Boss-monsters

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Boss in chair.jpg

Boss-Monsters are monsters that are a little different from the everyday monsters a hero often encounters. They are a little bit bigger and usually have a fearsome mustache — sometimes with handlebars, oh my!

All of this is obviously in accordance with the first rule of computer games: there must be a boss at the end otherwise players won't feel like they've accomplished something. As this rule contradicts a few of the other rules (such as rules 4, 7 and 4 + 7i), it was not at first obeyed in the land of Godville, but eventually someone waved a magic wand and many heroes' heads suddenly exploded and the bloody residues formed the basis of these new boss-monsters (conservation of mass and energy in action). Information regarding the species of these creatures is not currently available on the Godwiki due to the restriction of hazardous substances. However, it is known that some monsters may only be encountered as boss-monsters. The minimum health of a boss-monster is about 180 hit points.

Strategy for Fighting Boss-Monsters

Boss-monster fights follow a nearly identical format as duels with other heroes. Accordingly, the best strategy for defeating a boss-monster is for a god to help a hero with encouragement, punishment, voice of commands, and miracles during the fight. Since the commands are identical to those in the arena, arena fighting tips should give a novice god the basic information. Miracles can still be considered rude in group fights. Though you are not stealing a fellow god's (hero's) experience, you may destroy the valuable artifacts that the other gods look forward to winning.

Activating a boss monster summoning artifact while in a town, will result in the city guards killing the boss-monster and providing the hero with fewer coins than had the hero defeated the boss-monster outside of the town.

!Hero's Diary
The city guards quickly killed the boss, leveled up and gave me 1854 gold coins with thanks.

Boss-Monsters also have special abilities that require a specific strategy (see below).

If a god cannot help a hero while fighting a boss-monster, the next best thing is to ensure that the hero has maximum health going into a boss-monster fight. For example, if a hero is on a mini-quest and the hero's god has to walk into a very important meeting with the Supreme God of the Universe (or just the God's Supervisor), the god should encourage or provide other commands to make the hero's health bar filled with green before the boss-monster fight. Gods can also memorize the six mini-quests that usually precede a boss-monster fight and heal the hero near the completion of those mini-quests.

Winning or Losing a Boss-Monster Fight

Losing a duel to a boss-monster will cost a hero only a few coins, but winning the duel can win big. If there's time, a god should inspect the boss-monster's inventory before the hero is defeated. A very strong boss-monster's inventory may contain a couple of gold bricks. These boss-monsters are often so strong that the hero is defeated by the boss-monster's first strike. The hero's god must attend to the duel quickly before his or her hero is defeated.

Boss-Monster Abilities

Boss-monsters have special abilities that differ from heroes and other monsters. The only reason they have this is because boss-monsters asked the Godville mayor for extra skills and he said yes.

