Difference between revisions of "Feral Hero"

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After being abandoned by their gods or goddesses, all heroes are left to wander the wilderness on their own. Most continue their journey without consequence, but occasionally, a few heroes will go mad from loneliness. These heroes eventually become '''feral heroes'''. They will begin to exhibit envious behavior, attacking heroes with Gods out of jealous anger. They will often resort to biting, catfighting, and name-calling.
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Feral Heroes are monsters that were once [[heroes]], but their gods abandoned them, leaving them to a life of misery and solitude.  After being abandoned by their gods or goddesses, all heroes are left to wander the wilderness on their own. Most continue their journey without consequence, but occasionally, a few heroes will go mad from loneliness. These heroes eventually become Feral Heroes''.  
  
[[Category:Monsters]]
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Feral Heroes commonly exhibit envious and jealous behavior by randomly attacking heroes with gods. A common battle cry is "you don't deserve your god!!" Biting, cat fighting, and inappropriate name-calling are also common fighting techniques.
They become nocturnal creatures, resorted to attacking hero's and humans at night at their strongest. Some go so far as to eat the hero's hearts and drain their blood to use for cerimonies. They even group together in packs though they don't usually last long.
 
 
====Strengths:====
 
 
 
•Enhanced strength due to feeding on the flesh of other heroes
 
 
 
•Usually come in groups of 5 or 6 so an opponent may need a friend.
 
 
 
•Senses are stronger from demonic prayers
 
  
====Weaknesses:====
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Some Feral Heroes are nocturnal creatures. These, "abandoned of the abandoned," feed off the darkness and resort to attacking heroes after the sun sets.  Some go so far as to eat the hero's hearts and drain their blood to use for in ceremonies.  Some Feral Heroes group together in packs, though the packs rarely last longer than a few weeks.
 
   
 
   
•Only human so they can be easily killed
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'''Strengths:'''
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*Enhanced strength due to feeding on the flesh of heroes
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*Usually comes in groups of 5 or 6 so a hero may need a friend, or two
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* Some senses are enahnced from demonic prayers
  
•No smarter than average hero so they can be easily tricked
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'''Weaknesses:'''
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*Still human so they can be easily killed
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*No smarter than average hero so they can be easily tricked
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*Eyesight is enhanced, but not hearing so heroes can easily sneak up on them in the forest or behind buildings in towns
  
•Eyesight enhanced but not hearing so you can easily sneak up on them in the forest or behind buildings in towns
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See also: [[Antihero]]

Revision as of 00:26, 30 August 2012

Monsters of Godville
Feral Hero
Example.jpg
Class Humanoid
Habitat Wastelands of Insomnia
Description Abandoned hero who keeps to the shadows

Feral Heroes are monsters that were once heroes, but their gods abandoned them, leaving them to a life of misery and solitude. After being abandoned by their gods or goddesses, all heroes are left to wander the wilderness on their own. Most continue their journey without consequence, but occasionally, a few heroes will go mad from loneliness. These heroes eventually become Feral Heroes.

Feral Heroes commonly exhibit envious and jealous behavior by randomly attacking heroes with gods. A common battle cry is "you don't deserve your god!!" Biting, cat fighting, and inappropriate name-calling are also common fighting techniques.

Some Feral Heroes are nocturnal creatures. These, "abandoned of the abandoned," feed off the darkness and resort to attacking heroes after the sun sets. Some go so far as to eat the hero's hearts and drain their blood to use for in ceremonies. Some Feral Heroes group together in packs, though the packs rarely last longer than a few weeks.

Strengths:

  • Enhanced strength due to feeding on the flesh of heroes
  • Usually comes in groups of 5 or 6 so a hero may need a friend, or two
  • Some senses are enahnced from demonic prayers

Weaknesses:

  • Still human so they can be easily killed
  • No smarter than average hero so they can be easily tricked
  • Eyesight is enhanced, but not hearing so heroes can easily sneak up on them in the forest or behind buildings in towns

See also: Antihero