Duels

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A fight between two heroes is an astonishing spectacle, and a crowd soon gathers...

Skirmish fights usually end with the Death of one of the heroes, but sometimes one of them might flee or both of the heroes may change their mind and settle the dispute peacefully. The lucky winner of the skirmish always gets a load of experience. The winner also gets all the loser’s loot, gold and sometimes a piece of Equipment or a Gold brick out of the rival’s corpse. If the rival was killed, the winner also gets a special trophy from his enemy – the rival’s ear or some other ID, which are very valuable among the traders.

These fights go on a turn by turn basis, to make sure that both heroes have roughly the same chances. Each turn takes approximately 40 seconds. A god's action is supposed to reach the ground at the beginning of the next turn. Turn progress can be estimated by the onscreen progress indicator.

If lower-levelled heroes didn’t have a chance to win, the heroes wouldn’t have met. In Godville, a bit of a level difference does not give a significant advantage to a higher-level hero. The outcome of such a battle is completely unpredictable.



God's influence in Duels

The Remote Control of both gods will not work within the first two minutes of a fight to give gods time to look around and prepare. Once controls are unlocked, a god can help their hero by encouraging or punishing him or by sending a god voice. Keep in mind that whilst a hero is in a duel,the gods are still up there in the clouds, so the influences from above can easily miss their intended target and voices can be misinterpreted.

To prevent god command abuse in a duel, the number of influences a god can do is limited according to this formula: “rival’s influences + 4”. Sending a god voice is not considered as an influence in this formula.