Death is the total loss of all health. Alternatively, it is a type of visit from a dark hooded skeleton with supernovas buried in its eye sockets wielding an agricultural implement.
When a hero is slain by either a monster or another hero, their soul hangs about around their body waiting for a divine helping hand. They still retain their senses and can horrifically smell their bodies rotting and grimly watch the maggots infest them. Their equipment starts to rust and they are able to do nothing but watch in despair. Eventually their body may be discovered and prepared for burial but their god usually has helped them by that time. After death, a Hero loses all their gold and loot. This death is recorded in their death count forever more. Thankfully, quest progress is not reset upon the hero's death, and the god does not lose any godpower. After a while, heroes get used to dying and see it as a little afternoon nap, some even start to enjoy the momentary rest from all their questing. The oldest heroes have been to hell and back hundreds of times in fact. Death is never much of a permanent problem when you have your very own personal god..
A hero’s death usually occurs shortly after a health bar reaches a number close to zero. Often a monster will inflict the coup de grâce and make the hero’s health bar read 0/XXX. Upon death, all of a hero’s gold coins and artifacts in inventory are paid to the grim reaper though a hero is allowed to retain all golden bricks, equipment, skills, and pet (if any). Sometimes monsters will kindly contribute to a hero's temple and award the dead hero with a gold brick. Quests are merely suspended while a hero is dead. Every death is recorded in a hero’s death count though occasional audits from mystery boxes and similar activatable artifacts do find errors so that number may increase or decrease while a hero is alive. God power is unaffected by a hero’s death and while dead, a hero can still write diary entries.
Eventually, a hero’s guild mates or friends may discover the hero’s dead body. If so, these people will prepare it for burial by taking it to a town. Since guild mates and friends are so helpful, they always carry a hero’s equipment too. Ultimately, if a God does not resurrect a hero within 24 hours of dying, the hero will resurrect himself. If a hero does resurrect himself though, he may be a bit grouchy and upset at his god for not doing his celestial duties. For more information on resurrection, see Resurrection.
It may be possible for a god to induce a hero to commit suicide. Sending the voice command "die" while the hero is traveling or questing (and not when fighting a monster or in a town) may or may not convince the hero to kill himself.
These are some of the reasons a god might wish to kill their hero:
- To complete a side job that requires the hero to be resurrected;
- To get rid of a pesky infestation of tribbles (said to be much more annoying when the hero has become a trader;
- To gain a Martyr achievement:
- Honored Martyr - 300 deaths
- Martyr, 1st rank - 150 deaths
- Martyr, 2nd rank - 50 deaths
- Martyr, 3rd rank - 10 deaths
You can also use a death to pause your hero's progress, for whatever reason. For example, if he is on the cusp of building his temple, you may wish to be online and present to watch the entertaining and unique Earthly News entries that accompany this one-time event. Killing him will put this on hold until you resurrect him, or 24 hours elapse (whichever comes first).
Heroes kill monsters all the time. In a typical day, a hero may kill 100 to 200 monsters. Fear not though for monsters often return to life, though no one is sure how. Some monsters let out a death rattle just before dying. After killing a monster, heroes often find gold coins and an artifact on the dead monster’s body.
Unlike heroes and monsters, pets are immortal. However, immortality comes at a cost. A particularly devastating blow can knock a pet out. Pets cannot be awaken by a mere press of a godly button like heroes, instead, a hero must persuade a priest to heal the knocked out pet. Persuasion of a priest generally requires about 450 gold coins for each level of the pet. If a hero does not convince a priest to heal the pet within 60 hours, the pet will wake up, but will lose all levels and the will to compete.
For more information on how to heal, revive, resurrect, restore, rejuvenate, renew, reanimate, recondition, or bring back a knocked out pet, see the section on the Pets page.