The Story of Harvest Moon
Once upon a time, in a faraway land, was a group of six friends who enjoyed slaying, earning experience, raiding dungeons for loot and glory, and having a good time together. These people had met under the aegis of a federation called Harvest Moon, and enjoyed each other’s company. One day, one of the lads of that group asked the party if they wanted to explore a country; a land full of mystery, novelty, and lack of graphic interface. Willing to depart for a new adventure, the group left to that new place going by the name of Godville, leaving behind anything they had ever known, and delving into that new realm. After getting used to this province, they decided to implant themselves for good and let their name be spread, that is when they created a guild - a guild named Harvest Moon. Very quickly, that name became widely known. Indeed, tales of their achievements had reached every corner of Godville, and soon, members upon members joined that group, setting the first stone of the establishment that would become one of Godville’s greatest guilds. Due to the evil nature of its founders, HM became widely known as a place where scoundrels and evildoers of all kind could gather and feel at home. As a result of that fame and reputation, many heroes and guilds throughout Godville started looking at Harvest Moon with contemptuous and jealous eyes, forcing them to temper their evil behavior for the sake of the people. Little did they know that this led to a dramatic slow-down in Harvest Moon’s implication in Godville’s life. Tournaments became scarce, duelers became less active, and the overall activity dropped.
Due to its notoriety, the guild still stayed prominent and heavily present in the pantheons. Time passed, and Harvest Moon’s evilness perdured through tales and evil acts here and there. The founders had become a rare sight, and a new generation of heroes were now doing the Harvester’s dark biddings. That is when The Great Harvester Of Sorrow decided that it was time. It was time to restore Harvest Moon’s past glory. In order to gather enough strength for that humongous task, he devoured the Elders, making one with them and guaranteeing that they would forever be at the very center of Harvest Moon’s whereabouts, and named new heroes, new Gods, to take over the legacy.
To Be Continued...
Before getting started on Harvest Moon’s stance on duels, it is important to briefly define what the arena is:
The arena is a place where people fight. It is the main PvP instance in Godville. There are many reasons to send to the arena, for instance stacking charges, beating easy prey, or looking for bricks, gold, thrills, achievements, pantheon rankings, an easy way to heal and go back to Godville, and so on. Entering the arena is up to you alone. We only demand of you to observe the rules for proper behaviour for Godville.
You are free to announce if desired. If you do, post nt in (with temple unfinished) or t in (with temple finished) in Guild Chat prior to sending. As soon as you match, please announce m or match (no m or no match if unmatched) so that the next person can queue for arena.
Important note: Announcing prevents people within Harvest Moon from matching each other unwillingly - many people actively seek to match (and obliterate) people from other guilds, and they will refrain from sending while you're queued. On the other hand, you might also find yourself jumped by an ambitious guild member if you announce. You might inadvertently match a guild member who hasn't been keeping an eye on Guild Chat; if that happens, you can resolve easily by discussing how you're going to solve this. You can agree to go zero influence, or go the distance, for example. Finally, you may find yourself jumped by an ambitious guild member who's looking to match you - for an easy win, your gold, or for thrills. If this happens, keep on smiling, because it's part of the game, and the risk of announcing.
We normally fight to win. Relentless asskickery will ensure a steady climb in the pantheon for Harvest Moon and promote it guild through a display of skill and high ranks in the dueler/gladiatorship pantheons, and other awesomeness. It is not, however, compulsory to fight to win. This game is meant to be played and enjoy as you see fit as long as you don’t break rules. There are no tacit or unofficial rules. You decide the limits for yourself. You are more than welcome to use and dispose of the arena and make your own definition of what dueling means. If you want to surrender, that is fine; if you don't want to break out a single charge, that is fine; if you set yourself a maximum charge limit, that is fine; if you want to go all-out, that is fine.
On that note, let's talk about morals.
The arena mechanics are such that the only factor limiting your success will be your definition of morals. Everybody in the arena has their own definition of what is fair and what isn’t and plays according to that personal code. A partial list of things people might believe is either fair or unfair includes: buying charges, using multiple accounts, sniping, announcing, jumping announcers, matching friends on purpose, and hunting. Every single dueler will have a different view on what's fair and not. You will inadvertently anger somebody sometime with your play style. Don’t let people dictate what is acceptable: for every person that doesn’t agree with you, there might be a hundred others doing the same thing. If you ask yourself “can I do that?”, and if it doesn’t go against any rule set by Godville, the answer is yes. Do it, then.
In case of doubt, if any question about the arena, strategies, and opinions are left unanswered, feel welcome to ask our Harvest Moon members. Many of them are knowledgeable, seasoned duelers that would be more than willing to answer them.
All is fair within the rules of Godville for recruiting outside members. The best way to attract awesome members is by being active and impressive.
Of course, threats, blackmail, bribery, and other forms of indoctrination are very much encouraged when recruiting too.
The Harvest Moon Corporate Structure
Boss and Chief Execution Officer
- The guild totem monster is the boss of HM. Everyone in HM answers to the CEO. The boss is appointed by the elected leader of HM and must fight the former totem to the death before leading HM. The totem is the Boss of HM but, like most bosses, doesn’t want to be disturbed except to execute AFKs, drink their blood, play ball games with their severed heads.
- Executive executioners. In charge of all daily activity, educating noobs, and sacrificing the lives of all goody goodies. Serves four-month terms, can serve unlimited terms. Appoints supervisors by simple majority. Can execute any supervisor with unanimous support.
The Supervisory Board
- In charge of spotting the awesome amongst guild members, supporting the guild, and keeping the management board in check by way of corporate violence. Can execute any manager with simple majority.
- A great place to start in ones desire to move up the ranks of Harvest Moon. Members listed here actively represent how great HM can be.
These Respresentatives shall travel these lands in advancement of our guild, delivering our word to those who’ve been deemed worthy enough to receive our blessings, as well as those who dare oppose our rule.
These evil-doers managed to kiss enough hands and shake enough babies to earn the popular vote of all members ranked Cardinal or above. If they aren't on your friends list, they should be! They've earned the honor to choose their method of execution if they ever leave the guild.
Read about the history of Harvest Moon elections here
Our guild is proud to be home to the best and evilest members in all of Godville.
Our members can be viewed at the Harvest Moon Stats Page.
Friends & Enemies
Our allies work together with us in mutual goals providing mutual benefits and maximum power.
Our enemies are respected, skilled and overall our biggest competition in Godville. to be the best we will beat the best, or the next best thing.