.<br>Members are encouraged to take part in dueling at least once per day if they are able to.  For members ranked '''Chief Master''' and ''higher'', their records directly influence our ranking in the Pantheon of Duelery.  From the many battles witnessed by <small>{{god|Iadobaoth}}</small>'s '''Anafi-el''', here are some guidelines and tips:
+
**Unless you are dueling in the new ZPG Arena, within the first 5 minutes of every hour, this will prepare you for whatever ''other'' special rules may come.
*On regular days, wait until you have 100% god power and 3 or '''more''' charges. This ensures that, no matter what ''special rules'' come into play, you'll be ready.
+
***This can not be stressed enough: '''never''' enter the Arena with less than 3 charges and, after ''sending'' the hero(ine), 50% GP. There are those who do not send any influences at all, but as you climb the ranks ... get ready to match with more and more active duelers.
**This can not be stressed enough: '''never''' enter the Arena with less than 3 charges and, after ''sending'' the hero(ine), 50% GP.
+
*Try to let us know prior to sending your hero to the Arena in the GC - this will prevent duels between guild members.
*Let us know if you're going to the Arena!  Friendly duels can take place by 'challenging' a friend, and will have no outcome on your dueling rank.
 
**If you do not have a Temple, let us know in the Guild Council with the message "arena_nt" ''before'' sending your hero(ine) to the arena.
 
**If you do have a finished Temple, let us know by typing in "arena_t".
 
 
**In the event that two of our members meet in the Arena, it is up to the individuals on how they wish to proceed.  It is recommended to just have a non-influence/command battle to save GP charges, but it ''is'' up to the pair dueling.
 
**In the event that two of our members meet in the Arena, it is up to the individuals on how they wish to proceed.  It is recommended to just have a non-influence/command battle to save GP charges, but it ''is'' up to the pair dueling.
*Pay attention to the special rules:
+
*'''Pay attention to the additional rules that judges will implement:'''
**Both lose HP during round.
+
**Both competitors will lose HP each round.
***About 5-10 health is taken from both contestants per round, in addition to offensive damage.  The "heal" voice command comes in handy here.
+
***About 5-10 health is taken from both contestants per round, in addition to any offensive damage.  Using the ''heal'' voice command, (e.g.: ''Drink, Heal, and Rest'') rather than offensive commands every round is recommended.
**Influence are twice as likely to backfire.<br>
+
**Divine influence will be twice as likely to backfire.<br>
***Roughly 2 in 7 or so influences will effect you(your opponent if encouraging), none, or both.   
+
***The backfires in Godville are ... random.  Some may say they are not, but we believe they are.  With this rule, 2 in 7 or so influences will effect you(your opponent if encouraging), none, or both.  If you send out 3 influences and you haven't experienced backlash yet, send a healing voice command if you're going to punish next round - just in case your stray lightning bolt doesn't zap a wondering monster.
 
**Loser gets 3 gold bricks as a consolation prize.<br>
 
**Loser gets 3 gold bricks as a consolation prize.<br>
***It is tempting, especially for those who don't have a temple to ''try'' to lose these matches.  While it is up to the individual, keep in mind that your opponent may be thinking the same thing.
+
***It is tempting, especially for those who don't have a temple to ''try'' to lose these matches.  We recommend trying to win, but only using one charge during the battle.  Sure, it might knock our ranking down a bit ... but 3 golden bricks is decent compensation.
**Only (2) actions are allowed instead of (4).<br>
+
**Only two(2) actions are allowed instead of four(4).<br>
 
***If you and your opponent both are using influences, its not too bad.  Otherwise, it becomes up to the Random Number God and your play style.
 
***If you and your opponent both are using influences, its not too bad.  Otherwise, it becomes up to the Random Number God and your play style.
 
****Tip: Use ''voice commands'' rather than direct influences.  "Strike"/"Attack" during your turn, "Heal" or "Defend" on the opposing turn.
 
****Tip: Use ''voice commands'' rather than direct influences.  "Strike"/"Attack" during your turn, "Heal" or "Defend" on the opposing turn.
 
****Tip: Send (1) Punish influence at the start of the battle.  Use voice commands throughout until your opponent reaches ~30 health, then send a second Punish with either a "Heal" or a final "Attack" command.
 
****Tip: Send (1) Punish influence at the start of the battle.  Use voice commands throughout until your opponent reaches ~30 health, then send a second Punish with either a "Heal" or a final "Attack" command.
 
****Tip: Locking your opponent's actions is another way to bring this special rule to your advantage.  Simply use voice commands rather than '''any''' influence.
 
****Tip: Locking your opponent's actions is another way to bring this special rule to your advantage.  Simply use voice commands rather than '''any''' influence.
**Only (3) charges are allowed.<br>This shouldn't be an issue.  If it becomes an issue, use the voice command: "Pray" to recover precious GP.
+
**Only (3) charges are allowed.<br>This shouldn't be an issue for most, it will become an issue for paid duelers/those with more than 3 charges, use the voice command: "Pray" to recover precious GP.
 +
***Now, if you have more than 3 charges to begin with - be sure to restore your GP up to 100% and there will be no problem.
 
**The Judges will pray between rounds.<br>
 
**The Judges will pray between rounds.<br>
***This can have its advantages '''and''' disadvantages; every round, 5-10 GP is restored.  To take advantage of it, use voice commands ''every'' turn until your either about to be locked or on your '''last''' 25%.
+
***This can have its advantages '''and''' disadvantages; every round, 5-10 (or more) GP is restored.  To take advantage of it, use voice commands ''every'' turn until your either about to be locked or on your '''last''' 25%.
****<small>{{God|Sireine}}</small>: This comes down to the type of opponent your facing.  A "Light" hero(ine) may use their extra GP to heal, counter this with offensive commands.  A "Dark" hero(ine) will use offensive commands, use the voice command "Heal" to counter this.
+
***Very likely, you can win these fights without using more than one or two charges.
 
