Difference between revisions of "Fishing"

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(List of Fishing Non-activatables)
(Fishing end rewards)
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* perform a prayer (restores [[godpower]])
* perform a prayer (restores [[godpower]])
* receive an encounter with a nasty fishing inspector (loss of [[gold]])
* receive an encounter with a nasty fishing inspector (loss of [[gold]])
* catch an activatable from the [[#List_of_Fishing_Activatables|list]] above, or a '''piece of old equipment'''
* catch an activatable from the [[#List_of_Fishing_Activatables|list]] above
* do nothing

Revision as of 01:30, 9 July 2018

Statue based on a hero's description of their own fishing experience. Further research showed that they actually "captured" a bottle of beer that was a little shaken up when they opened it.
Nobody knows how it all started, but more and more heroes, from beginners to the most seasoned adventurers, are being spotted siting next to rivers, ponds and other water bodies, with an artifact attached to a line on a stick… They call it “fishing”.
Gone Fishing blog post

Fishing is a popular hobby in Godville, which is little surprise, since it involves sitting by a river or pond, doing nothing other than holding a stick and drinking beer (with the chance of getting a free artifact in the process if they're lucky enough for their hook to snag one). For many heroes it is a welcome break from questing. While fishing, the hero can also regain health by eating the fish they caught.

In a nutshell, "fishing" in Godville involves your hero using one item as "bait" but possibly picking up several other items. For example, here's a screenshot of a hero using their deus ex machina as "bait" and getting a bag of lovely bones (as one of several items over time) in return:

Fishing Example.png

If your hero has completed the ark, they can also catch creatures to put in their ark in the hope of preserving some of Godville's wildlife in the event of a flood. Understandably, dragging a manimal or feminal from a lake creates quite a scene, and scares away the fish, so after catching a creature, the hero will stop fishing and go on their way.

Fishing is a ZPG activity that can randomly occur during a walk back to town. Performing influences during fishing will actually scare the fish and cancel your hero's fishing without any end reward.

Fishing Artifacts

Some artifacts are only gainable from fishing. Most notable are activatables which cost no godpower and either turn into 'rubbish' (a single non-bold artifact) or something useful (anywhere from 2-7 artifacts, sometimes including bold or activatable ones). These are only caught at the end of a fishing session. In addition some artifacts can be caught while fishing.

List of Fishing Activatables

List of Fishing Non-activatables

Fishing end rewards

Our heroes always like to go out with a bang and wouldn't settle with just a measly bag of bones. No, at the end of fishing they often get a special reward. Aside from the aforementioned fishing artifacts, the hero may also:

  • obtain a creature to shove into the ark (if the hero has one)
  • obtain a golden brick or log (for the temple or ark, respectively)
  • obtain some seaweed (restores health)
  • perform a prayer (restores godpower)
  • receive an encounter with a nasty fishing inspector (loss of gold)
  • catch an activatable from the list above