Ability Description Strategy To Use When Fighting
Auriferous Will touch heroes' blood, rocks, stones, and artifacts and turn them into gold. Do not punish or use attack voice commands if you want to prolong the fight and maximize gold obtained.
Deafening Shouts down god orders making voice commands useless. Do not give voice commands.
Enlightened Reflects part of the damage from a punish back on the hero. Refills godpower to 100% for surviving heroes at the end of the fight. Do not punish. You can use up your remaining godpower, as it will get refilled to 100% after the winning the fight.
Explosive Monster explodes when defeated, damaging all heroes. Do not end the battle with low health! The explosion removes 20-30% of your maximum health.
Faithless Is immune to all punish damage, however punishes can still backfire and damage the hero. Encourage backfires will not heal the monster. Miracles are still effective. Do not punish.
Hulking This ability gives the boss-monster more health. N/A
Leeching The boss-monster will heal when a god uses an encourage. Do not encourage.
Mutating The boss-monster's other abilities will change during the fight. Watch for ability changes and alter your strategy as needed.
Nimble Allows a boss-monster to strike twice per turn. May cause up to 80 in health for a single-hit and up to 160 for a double-hit. Kill the boss-monster as quickly as possible. Keep health high (preferably above 200).
Overhearing The boss-monster will occasionally react to voice commands. Do not give "strike", "defend" or "heal" voice commands. "Pray" can also cause the boss-monster to receive a blessing and heal. It will sometimes cause the boss-monster to gain a new treasure.
Pickpocketing May skip an attack to steal an item from a hero or seemingly out of nowhere. Stolen items can be used to heal by the boss-monster, or may be won back by the hero. Kill the boss-monster as quickly as possible.
Scurrying The boss does not take turns to attack. All fighters will attack every turn, including the boss. N/A
Skilled Creates items from scratch or by hurting the hero. Can convert items into different items, usually with damage to the hero or multiple heroes. Can also heal itself when creating an item, not damaging the hero. Prolong the fight as long as possible so the boss make more items so you have an abundance of valuable items after you defeat it (due to fact they make valuable bold and activatable artifacts as well)
Sneaky When health is low the monster will first "begin looking for an escape route," then several steps later, will flee the fight, leaving all heroes with no money or loot. Kill quickly after the warning message to avoid being left with nothing.
Squandering Consumes gold and items that it carries. Kill the boss-monster as quickly as possible to avoid being left with little to no loot.
Summoning May summon a weaker version of itself to help take on the horde of opposing heroes, called a Mini-*name of boss-monster*. The ally will not have the same abilities as the monster, so a faithless monster's ally can be damaged by punishes. However, which boss-monster an action affects appears to be random. The Mini-boss-monster is usually summoned when the boss-monster is between two thirds and half down in health. Punish or kill it fast to retaliate the damage a mini-boss can give, especially when taking the monster alone.
Sweeping The boss-monster can attack multiple heroes at once. Kill as quickly as possible.

Types of Boss-Monsters

There are four types of boss-monsters, classified by the scenario in which they are encountered: aboveground, dungeon, mini-quest, and underground (while digging). Dungeon boss-monsters are further subdivided into three levels based on the number of abilities they have at the start of a boss fight. In addition to the mini-quests with their own bosses, which are always encountered, completing a mini-quest can result in an encounter with a randomly-selected aboveground boss-monster.

Aboveground Boss-Monsters

A hero will battle an aboveground boss after they summon one by activating certain artifacts. The ACME monster trap and trouble magnet are two artifacts known to attract aboveground boss-monsters. An aura of hunting will greatly increase the chances of a hero meeting an aboveground boss-monster. (It will increase the chance of meeting an underground boss-monster as well.) A hero may encounter a random aboveground boss-monster at the end of any mini-quest which does not have its own boss-monster.

Note: Boss-monster summoning artifacts should only be activated outside of town. Otherwise, town guards will kill the boss before your hero gets a chance to fight it, and they will only receive the gold but no XP or items.

Monster Species Health Hulking Health Health of Mini
Archnemesis 136% ? 41%
Arrestocrat 221% ? ~30%
Awkwarg 85% ? ?
Beerkat 98% ? ?
Broadbandit 135% ? ?
Centourist 113% ? ?
Cholestroll 147% 207% ?
Headhaunter 104% ? ?
Jaguardian 133% 180% 40%
Megaphony 80% ? ?
Obituarian 138% ? ?
Pundemonium ? ? ?
Ragnarokker 126% ? ?
Sillymander 92% ? ?
Snowman[ag 1] ? ? ?
Spirit of Halloween[ag 2] ? ? ?
Terminator T-34 124% ? ?
Wraptor 107% ? ?
  1. Special Holiday season boss-monster
  2. Special Halloween season boss-monster

Dungeon Boss-Monsters

Scary dungeon.jpg

Dungeon boss-monsters are encountered when exploring a dungeon. They fall into three basic categories, determined by how many abilities they have. In most dungeons, there will be two to three 1-ability dungeon bosses, one 2-ability dungeon boss, and one 3-ability dungeon boss guarding the treasury.