**This fight will be twice as fast.<br>
 
**This fight will be twice as fast.<br>
 
***You and your opponent will attack at the same time, so only the fighter who's name is on top can block, otherwise this is a standard match.
 
***You and your opponent will attack at the same time, so only the fighter who's name is on top can block, otherwise this is a standard match.
Line 140: Line 151:
 
**It is also advisable (if you have more than 3 charges) to go ahead and refill your GP while waiting to be matched.  This prevents you from being stuck with 2.5 charges instead of 3 should that match rule come up.
 
**It is also advisable (if you have more than 3 charges) to go ahead and refill your GP while waiting to be matched.  This prevents you from being stuck with 2.5 charges instead of 3 should that match rule come up.
 
*Strike at them.  Use your influences wisely - keep in mind that only about 1 in 4 ''voice'' commands will be heard, sometimes the ratio is higher, sometimes it is lower.
 
*Strike at them.  Use your influences wisely - keep in mind that only about 1 in 4 ''voice'' commands will be heard, sometimes the ratio is higher, sometimes it is lower.
**<small>{{God|Sireine}}</small> and <small>{{God|Iadobaoth}}</small> have agreed that 'Attack like a crazy wombat' is our semi-official Arena call.
+
**<small>{{God|Sireine}}</small> encourages that all attack commands are ...''with righteous fury and indignant wrath''And that we heal by ''drinking from life's bitter poisons''.  Or come up with your own variations.
***Strike, Smite, Kick, and Punch all work as wellBut like a crazy wombat.
 
****Why the wombat?  Quite simply, because wombat's are one of the ''laziest'' animals known to manNo one expects a visceral strike from such a critter.
 
 
**Remember to alternate between offensive voice commands and defensive.  A well-timed ''heal'' can mean the difference between victory and defeat.
 
**Remember to alternate between offensive voice commands and defensive.  A well-timed ''heal'' can mean the difference between victory and defeat.
 
**Please keep in mind that some offensive commands will cause your opponent to restore some of their GP.  Always expect some kind of influence, be it a voice command or actual influence, on the following turn.
 
**Please keep in mind that some offensive commands will cause your opponent to restore some of their GP.  Always expect some kind of influence, be it a voice command or actual influence, on the following turn.
Line 150: Line 159:
 
**If it seems that the Random Number God is out for your soul, take a break from the Arena.  There are other ways you can help our guild besides shedding the blood of others.<br>
 
**If it seems that the Random Number God is out for your soul, take a break from the Arena.  There are other ways you can help our guild besides shedding the blood of others.<br>
 
Now, of course, if you win ... use that 100% GP to accumulate another charge and poof:  If you used all three charges, you're back to having 2 plus a free prayer in town.
 
Now, of course, if you win ... use that 100% GP to accumulate another charge and poof:  If you used all three charges, you're back to having 2 plus a free prayer in town.
 +
</div></div>
  
=====Temple Building & General Tips=====
+
===Temple Building & General Tips===
Other than the Arena, there are a number of ways to speed up the construction of one's personal Temple.
+
Other than the Arena (which can provide up to 4 bricks at a time), there are a number of ways to speed up the construction of one's personal Temple.
 
*Using a divine influence when your hero(ine) possesses ''more than'' 3,000 coins ''can'' result in the '''melting''' of a brick.
 
*Using a divine influence when your hero(ine) possesses ''more than'' 3,000 coins ''can'' result in the '''melting''' of a brick.
 
**Using this influence during the ''selling stage'' of a town visit greatly increases your chance of receiving additional gold, or another artifact if the influence ''fails''.
 
**Using this influence during the ''selling stage'' of a town visit greatly increases your chance of receiving additional gold, or another artifact if the influence ''fails''.
Line 165: Line 175:
  
 
==Policies==
 
==Policies==
A full rule set aimed for those who will be active in our guild's internal RP can be found[https://docs.google.com/document/d/1LfDprNdrK-yW5AxXgnoNjAowdR9sKLv-0tcqhYYg4Oc/pub here].
 
 
<br>
 
<br>
Somethings just need to be said before we begin.  Most of our members are roleplayers from tabletops to internet forums.  They are disciplined and adjusted to one type of game -- one in which characters are rich and deep, sensible and mature.  We are a friendly community and welcome any and all playersThat said, there have been instances in which our hospitality has been abused, or even questioned by other Godville players who, for one reason or the next, who see it fit to complain about something, to some one.<br>
+
This guild has two, very simple ruleWell, three.
<small>{{god|Sireine}}</small>: If you are from this alleged 'golden era' of Godville?  Good for you.  Keep it to yourself and let us enjoy ourselves.  (You can join too!  By our RP rules, not yours.)
+
 
*Please be courteous when speaking to each other in the Guild Council or in the forums.
+
*Please be courteous when speaking to each other.  The unspoken, bonus rule.
 
**Out right use of profanity will not be tolerated in the forum and is advised against in the Guild Council as well.
 
**Out right use of profanity will not be tolerated in the forum and is advised against in the Guild Council as well.
 
**No derogatory terms, racial slurs, or anything that may offend some one else.
 
**No derogatory terms, racial slurs, or anything that may offend some one else.
 
**Courteous does not mean ''nice'', it means respectful.
 
**Courteous does not mean ''nice'', it means respectful.
*Non-Guild Members: Be respectful of our guild's internal RP.  That is all we ask of you.  If you have an announcement to make, please do so in out of character context.
 
