Difference between revisions of "Heisenburg"

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(Added lore + quantum mechanics (one months update challenge))
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It has been rumored, though the origin of this story is unconfirmed, that the town is in fact [[The Great Random]]'s corporeal form - serving as a mobile trade hub for travelers and Heroes to stock up in and help curry favor with its belief. However, because of its knack for moving from one place to the other it is near impossible to grasp its true nature.
 
It has been rumored, though the origin of this story is unconfirmed, that the town is in fact [[The Great Random]]'s corporeal form - serving as a mobile trade hub for travelers and Heroes to stock up in and help curry favor with its belief. However, because of its knack for moving from one place to the other it is near impossible to grasp its true nature.
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We might want to stop talking about it because the longer this article, the more dangerous it is to live in Heinsenburg as describing it in any way could destroy its very core... If for some bizarre way we decided that Heinsenburg had once of the best tavern, you can be almost sure to find one there, even though you are sure there wasn't one the last time you came... But now that you think about it not being there then it's back even though you know there definitely wasn't one before... This creates a very annoying cycle that we are going to break with this simple saying : "The best tavern is, always was and will always be in Heinsenburg"...  Now that poses a new problem because that  basically makes the city timeless... Brrr this is making my head ache, I may be a God that bases their entire religion on quantum mechanics but still... I'll just kindly ask you to forget everything you read and to please (pretty please) not try to think too much about the impact of our little thought experiment...
  
 
Possibly founded on {{ge|08|30|2018}} g.e..<ref>{{cite blog|117|Three Things}}</ref> We can't be certain.
 
Possibly founded on {{ge|08|30|2018}} g.e..<ref>{{cite blog|117|Three Things}}</ref> We can't be certain.

Revision as of 19:03, 27 February 2020

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Towns of Godville
Heisenburg
Town.jpg
Home milestone HeisenburgMilestone.gif (changes daily)
Map code HB
Known for variable (changes daily)

The known world's most disturbingly unpredictable settlement. A large, howling structure of ungraspable geometries, it mysteriously moves to a different milestone with each turn of the celestial clock. It is the legendary town that comes to you, instead of you traveling to it. It is, indeed, the one that knocks on your door and asks you to buy its ill-found loot and drink at its tavern.

A special town that changes its properties and location daily, due to the ineffable caprices of the Heisenburg Uncertainty Principle.

It has been rumored, though the origin of this story is unconfirmed, that the town is in fact The Great Random's corporeal form - serving as a mobile trade hub for travelers and Heroes to stock up in and help curry favor with its belief. However, because of its knack for moving from one place to the other it is near impossible to grasp its true nature.

We might want to stop talking about it because the longer this article, the more dangerous it is to live in Heinsenburg as describing it in any way could destroy its very core... If for some bizarre way we decided that Heinsenburg had once of the best tavern, you can be almost sure to find one there, even though you are sure there wasn't one the last time you came... But now that you think about it not being there then it's back even though you know there definitely wasn't one before... This creates a very annoying cycle that we are going to break with this simple saying : "The best tavern is, always was and will always be in Heinsenburg"...  Now that poses a new problem because that  basically makes the city timeless... Brrr this is making my head ache, I may be a God that bases their entire religion on quantum mechanics but still... I'll just kindly ask you to forget everything you read and to please (pretty please) not try to think too much about the impact of our little thought experiment...

Possibly founded on 3034 g.e..[1] We can't be certain.

References

Towns (Milestone)
Permanent Godville (0) • Simpletown (5) • Bumchester (15) • Last Resort (22) • Next Station (27) • Beerburgh (35) • Healiopolis (42) • Unsettlement (48) • Trollbridge (55) • Herowin (67) • Los Demonos (74) • El Herado (82) • Monsterdam (93) • Tradeburg (101) • Quirkytown (111) • Los Adminos (128) • Nothingham (146) • Bosswell (157) • San Satanos (176) • Egopolis (199) • Godvillewood (226) • Herolympus (251) • Dogville (287) • Anville (355) • Monstro City (404) • Bad Gateway (502) • Deville (666) • Lostway (757) • Unspecifiedistan (911) • Dessertown (1070) • Herostan (1317) • Newland (1499) • Roflopolis (?) • Heisenburg (HeisenburgMilestone.gif)
Seasonal Laplandville (9)