Difference between revisions of "Heroes"

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Heroes. The brave warriors who go to death and back, all for the glory of their [[God]].
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[[Image:Hero2.jpg|thumb|200px|An unknown hero.]] [[Image:Anatomy.png|thumb|300px|The inner workings of a typical hero. (Click for full resolution)]]
If only they could manage to do their job right.  
 
  
Heroes are the focus of this ZPG; they are a god's avatar in Godville, representing their lord wherever they wander. They vary wildly; they could be angelic or demonic, powerful or weak, brainless or... Well, if they weren't brainless, they wouldn't go out and do idiotic and heroic things, now would they?
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A '''hero''' (or '''heroine''' in the case of females) is the protagonist in the game of [[Godville]].
  
By and large heroes astound with their stupidity. That's what makes them such fun to watch. They fight, they win, they lose, they buy, they sell, they do almost everything. And they write it down in their diaries, for the gods to enjoy.  
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Upon a [[God]]'s entrance into the [[Godville]] universe, a hero is born into the world of [[Godville]] as the champion and representative of his [[God]].  These newborn heroes are always weak, inexperienced and devoid of any skills. They lack [[equipment]] to defend themselves from powerful [[monsters]] and the occasional attacks from other older heroes. Like their [[Gods]], newborn heroes lack knowledge of [[Godville]]'s customs and traditions. Gods with newborn heroes are often heard commanding unintelligible noise to their heroes who respond with equal confusion.  
  
Sponsor a hero today! Become a god!
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Heroes constantly write entries in their diaries, which are visible to their [[God]].  Diary entries are the main way [[Gods]] can monitor their heroes. Unfortunately, [[Gods]] can usually only see the last ten diary entries of their hero, so [[Gods]] have a difficult time determining what a hero was doing eleven diary entries ago.  Only special diary entries are visible for longer.
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Heroes rarely manage to do their job right. They also don't appear to learn as they get older. Simply put, heroes are dumb. This unmitigated stupidity routinely infuriates yet entertains their respective [[Gods]].  Heroes fight, win, lose, buy equipment, sell artifacts, drink beer, and waste coins. Occasionally, heroes obtain gold bricks to complete their goal of building a [[temple]] for their [[God]].
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The personality of heroes also varies wildly.  Some are angelic, some are demonic, some are powerful, some are weak, some are brainless . . . well, all are brainless because if they weren't brainless, they wouldn't go out and do idiotic and heroic things, now would they? While a [[God]] cannot control what a hero does nor can a [[God]] choose a hero's personality, a [[God]] can ''influence'' a hero with the "encourage" or "punish" commands.  Repeated "encourage" commands will influence a hero to be good.  Repeated "punish" commands will influence a hero to be evil. Voice commands from a [[God]] can also influence a hero's actions though the commands are often ignored.
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Be warned that prolonged absence from providing "encourage" or "punish" commands will cause a hero to lose faith in his [[God]].  Neglected heroes will get lazy and will stop performing quests in honor of their [[God]].  Heroes who have completely lost faith become [[Feral Hero]]es or [[Antihero]]es whose goal in life is to kill heroes with gods who have not abandoned them.
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[[Category:Gameplay]]

Revision as of 04:06, 22 January 2019

An unknown hero.
The inner workings of a typical hero. (Click for full resolution)

A hero (or heroine in the case of females) is the protagonist in the game of Godville.

Upon a God's entrance into the Godville universe, a hero is born into the world of Godville as the champion and representative of his God. These newborn heroes are always weak, inexperienced and devoid of any skills. They lack equipment to defend themselves from powerful monsters and the occasional attacks from other older heroes. Like their Gods, newborn heroes lack knowledge of Godville's customs and traditions. Gods with newborn heroes are often heard commanding unintelligible noise to their heroes who respond with equal confusion.

Heroes constantly write entries in their diaries, which are visible to their God. Diary entries are the main way Gods can monitor their heroes. Unfortunately, Gods can usually only see the last ten diary entries of their hero, so Gods have a difficult time determining what a hero was doing eleven diary entries ago. Only special diary entries are visible for longer.

Heroes rarely manage to do their job right. They also don't appear to learn as they get older. Simply put, heroes are dumb. This unmitigated stupidity routinely infuriates yet entertains their respective Gods. Heroes fight, win, lose, buy equipment, sell artifacts, drink beer, and waste coins. Occasionally, heroes obtain gold bricks to complete their goal of building a temple for their God.

The personality of heroes also varies wildly. Some are angelic, some are demonic, some are powerful, some are weak, some are brainless . . . well, all are brainless because if they weren't brainless, they wouldn't go out and do idiotic and heroic things, now would they? While a God cannot control what a hero does nor can a God choose a hero's personality, a God can influence a hero with the "encourage" or "punish" commands. Repeated "encourage" commands will influence a hero to be good. Repeated "punish" commands will influence a hero to be evil. Voice commands from a God can also influence a hero's actions though the commands are often ignored.

Be warned that prolonged absence from providing "encourage" or "punish" commands will cause a hero to lose faith in his God. Neglected heroes will get lazy and will stop performing quests in honor of their God. Heroes who have completely lost faith become Feral Heroes or Antiheroes whose goal in life is to kill heroes with gods who have not abandoned them.