*Please put all non-character based dialogue in parenthesizes ()s.  Not all browsers are made equal, and some do not display Godville's forum markup language.  Please be mindful of that and thank you. 
 
*We use what is called the 'fade to black' for intimate scenarios, should they arise.  Please keep in mind that in Godville, ages vary wildly and consent may mean that some one taking the chance of believing the other.  There are ''other'' forums on the internet if you ''really'' need '''that''' kind of role-playing.
 
*Please keep posting to a minimum, and be respectful that not everyone lives in the same timezone.  If out of character chat becomes ''too'' frequent, offenders may be asked to leave the forum.
 
**For this reason, we ask that those intending to join the RP create an alt and join our guild.  This allows a good portion of non-character banter to be kept in the Guild Council.
 
*General questions should be directed at <small>{{God|Sireine}}</small>, who asks that you be patient. 
 
**If the same question is asked both in forum and as a PM, the offender will be asked to stop, calm down, and wait.  Repeat offenses will be removed from the RP and possibly ignored all together.
 
**For non-Guild players '''only''':  <small>YOU DO NOT OWN THE RP.  YOU DO NOT CONTROL THE RP.  THERE IS NO ALL POWERFUL I DO WHATEVER I WANT RP ALLOWED.</small>  You've come across our RP and are a guest.  I feel that this should not '''have''' to be said, but here it is.<br>
 
<br>
 
If, for any reason, you can not abide by these rules, then we're not for you.  We realize that, with every internet game, there is going to be some one that ruins it.  Until then, let us try to have fun.  And one final, absolutely should not have to be said note:  You, the human playing, have read this wiki.  Not your character.  If you don't know what that means, ask.  If you still don't know what that means, play Godville for what it was meant to be.
 
==Members==
 
  
{|class="wikitable sortable mw-collapsible mw-collapsed" align="center"  width="100%" stylemw-collapsible mw-collapsed"="border: 1px solid darkgray"
+
*Please uphold any promises you make to members of this guild, or any other member of Godville's community.
|-
+
**This includes both agreements and deals, witnessed or between two individuals.
!style="background:#ececec; color:#000000; font-family:Verdana;" scope="col" width="120" | God/dess
+
**We take our honor very seriously, so do not break it.
!style="background:#ececec; color:#000000; font-family:Verdana;" scope="col" width="120" | Hero/ine
+
 
!style="background:#ececec; color:#000000; font-family:Verdana;" scope="col" width="120" | Rank
+
*If you're alignment is not spiteful or lower (wicked, cruel, vicious, or pure evil) then please alter your alignment immediately upon receiving a quest to join this guild.
!style="background:#ececec; color:#000000; font-family:Verdana;" scope="col" width="120" | RP Status
+
**Refusal to do so as an active player will result and the active members of the guild trying to contact you in attempts to encourage you to follow the guild's policy.
!style="background:#ececec; color:#000000; font-family:Verdana;" scope="col" width="120" | RP Character(s)
+
**Do not join this guild if you are simply trying to reach an achievement, or whatever means why you would join a guild aiming to True Darkness as a Pure Good hero/ine.
|-
+
 
|<small>{{god|Sireine}}</small> || '''Lyonhardt''' || Chief Master  || Active || Lyonhardt & Sireine
+
If, for any reason, you can not abide by these rules, then this guild is not for you. 
|-
+
With every internet game, there is going to be some one that ruins it.  That one troll that thinks the internet, and life, is a joke.
|<small>{{god|Iadobaoth}}</small> || '''Anafi-el''' || Chief Master || Active || Demiurge & Anafi-el
+
 
|-
+
Until then, let us try to have fun.
|<small>{{god|Lurid Sin}}</small> || '''Kaein''' || Chief Master || Active || Kae'in
 
|-
 
|<small>{{god|Vesania}}</small> || '''Lucidea''' || Chief Master || Active || Vesania & Lucidea
 
|-
 
|<small>{{god|Sil3nce}}</small> || '''Garwyn''' || Chief Master || Active || The Owl & Garwyn
 
|-
 
|<small>{{god|My Own Nightmare}}</small> || '''Twila Nyx''' || Chief Master || Active || ? & Twila
 
|-
 
|<small>{{god|Shadows of Light}}</small> || '''Nathaniel Edwards'''|| Master || Active || Nathan
 
|-
 
|<small>{{god|Blind Faith}}</small> || '''Billie Stone''' || Master || Active || Billie
 
|-
 
|<small>{{god|Heretical God}}</small> || '''Blade of Heresy''' || Master || Active ||"Hunter"
 
|-
 
|<small>{{god|Syrnaeth}}</small> || '''Torheit''' || Follower || Active || Syrnaeth & Torheit
 
|-
 
|<small>{{god|Zelgany}}</small> || '''Zeezoo''' || Follower|| Inactive (Until 2nd Arc)
 
|-
 
|<small>{{god|Matusmanis alt1}}</small> || '''Monster From Byond''' || Recruit || Inactive (Until 2nd Arc) || "Seeker of Wisdom"
 
|-
 
|<small>{{god|Deiroz}}</small> || '''Corrain''' || Fan || Inactive
 
|-
 
|<small>{{god|Lilith Crowley}}</small> || '''Ashni Crowley''' || (To Join) || Inactive (Until 2nd Arc)
 
|}
 
<br><br>
 
  
==Forum RP Information==
 
Character sheets are found [http://wiki.godvillegame.com/Idle_OmensRP here].  Copy and past the needed sections and do not save that page.  On this page, use the "Discussion" tab to paste your sheet underneath any that may already be there.  <small>{{god|Sireine}}</small> will add you as soon as she can.  Thank you.
 
