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The history of Godville is fraught with difficulties, many bugs and glitches and an amusingly large number of mistakes, or am I just being unfair? Probably, yes, because despite the mishaps, the number of Gods in Godville continues to grow daily. For this reason, most new players will be unaware of what has happened in the past and how the game came to be what it is today, so presented here is the entire history of Godville for all to behold.

To start with, in the realm of Godville, the date is not measured from the birth of Christ (A.D. Anno Domini) but is measured from the day Godville first came online. We therefore use g.e. (Godville Era) instead. It is important to note that the English version of Godville first came online on Day 902 g.e. of the original Russian Godville. Therefore their Day 902 g.e. is our Day 0 g.e. We will only deal with the dating system of the English Godville since that is all we are concerned with.

To convert a date into its g.e. equivalent, use the GE Template.

These are the chronicles of Godville. It lists all important events in its entire history in descending (reverse chronological) order.

Date (G.E.) Date (A.D.) Event
904 10/30/2012 Halloween additions added on All Hallows’ Eve. [1]
851 09/06/2012 The pantheon of savings is created. The pantheon of greed is discontinued. The Ideabox and Enhancement Room process is slightly changed.[2]
805 07/23/2012 Best pets forever is created; pets no longer die.[3]
769 06/18/2012 Epic Quests are created. Enhancement room is extended to include submissions for duel phrases. Browser version of Godville (without Facebook) comes online.[4]
747 05/27/2012 The pantheon of popularity, pantheon of aggressiveness and the pantheon of mastery are created, and temple-owners are moved to a new pantheon of templehood. A new pantheon classification system is introduced. Arena duels now last for at least 3 days, along with a few other minor updates.[5]
730 05/10/2012 Second anniversary of Godville (everyone receives 20 charges) and the release of mini-quests.[6]
689 03/29/2012 Pantheon of survival is created. Wanted feature goes live. Android App v3.2 released.[7]
636 02/05/2012 Guild Councils are created (private messaging). Many guild forum headquarters suddenly go quiet.[8]
606 01/06/2012 Guild Pages are created (not the Godwiki article ones). Guild popularity section of the Godville Times introduced.[9]
592 12/23/2011 Achievements expand from Godville apps to main browser-based version. New Activatable Artifacts with new gameplay effects are released. Invites are now activatable to stop heroes selling them. Christmas additions to gameplay.[10]
553 11/14/2011 The Enhancement Room of the Ideabox opens along with new IQ points system. Now players have more say on what gets added to the game. Read more here.[11]
523 10/15/2011 Sparring duels now begin to take place. Everyone receives 5 invites and the ability to gift charges to other players. The old 'hero' page finally becomes deprecated and is replaced with the 'super(hero)' page; More info here.[12]
470 08/23/2011 Pantheon of Storytellers is created. Gold bricks now become Bold Artifacts after temple completion, to be collected in the usual ways.[13]
435 07/19/2011 Gods gain the Eye of the Beholder ability.[14]
366 05/11/2011 First ever Breeder medal received by GodKosh .
365 05/10/2011 1st Anniversary of Godville. Everyone gains a free amount of charges equal to half the level of their heroes as well as 3 invites each. one free charge now for every extra level-up. Voice of God change to avoid the creation of guild duplicates. Large Godville Android App upgrade.[15]
348 04/22/2011 Finally, Registration for Godville becomes available for everyone. Login using Facebook feature is added. Godville Facebook page is created.[16]
338 04/12/2011 Hero's page gets revamped with a new appearance and super-turbo mode; christened the (super)hero page. Optional to use this or the old page. More info here.
327 04/01/2011 April fool's day joke - the 'I'm feeling lucky' influence.
311 03/17/2011 Godville Android App goes live.[17]
275 02/09/2011 Ability to Influence traders.[18]
257 01/22/2011 Heroes are no longer killed in skirmish Duels. Quest now only resets to 50% and no godpower is lost after Death. Names of Healing Artifacts are now written in italics.[19]
227 12/23/2010 First ever issue of the Godville Times is published. Christmas additions to gameplay. Godville iPhone/iPod app version 2.3 is released.[20]
221 12/17/2010 First ever Temple is completed by GodGodzillla .[21]
211 12/07/2010 Auras are first released. Ability to report offensive players is created due to the forum's first ever troll (who was subsequently banned).[22]
180 11/06/2010 The pantheon of taming is created. Godville iPhone/iPod app version 2.2.1 is released. Heroes can now meet their friends in-game.
163 10/20/2010 Godville iPhone/iPod app version 2.2 is released.[23]
148 10/05/2010 Pets become available.[24]
134 09/21/2010 The pantheon of gladiatorship is created. Godville Twitter account is created.[25]
124 09/11/2010 Godville iPhone/iPod app version 2.0 released (also for iPad).[26]
110 08/28/2010 Godwiki comes online.[27]
108 08/26/2010 The Arena comes online. Ability to purchase charges is created.[28]
103 08/21/2010 Activatable Artifacts are created.[29]
78 07/27/2010 The pantheon of creation, pantheon of destruction and pantheon of construction are created.[30]
69 07/18/2010 The Godville iPhone/iPod app is released in the appstore.[31]
55 07/04/2010 PvP is released.[32]
25 06/04/2010 The Ideabox comes online.[33]
13 05/23/2010 Godville informers are released.[34]
0 05/10/2010 First version of Godville comes online (private, invite-only beta of Godville).[35]

* dates are displayed in Month/Day/Year format corresponding with the date format of the Godville Blog.