|Nobody knows how it all started, but more and more heroes, from beginners to the most seasoned adventurers, are being spotted siting next to rivers, ponds and other water bodies, with an artifact attached to a line on a stick… They call it “fishing”.
Fishing is a popular hobby in Godville, which is little surprise, since it involves sitting by a river or pond, doing nothing other than holding a stick and drinking beer (with the chance of getting a free artifact in the process if they're lucky enough for their hook to snag one). For many heroes it is a welcome break from questing. While fishing, the hero can also regain health by eating the fish they caught.
In a nutshell, "fishing" in Godville involves your hero using one item as "bait" but possibly picking up several other items. Usually, the hero will choose the most valuable item as "bait". This can be very frustrating for deities when activatable artifacts are in the inventory.
If your hero has completed the ark, they can also catch creatures to put in their ark in the hope of preserving some of Godville's wildlife in the event of a flood. Understandably, dragging a manimal or feminal from a lake creates quite a scene, and scares away the fish, so after catching a creature, the hero will stop fishing and go on their way.
Performing influences during fishing will actually scare the fish and cancel your hero's fishing without any end reward.
Some artifacts are only gainable from fishing. Most notable are activatables which cost no godpower and either turn into 'rubbish' (a single non-bold artifact) or something useful (anywhere from 2-7 artifacts, sometimes including bold or activatable ones). These are only caught at the end of a fishing session. In addition some artifacts can be caught while fishing.
List of Fishing Activatables
- Black briefcase
- Brand new bag
- Exotic handbag
- Refilled sandbag
- Cookie jar
- Honey pot
- Orange box
- Holy powercell
List of Fishing Non-activatables
- 24k goldfish
- Babel fish
- Lucky starfish
- Old piece of equipment
- Water soluble fish
- Bag of jellyfish sticks
- Bigger fish
- Cat in the bag
- Coy fish
- Encyclopedia monsterica
- Fish in a barrel
- Flying fish feather
- Gold-plated fish
- Legal tenderloin
- Piece of vendor trash
- Plastic sturgeon
- Pyrite treasure
- Second sock
- Tiny insignificant detail
Fishing end rewards
Our heroes always like to go out with a bang and wouldn't settle with just a measly bag of bones. No, at the end of fishing they often get a special reward. Aside from the aforementioned fishing artifacts, the hero may also:
- obtain a creature to shove into the ark (if the hero has one)
- obtain a golden brick or log (for the temple or ark, respectively)
- obtain some seaweed (restores health)
- perform a prayer (restores godpower)
- receive an encounter with a nasty fishing inspector (loss of ~500-700 gold or health)
- catch an activatable from the list above
- receive a random boss-monster-specific bold artifact
|Godville's Goals and Activities|
|Main Goals||Achievements • Pets • Temple • Ark • Lab • Book of Creation • Retirement|
|Collectibles||Gold coins • Golden brick • Gopher wood • Creatures|
|Heroic Activities||Quests • Side Jobs • Fishing • Digging • Arena • Spar • Dungeons • Sailing|
|Divine Activities||Ideabox • Bingo • Crossword • Guilds • Pantheons|