*All players involved in the Idle Omens RP will be expected, at some point, to fill out this information.
 
**Please provide as much information as you can.  This is not for us to metagame, but so that your character has established limits.
 
<div class="mw-collapsible mw-collapsed" style="border-width:1; padding:1;">
 
===Sireine===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;">
 
'''Deity Name:''' Sireine<br>
 
'''Deity Type:''' Demigod<br>
 
'''Virtue:''' Strength and Chaos<br>
 
'''Vice:''' Weakness<br>
 
'''Class:''' Sorceress
 
-----
 
'''Abilities:''' Chaos sorcery(advanced manipulation of dark energies such as necromancy and primal destructive elements)
 
-----
 
'''Followers:''' A small cult in Los Demonos (less than 20 members)<br>
 
'''Familiarity:''' Sireine is quite aware of the layout of Godville and quite knowledgeable about other realms.  It is not completely impossible for older gods and historians to have heard of her legend.<br>
 
'''Description:''' Sireine is an ageless woman of pale skin that loves to be draped black silks.  Her shape is quite comely and bewitching to both genders, and she enjoys some degree of seduction to get her way with others.  Her eyes are a striking violet, though they often seem cold and devoid of any warmth.  On colder nights, she can be seen wearing a large rimmed hat of the same silken material her clothes consist of.<br><br>
 
'''Hero Name:''' Elias Lyonhardt (Known as Lyonhardt)<br>
 
'''Race:''' Once Human<br>
 
'''Occupation:''' Knight of Sireine
 
-----
 
'''Advantages:''' Adept fighter with most weapons<br>
 
'''Disadvantages and Quirks:''' Mute<br>
 
'''Skills:''' Martial training  <br>
 
'''Notes:''' Of the non-deity characters, Lyonhardt is the strongest in single, '''physical''' combat.  These odds lower immensely when metaphysical abilities manifest in his opponents.  Players are encouraged to arrange a sparring session with <small>{{god|Sireine}}</small> to settle any disputes that may arise.
 
-----
 
'''Hand Weapons:''' Enchanted Bone Spear(nigh unbreakable), Enchanted Bone Hand Axe(causes festering wounds)<br>
 
'''Ranged Weapons:''' None<br>
 
'''Armor and Possessions:''' Enchanted Plate Mail and mesh(blocks mundane(non-enchanted) projectiles, absorbs dark energy, and regenerates if broken.),Enchanted Helmet(Can not be removed except for by Sireine, rendering head wounds nearly ineffective.) 2(two) rings of mundane value.
 
-----
 
'''Cultural Familiarity:''' Lyonhardt knows enough of Godville to know that this land is a hodgepodge of broken realms.  He is also fairly familiar with native locales. <br>
 
'''Family:''' Deceased mother, unknown father.  No known siblings.<br>
 
'''Description:''' Lyonhardt stands roughly six foot three, adorned in white plate mail from head to toe.  His boots look like they are dual talons rather than feet.  Black material lies under the exposed parts of his armor, ensuring that no part of what lies under is seen.  He wears a white helmet with a slit where his eyes would be.  Glints of various color can be seen from beneath, though their meanings are anyone's guess.<br>
 
'''Background:''' Lyonhardt is a staple view of the ruins, and considers them his prison.  Under the dominance of his Mistress, Lyonhardt was ''reborn'' here.  His own story remains a mystery to him, and his Mistress is secretive on the man's origins.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="border-width:1; padding:1;">
 
===Iadobaoth===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;">
 
'''Deity Name:''' Yaldabaoth, the Demiurge<br>
 
'''Deity Type:''' Artisan of the Material(Physical) Universe<br>
 
'''Virtue:''' Creation through destruction and chaos<br>
 
'''Vice:''' Stagnation<br>
 
'''Class:''' Creator
 
-----
 
'''Abilities:''' Yaldabaoth can create material entities from existing energies, or by expending his own regenerative(and thus limitless) energy.
 
-----
 
'''Followers:''' On Earth, he was feared and revered as the God of the Old Testament.  In Godville, not that much.<br>
 
'''Familiarity:''' If a deity was born from another realm, they may know of the Demiurge.  Not of what he is currently, but of his past.  Yaldabaoth itself knows of most, if not all deities.  Those born of dying world and specifically of Godville's shattered realm, however, he is still learning.<br>
 
'''Description:''' Pretty much whatever strikes his fancy at the moment is how he appears. On earth, he was described as a lion-headed snake and an artisan of chaos.  Currently, he has taken the liking of a tall man, dressed in a off-colored pinstripe suit with some manner of outrageous bow or tie.  He has slightly pointed ears and his golden eyes are usually covered by designer sunglasses.<br><br>
 
'''Character Name:''' Anafi-el<br>
 
'''Race:''' Onaphim (Angelic Being)<br>
 
'''Occupation:''' Alchemist
 
-----
 
'''Advantages:''' Often mistaken for a human and effectively immortal(even without resurrection.) <br>
 
'''Disadvantages and Quirks:''' Shy, often aloof as well.<br>
 
'''Skills:''' Astral magic, ethereal manipulation and can channel the Demiurge's essence in her body.
 
-----
 
'''Hand Weapons:''' A staff and sickle.<br>
 
'''Ranged Weapons:''' <br>
 
'''Armor and Possessions:''' Her skin itself is armor, so she wears simple clothes.  She carries a pack that used to contain bread sticks.
 