Monster Species Lvl Min HP Max HP Min Hulking Max Hulking Mini Health
Adminotaur 3 ? ? ? ? ?
Afterlifeguard 3 123% 123% 182% 187% 37%
Aftermoth 2 102% 107% 154% 162% ?
Appetitan 2 123% 123% 170% 186% 55%
Archetypo 2 98% 98% ? ? ?
Ark Enemy 3 122% 123% 184% 185% 55%
Bagstabber 1 68% 68% ? ? ?
Blamethrower 2 ? ? ? ? ?
Boozerker 1 ? ? ? ? ?
Bluffalo 1 77% 78% 115% ? ?
Bosstradamus 3 ? ? ? ? ?
Buzzkiller 2 ? ? ? ? ?
Catastroflea 1 76% 78% 116% 116% ?
Cementalist 1 77% 77% ? ? ?
Detrimentalist 2 102% 106% 153% 154% ?
Difficultist 3 ? ? ? ? ?
Ducktator 3 ? ? ? ? ?
Dungeon Keeper 3 123% 125% 184% 187% ?
Dungeon Sweeper 1 77% 93% ? ? ?
Escargolem 1 ? ? ? ? ?
Exoskeletor 2 ? ? ? ? ?
Flashmobster 2 ? ? ? ? ?
Flawyer 3 113% 113% ? ? ?
Flowsnake 1 77% 77% 115% 115% ?
Gastronaut 2 ? ? ? ? ?
Glitch Doctor 2 108% 108% 153% 154% ?
Godbuster 3 ? ? ? ? ?
Grimelord 2 98% 110% ? ? ?
Hangoverlord 3 122% 123% 183% 186% 55%
Hazmatador 2 102% 103% ? ? 31%
Hellevangelist 2 108% 108% 153% 160% 46%
Hyperbully 3 ? ? ? ? ?
Hypnogriff 1 ? ? ? ? ?
Keyborg 1 76% 77% ? ? ?
Killdebeest 2 ? ? ? ? ?
Magnum Octopus 2 92% 103% 153% 153% 31%
Megahurtz 3 ? ? ? 184% ?
Minotourist 1 77% 78% 116% 116% ?
Nachomancer 1 77% 78% 116% 117% ?
Obscentinel 3 125% 125% 184% 184% ?
Omnipoet 2 ? ? ? ? ?
Optimystic 1 69% 77% ? ? ?
Oxydjinn 3 123% 123% ? ? ?
Plundertaker 1 76% 77% 115% 117% ?
Quasidodo 1 77% 77% 117% 117% ?
Salsamander 1 ? ? ? ? ?
Satyrant 3 ? ? ? ? ?
Scaretaker 1 ? ? ? ? ?
Shamaniac 3 ? ? ? ? ?
Shyborg 1 ? ? ? ? ?
Sighborg 1 76% 77% 115% 116% ?
Spelun King 3 ? ? ? 208% ?
Stalactitan 3 123% 123% 171% 195% ?
Telepony 1 ? ? ? ? ?
Thug-of-war 3 123% 123% ? ? ?
Tinkerhell 3 ? ? ? ? ?
Tombcat 2 ? ? 154% 154% ?
Tubercolossus 3 122% 123% 184% 185% 52% to 56%
Turmerisk 1 ? ? ? ? ?
Underminer 2 ? ? ? ? ?
Uranium Slug 2 103% 108% 153% 160% 32% to 46%
Warmongrel 2 ? ? ? ? ?

Dungeon Boss-Monster Health

Dungeon boss-monster health is determined by a combination of factors:

  1. The max health of the adventurers: The total sum of the maximum health of the adventurers in the party (whether conscious or unconscious) is the base from which the boss' health is calculated.
  2. The number of boss-monster abilities: The number of abilities the boss monster has then determines a percentage of the base health for the boss to roll:
    1. A 1-ability dungeon boss will roll 70-80% of the base (rounded down)
    2. A 2-ability dungeon boss will roll 100-110% of the base (rounded down)
    3. A 3-ability dungeon boss will roll 120-125% of the base (rounded down)
  3. The number of adventurers: Smaller parties (of 2 or 3) may[hp 1] have reduced boss strength by approximately 10%. (They may also carry reduced gold.)
  4. Hulking boss-monsters then have their health increased by approximately 40-50%[hp 1]

If you meet a hulking 3-ability dungeon boss, its health can be almost double the party's combined health. They can then add an additional 35-55% to the opposition health if they come accompanied by a Mini. Beware. Any fights with these bosses without a full party of healthy heroes or a party with only a few active players can be quite taxing on the amount of charges used and can result in defeat. Caution is advised when encountering these beasts.