-----
 
'''Cultural Familiarity:''' She is an angel from another realm, so her knowledge of Godville isn't the best. <br>
 
'''Family:''' All other angels, fallen or not.  They will recognize her as an equal to any of the Arch Angels.<br>
 
'''Description:''' Anafi-el looks like a small framed human girl, often dressed in torn and tattered clothing.  Her skin is pale, almost like an unpainted porcelain doll.  Her eyes are black with the smallest hint of color, and she has unnatural white hair.<br>
 
'''Background:''' During the great war of Earth, Anafi-el rebelled against Iahweh and the other arch angels and sided with mankind, believing that their kind did not deserve annihilation.  Now cast to the realm known as Godville, she finds herself welcomed by her original creator, the Demiurge.  A short time later, her Lord strikes a pact with the sorceress Sireine to protect Godville from the same annihilation, should it ever occur.
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="border-width:1; padding:1;">
 
===Sil3nce===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;">
 
'''Deity Name:''' ?<br>
 
'''Deity Type:''' Possessed Animal<br>
 
'''Virtue:''' Adventure<br>
 
'''Vice:''' Deception<br>
 
'''Class:''' It's an Owl.
 
-----
 
'''Abilities:''' Can heal minor wounds and cause psychological pain on physical contact.
 
-----
 
'''Followers:''' Not known.<br>
 
'''Familiarity:''' It can perceive other god-like beings so the Owl may have some knowledge of the realms outside.<br>
 
'''Description:''' A pretty nondescript white barn Owl.<br><br>
 
'''Character Name:''' Garwyn<br>
 
'''Race:''' Human<br>
 
'''Occupation:''' "Treasure Hunter"
 
-----
 
'''Advantages:''' He's a good th-- Treasure Hunter, snatching treasures from other people's purses. <br>
 
'''Disadvantages and Quirks:''' He thinks he's smoother than he really is.  Also is seen talking to his Owl.<br>
 
'''Skills:''' He's good with knifes, lockpicks, and stealth.  Not the best, but far from the worst.
 
-----
 
'''Hand Weapons:''' Iron shortsword<br>
 
'''Ranged Weapons:''' Throwing knives<br>
 
'''Armor and Possessions:''' Leather armor and steel mesh leggings.  His backpack is filled with bird feed and whatever 'treasure' he has accumulated.
 
-----
 
'''Cultural Familiarity:''' Not a whole lot, raised in Beerburgh.  Knows about as much as anyone else. <br>
 
'''Family:''' A mom and dad, both who disowned him. <br>
 
'''Description:''' Slightly tan with auburn hair.  He wears leather armor and has a feathered necklace that has several precious stones laced within it.  He's about 5'9" and of a light built.<br>
 
'''Background:''' After closing time one evening, Garwyn found a strange scroll that would lead him to the ruins.  Also, his Owl seemed rather persistent about the matter. Before that, Garwyn was a bit of a failed romantic and considered the worst thief in his father's troupe.<br>
 
</div></div>
 
<div class="mw-collapsible mw-collapsed" style="border-width:1; padding:1;">
 
===My Own Nightmare===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;">
 
'''Deity Name:''' X'the'x<br>
 
'''Deity Type:''' Being of Paradox<br>
 
'''Virtue:''' Oblivion<br>
 
'''Vice:''' Hope<br>
 
'''Class:''' Parasitic
 
-----
 
'''Abilities:''' X'the'x is a being of imaginary space, which can not exist in this 'real' space without creating a paradox.  This paradox would annihilate even cosmic entities, as it is literally the breakdown of reality.  X'the'x gains power as it takes energy from 'real' entities and fear.
 
-----
 
'''Followers:''' None.  Twila doesn't even truly count as a ''follower'' so much as a slave.<br>
 
'''Familiarity:''' Why would it bother?  It exists to devour.<br>
 
'''Description:''' In its primal, physical state it is a serpentine arachnid that has six legs and a scorpion's tale.  It is eyeless and its pincers are shapes more like classic scythes than claws.  In its other states, (which will be informed within such circumstances) it appears as whatever its victim(s) fear, sometimes appearing as different things to each.<br>
 
<br>
 
'''Character Name:''' Twila Nyx<br>
 
'''Race:''' Human<br>
 
'''Occupation:''' Homeless Wanderer
 
-----
 
'''Advantages:''' Twila is quite athletic and mildly attractive. <br>
 
'''Disadvantages and Quirks:''' She is, however, quiet and introverted.<br>
 
'''Skills:''' Survival, Illusionary Magic
 
-----
 
'''Hand Weapons:''' Hand knives<br>
 
'''Ranged Weapons:''' Throwing knives<br>
 
'''Armor and Possessions:''' A t-shirt, jeans and a hoodie.  She also has a mp3 player and a cursed mirror shard.
 
-----
 
'''Cultural Familiarity:''' She knows more about paradox and unreality than the world in front of her. <br>
 
'''Family:''' None that she can really recall.<br>
 
'''Description:''' Twila is a dark skinned Asian girl, who typically wears jeans or cut-off shorts and plain shirts.  She's relatively short, only about 5'4" and weighs roughly 93 pounds.  Her eyes are a green hazel and she wears her black hair in a straight ponytail.<br>
 
'''Background:''' Twila has been in possession of a cursed shard from her earliest memories.  She was visited by horrific dreams and terrifying nightmares.  As she got older, she realized that the source of these night terrors was an entity from a keepsake her mother had given her.  It was trapped within the shard.  Finding how to restore the creature would lead her to a small cult who worshiped a Sorceress named Sireine.<br>
 
</div></div>
 
  
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===Shadows of Light===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;">
 
'''Deity Name:''' Unknown<br>
 
'''Deity Type:''' Unknown (Shadow)<br>
 
'''Virtue:''' Not Known<br>
 
'''Vice:''' Not Known<br>
 
'''Class:''' Not Known
 
-----
 
'''Abilities:''' Can manipulate Nathaniel's shadow, possibly other shadows; Possibility of other minor abilities such as enhancing Nathaniel's stealth, though there is no evidence of this.
 