  1. 1.0 1.1 More data is required to confirm this information.

Mini-Quest Boss-Monsters

Some boss-monsters can only be found after a specific mini-quest. Any mini-quest might end with an encounter with an aboveground boss-monster, but some mini-quests have a special unique end boss.

Boss Monster First mini-quest in chain Last mini-quest in chain
Ancient Demon Help an angel earn its wings Die another day
Drowned Captain Go fishing in the gene pool Wake someone who sleeps with the fishes
Level Boss Locate a hive of scum and villainy Find a level boss and defeat it
Mad Clown Send in the clowns Fear nothing but fear itself, and clowns
Vegan Cannibal Convince a cannibal to become a vegetarian Stay until the bitter end
Wherewolf Find the entrance to a secret lair Laugh in the face of danger

Underground Boss-Monsters

Grinning teeth.jpg

Underground boss-monsters are found by using the "dig" voice command, or by activating certain activatable artifacts that summon an underground boss for your hero to fight. Advice on digging up underground boss-monsters can be found on the "Digging" page.

Monster Species Health[ug 1] Hulking Health[ug 1] Health of Mini[ug 1]
Alpacalypse 130%, 156%, 166% 233% 47%
Alpha Mole 110% 165% ?
Bossferatu 205% 287% 61%
Bossquito 102% ? 31%
Dragonandon 175% 263% 52.5%
Giga Byter 135% 202% 40%
Heromnivore 164% 250% 49% to 75%
Jack Lantern[ug 2] 200% 247% ?
Moleosaurus 106% 160% 48%
Mount Dracula[ug 3] 210% ? ?
Oreoboros 190% ? ?
Overtaker 187% 262% 56%
Placeboss ? ? ?
Pumpkinhead[ug 3] 175% ? ?
Rootbear 155% ? ?
Squirmisher 90% 135% 27%
Terracotta Worrier 133% 200% ?
Vertigoat 145% 203% 43%
  1. 1.0 1.1 1.2 All health numbers are estimates and indicated as a percentage of the combined total potential health of all heroes in the duel.
  2. Special Halloween 2012 Boss-Monster
  3. 3.0 3.1 Special Halloween 2015 Boss-Monster


Boss Monsters
Aboveground Archnemesis Arrestocrat Awkwarg Beerkat Broadbandit Centourist Cholestroll Headhaunter Jaguardian Megaphony Obituarian Pundemonium Ragnarokker Snowman Spirit of Halloween Terminator T-34 Wraptor
Dungeon
Lvl 1 Bagstabber Bluffalo Boozerker Catastroflea Cementalist Dungeon Sweeper Escargolem Flowsnake Hypnogriff Keyborg Minotourist Nachomancer Optimystic Plundertaker Quasidodo Salsamander Scaretaker Shyborg Sighborg Telepony Turmerisk
Lvl 2 Aftermoth Appetitan Archetypo Blamethrower Buzzkiller Detrimentalist Exoskeletor Flashmobster Gastronaut Glitch Doctor Grimelord Hazmatador Hellevangelist Killdebeest Magnum Octopus Omnipoet Tombcat Underminer Uranium Slug Warmongrel
Lvl 3 Adminotaur Afterlifeguard Ark Enemy Bosstradamus Difficultist Ducktator Dungeon Keeper Flawyer Godbuster Hangoverlord Hyperbully Megahurtz Obscentinel Oxydjinn Satyrant Shamaniac Spelun King Stalactitan Thug-of-war Tinkerhell Tubercolossus
Mini-Quest Ancient Demon Drowned Captain Level Boss Mad Clown Vegan Cannibal Wherewolf
Underground Alpacalypse Alpha Mole Bossferatu Dragonandon Giga Byter Heromnivore Jack Lantern Moleosaurus Mount Dracula Oreoboros Overtaker Placeboss Pumpkinhead Rootbear Squirmisher Terracotta Worrier Vertigoat