-----
 
'''Followers:''' Nathaniel Edwards<br>
 
'''Familiarity:''' Not known to many other than Nathaniel.<br>
 
'''Description:''' Very rarely manifests itself, but when it does it tends to show itself in Nathaniel's shadow<br>
 
<br>
 
'''Character Name:''' Nathaniel Edwards<br>
 
'''Race:''' Human <br>
 
'''Occupation:''' Thief
 
-----
 
'''Advantages:''' Unnatural Stealth, Agile, Good with kicks<br>
 
'''Disadvantages and Quirks:''' Lacks brute force entirely, not good against armored enemies.<br>
 
'''Skills:''' Natural Stealth, Trained Agility
 
-----
 
'''Hand Weapons:''' Dagger<br>
 
'''Ranged Weapons:''' None <br>
 
'''Armor and Possessions:''' Wears an all black ensemble, sometimes with a black hood.
 
-----
 
'''Cultural Familiarity:''' Doesn't know much, probably less than others.<br>
 
'''Family:''' None<br>
 
'''Description:''' Pale skinned male with green eyes and black hair <br>
 
'''Background:''' ''Stumbled'' upon the ruins and was instructed to stay by his deity.
 
</div></div>
 
  
<div class="mw-collapsible mw-collapsed" style="border-width:1; padding:1;">
 
===Syrnaeth===
 
<div class="mw-collapsible-content" style="background-color:FFFFFF; border-radius:8px; padding:8px;">
 
'''Deity Name:''' Syrnaeth<br>
 
'''Deity Type:''' Goddess of corruption and manipulation<br>
 
'''Virtue:''' Corruption, deceit,and manipulation.<br>
 
'''Vice:''' Boredom<br>
 
'''Class:''' Master Manipulator
 
-----
 
'''Abilities:''' Change forms at will, heal or harm her followers at will, create avatars, and perform magic of most types but specialized in wind and mind affecting spells.
 
-----
 
'''Followers:''' She has close to a thousand followers between her various forms and each form has it's own doctrine it preaches giving her a varied set of followers. As Syrnaeth she only has one follower and that's Torheit.<br>
 
'''Familiarity:''' She knows a great deal about other deities due to her various forms and games they play. She knows of the other realms but knows little about them.<br>
 
'''Description:''' Her primary form she uses in front of Torheit is 5'0 with long black hair and eyes like the night sky. Nobody has seen her true form since she first became a goddess.<br><br>
 
'''Character Name:''' Torheit<br>
 
'''Race:''' Orc <br>
 
'''Occupation:''' Mercenary
 
-----
 
'''Advantages:''' He is large and strong even by orc standards while still being intelligent. <br>
 
'''Disadvantages and Quirks:''' Even when smiling he comes off as combative. His anger is always bubbling under the surface ready to burst forth with little to no provocation. <br>
 
'''Skills:''' He has learned to mix traditionally dwarven and orcish fighting styles. His rage increases his strength and sometimes brings divinations.
 
-----
 
'''Hand Weapons:''' An orcish great axe and a heavy steel flail <br>
 
-----
 
'''Cultural Familiarity:''' As a native of Godville he is fairly familiar with this world. <br>
 
'''Family:''' His biological family is dead. His foster father is being held hostage by Syrnaeth. It is unknown if his foster father has more family or not as he was disowned for raising an orc. <br>
 
'''Description:''' He stands at 7'6 and seems made of muscle. His green skin is covered in scars.<br>
 
'''Background:''' He opened his own mercenary business where he finished heroes quests in an attempt to earn a good god's notice. Instead he got Syrnaeth who then dragged him to the ruins.
 
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[[Category:Guilds]]
 
[[Category:Guilds]]

Latest revision as of 21:44, 6 September 2016

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Mantra
Come with us into the twilight,
where black is the color that is good.
So say I and many more.
Guild Statistics
LEADERSHIP
Founder Godicon.pngDᴀʀᴋᴇɴᴇᴅ Dʀᴇᴀᴍ
Leader Godicon.pngDᴀʀᴋᴇɴᴇᴅ Dʀᴇᴀᴍ
Secondary Lead Godicon.pngSᴛᴏʟᴇɴ Tʜᴏᴜɢʜᴛs
Date Founded 1978 G.E. [Sᴇᴘᴛᴇᴍʙᴇʀ 10ᴛʜ, 2015]
Alignment Pledged to Darkness
Pantheon Information
UNITY 393
POPULARITY ~50
DUELERY 12
Followers
Total
Member Count
47
Active
Member Count
~18
Treasury 22774 c.u.
Totem Monster Chaos Forger
Idle text2.png


The Guild

An Introduction

We are the innocent, of things that may have been. We are the sinners, the wretched of the Earth. We're those who have found unity in emptiness, brought together by the tears we bleed. In Godville, we're a guild that seeks to maintain a position of notoriety without resorting to deception and spoofing the game engine with an eternal supply of alternative accounts. Elsewhere, we're known as a community of writers that engage in various, often mature, RPs.
Our community is small, despite the number of neutrals that seem to join. Many of us are too busy with the various aspects of our lives to care about whatever drama exists in this online game, so please don't get us involved. Expect our core group to stay small, despite additions by the formula Godville holds for neutral (abandoned) heroes to join guilds. Somedays, we're busy in the Council, other days we're trying to catch up with our personal lives.

  • The guild has an external (non-Godville), post-to-play story that is RPed on Dreamwidth.org. It is sometimes discussed in the GC, but no one that joins the guild is required to play in it, though everyone that plays it is asked to join the guild to keep GV chatter to a minimum. Everyone is invited to join, but there are simple, yet strict, rules. Not everyone will be accepted, but an open mind helps. All it takes is opening a dialogue with Godicon.pngIADOBAOTH or Godicon.pngDARKENED DREAM.
    • Please understand that simply adding one of us to your messaging list does not make us automatically friends. We have had very poor reception here in Godville so, please be patient with us if we're a bit defensive.



Joining Idle Omens is easy:

  • To join, a simple voice command of join "Idle Omens" after reaching level 12 will suffice.
    • Issue the voice command when your hero is between fights, not in town or healing.
    • Do not cancel your current quest, as that changes the hero(ine)'s state to returning to town, in which most, if not all, voice commands are ignored.
      • This can take several times, so be warned. It is most effective to wait between 20 and 30 seconds between VCs before issuing another.
    • Do not consider joining if your alignment is not somewhere on the spectrum of darkness. There are other guilds for light-aligned heroes.
  • Please add this symbol: ♝ to your mottoes.
    • Those members who do not have ♝ within their mottoes can be considered inactive members.

Belonging to the guild, however ... now that's a bit of a different story. Before deciding to join at random, please take a moment to consider the following:

  • We were once the only guild with the True Darkness! alignment in the top 20 of dueling. Coming back after a brief hiatus, we'd like to reclaim that.
    • Can you not stand the sight of your hero dying and thus hard-earned gold perish? One encourage counts against 3 or more punishes. It will drop your alignment. Our heroes die, a lot. Templed heroes never see a single encouragement. Healing should only occur in the Arena, nowhere else.
  • Our style of roleplay, our language and our demeanors have been found unfit for Godvilles RP forums - whether we were targeted or not does not matter. For better or worse, this guild will never include canonical RP in the forums on this medium, so whatever is posted on the forums? Expect it to be edited, to be altered, just don't expect that's where the story ends.
    • If you're interested in this RP, you agree that the subject matter on the external site (it's hardly offensive, in this day and age...) stays there and is not brought back to Godville.
      • For the sake of the level of mature content, the head of the external community will ask for your actual age. This will be the only personal detail we require absolute honesty on. Whether you are a boy, girl, or in-between, does not matter. Sharing those details and others are up to the individual beyond this point.
  • Those not involved in the external community are encouraged to make our guild forum home to those who want a tamer RP - there will be no themes in our forum that will not be found on daytime television, if there is an active RP at all.


Totem Monster

Our totem monster is the Chaos Forger. There are two definitions of this - one in which is more akin to our external RP known as the Realm which deals with some very dark and hopeless themes - please browse through our forums for an highly censored, and ever altering idea.) The second is one more akin to the world of Godville - a tiny smith who dreams of being a great evil in the world but often fails miserably and wreaks havoc on naive hero(ine)s and their journey.


Pantheons & Other

Influence

Please help Idle Omens maintain its place as one of the top 100 or so guilds in popularity while maintaining our alignment!

  • If you notice your hero(ine) is healing in town and you have a some God Power to spare -- never use a charge -- send an influence their way.
  • Every divine punishment adds points to your guild's overall score, although once we obtain a templed hero ... it is rumored that Miracles give the most influence.

See the guide on Temple Building & General Tips for more information on how to make your trip to town beneficial to you and our guild.

Alignment


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
-Friedrich Nietzsche


Idle Omens is for dark heroes. That means, quite simply, if your hero is kind, gentle, and good? You're going to be asked to change your alignment. As of late, we have an issue being trolled by three particular accounts that have been created - by the assumption of the true members - in orders to bring our alignment away from our goal.

Unfortunately, because Godville does not let the Guild Leader discharge members of their guilds for whatever reason, we're stuck with them until they a quest to join another guild while their singular (assumed) player is away.

Dueling

The Arena.
Members are encouraged to take part in dueling at least once per day if they are able to to help us maintain our current top 20 rank in duelery.

Members ranked Chief Master and higher, should know that their records directly influence Idle Omens' ranking in the Pantheon of Duelery.

Here are some guidelines and tips:

  • On regular days, wait until you have 100% god power and 3 or more charges.
    • Unless you are dueling in the new ZPG Arena, within the first 5 minutes of every hour, this will prepare you for whatever other special rules may come.
      • This can not be stressed enough: never enter the Arena with less than 3 charges and, after sending the hero(ine), 50% GP. There are those who do not send any influences at all, but as you climb the ranks ... get ready to match with more and more active duelers.
  • Try to let us know prior to sending your hero to the Arena in the GC - this will prevent duels between guild members.
    • In the event that two of our members meet in the Arena, it is up to the individuals on how they wish to proceed. It is recommended to just have a non-influence/command battle to save GP charges, but it is up to the pair dueling.
  • Pay attention to the additional rules that judges will implement:
    • Both competitors will lose HP each round.
      • About 5-10 health is taken from both contestants per round, in addition to any offensive damage. Using the heal voice command, (e.g.: Drink, Heal, and Rest) rather than offensive commands every round is recommended.
    • Divine influence will be twice as likely to backfire.
      • The backfires in Godville are ... random. Some may say they are not, but we believe they are. With this rule, 2 in 7 or so influences will effect you(your opponent if encouraging), none, or both. If you send out 3 influences and you haven't experienced backlash yet, send a healing voice command if you're going to punish next round - just in case your stray lightning bolt doesn't zap a wondering monster.
    • Loser gets 3 gold bricks as a consolation prize.
      • It is tempting, especially for those who don't have a temple to try to lose these matches. We recommend trying to win, but only using one charge during the battle. Sure, it might knock our ranking down a bit ... but 3 golden bricks is decent compensation.
    • Only two(2) actions are allowed instead of four(4).
      • If you and your opponent both are using influences, its not too bad. Otherwise, it becomes up to the Random Number God and your play style.
        • Tip: Use voice commands rather than direct influences. "Strike"/"Attack" during your turn, "Heal" or "Defend" on the opposing turn.
        • Tip: Send (1) Punish influence at the start of the battle. Use voice commands throughout until your opponent reaches ~30 health, then send a second Punish with either a "Heal" or a final "Attack" command.
        • Tip: Locking your opponent's actions is another way to bring this special rule to your advantage. Simply use voice commands rather than any influence.
    • Only (3) charges are allowed.
      This shouldn't be an issue for most, it will become an issue for paid duelers/those with more than 3 charges, use the voice command: "Pray" to recover precious GP.
      • Now, if you have more than 3 charges to begin with - be sure to restore your GP up to 100% and there will be no problem.
    • The Judges will pray between rounds.
      • This can have its advantages and disadvantages; every round, 5-10 (or more) GP is restored. To take advantage of it, use voice commands every turn until your either about to be locked or on your last 25%.
      • Very likely, you can win these fights without using more than one or two charges.
    • This fight will be twice as fast.
      • You and your opponent will attack at the same time, so only the fighter who's name is on top can block, otherwise this is a standard match.
  • Make sure you check your opponents stats. If they have won more arena matches than two (2) times their levels mean that they a. have purchased extra charges, b. only has enough to last this match, or c. possess a personal connection to the RNG. At least that's the crazy math we do around here. It may or may not be 50% accurate.
  • Sometime during the first two steps (3 entries), unless its a Prayer match, or an agreed non-influence match, restore your GP by using 1 charge.
    • It is also advisable (if you have more than 3 charges) to go ahead and refill your GP while waiting to be matched. This prevents you from being stuck with 2.5 charges instead of 3 should that match rule come up.
  • Strike at them. Use your influences wisely - keep in mind that only about 1 in 4 voice commands will be heard, sometimes the ratio is higher, sometimes it is lower.
    • GodSireine  encourages that all attack commands are ...with righteous fury and indignant wrath. And that we heal by drinking from life's bitter poisons. Or come up with your own variations.
    • Remember to alternate between offensive voice commands and defensive. A well-timed heal can mean the difference between victory and defeat.
    • Please keep in mind that some offensive commands will cause your opponent to restore some of their GP. Always expect some kind of influence, be it a voice command or actual influence, on the following turn.
  • Never end a turn with less than 30% of your Godpower if you can avoid it.
  • Try to be a good sport, even if you lose and now have 0 charges. Remember, the Arena is mostly luck and a basic understanding of when influences will backfire ... which can seem at random most times.
    • We all lose sometimes, these tips are a guide and meant to give a basic example of how to be a ruthless arena fighter. It is possible to win in the Arena using only voice commands, so finding a style that suits your tastes is, as it should be, up to you.
    • If it seems that the Random Number God is out for your soul, take a break from the Arena. There are other ways you can help our guild besides shedding the blood of others.

Now, of course, if you win ... use that 100% GP to accumulate another charge and poof: If you used all three charges, you're back to having 2 plus a free prayer in town.

Temple Building & General Tips

Other than the Arena (which can provide up to 4 bricks at a time), there are a number of ways to speed up the construction of one's personal Temple.

  • Using a divine influence when your hero(ine) possesses more than 3,000 coins can result in the melting of a brick.
    • Using this influence during the selling stage of a town visit greatly increases your chance of receiving additional gold, or another artifact if the influence fails.
    • Every town visit includes the following stages of progress (in no particular order): healing, selling, buying potions/equipment, wasting money, prayer.
      • If you return to town via a completed quest with a healing item, you may skip the healing process.
      • If you return to town with fewer that half your total maximum item capacity (how many items you can carry in your inventory), there is a high chance that your hero(ine) will skip all steps after healing.
  • Gold bricks can sometimes be found using the voice command dig.
    • It can also result in unearthing an underground boss, so be cautious. Victory ensures a large profit, but defeat means the loss of a good portion of your gold fund.
    • When you are waiting to be matched, see if any of your guild mates have enough health to join you.
    • It is advisable to only use the dig command if you have 80% of your maximum health or more.
  • Remember to vote in the Ideabox! Providing your input on content can and will make your prayers more effective, but don't just spam votes. Some of the content is actually worth upvoting, and while others are just ... well. Its a matter of taste. Don't forget to vote at least every 8 hours to maximize this bonus.

Policies


This guild has two, very simple rule. Well, three.

  • Please be courteous when speaking to each other. The unspoken, bonus rule.
    • Out right use of profanity will not be tolerated in the forum and is advised against in the Guild Council as well.
    • No derogatory terms, racial slurs, or anything that may offend some one else.
    • Courteous does not mean nice, it means respectful.
  • Please uphold any promises you make to members of this guild, or any other member of Godville's community.
    • This includes both agreements and deals, witnessed or between two individuals.
    • We take our honor very seriously, so do not break it.
  • If you're alignment is not spiteful or lower (wicked, cruel, vicious, or pure evil) then please alter your alignment immediately upon receiving a quest to join this guild.
    • Refusal to do so as an active player will result and the active members of the guild trying to contact you in attempts to encourage you to follow the guild's policy.
    • Do not join this guild if you are simply trying to reach an achievement, or whatever means why you would join a guild aiming to True Darkness as a Pure Good hero/ine.

If, for any reason, you can not abide by these rules, then this guild is not for you. With every internet game, there is going to be some one that ruins it. That one troll that thinks the internet, and life, is a joke.

Until then, let us try to have fun.





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