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Revision as of 01:18, 4 July 2013 by Der Moerder (talk | contribs) (Boss-Monster Abilities)
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Boss-Monsters are monsters that are a little different from the everyday monsters a hero often encounters. They are a little bit bigger and usually have a fearsome mustache--sometimes with handlebars, oh my!

All of this is obviously in accordance with the first rule of computer games: there must be a boss at the end otherwise players won't feel like they've accomplished something. As this rule contradicts a few of the other rules (such as rules 4, 7 and 4 + 7i), it was not at first obeyed in the land of Godville, but eventually someone waved a magic wand and many heroes' heads suddenly exploded and the bloody residues formed the basis of these new boss-monsters (conservation of mass and energy in action). Information regarding the species of these creatures is not currently available on the Godwiki due to the restriction of hazardous substances. However, it is known that some monsters may only be encountered as boss-monsters. The minimum health of a boss-monster is about 180 hit points.

Strategy for Fighting Boss-Monsters

Boss-monster fights follow a nearly identical format as duels with other heroes. Accordingly, the best strategy for defeating a boss-monster is for a god to help a hero with encouragement, punishment, voice of commands, and miracles during the fight. Since the commands are identical to those in the arena, arena fighting tips should give a novice god the basic information. Miracles can still be considered rude in group fights. Though you are not stealing a fellow god's (hero's) experience, you may destroy the valuable artifacts that the other gods look forward to wining.

Boss-Monsters also have special abilities that require a specific strategy (see below).

If a god cannot help a hero while fighting a boss-monster, the next best thing is to ensure that the hero has maximum health going into a boss-monster fight. For example, if a hero is on a mini-quest and the hero's god has to walk into a very important meeting with the Supreme God of the Universe (or just the God's Supervisor), the god should encourage or provide other commands to make the hero's health bar filled with green before the boss-monster fight. Gods can also memorize the six mini-quests that usually precede a boss-monster fight and heal the hero near the completion of those mini-quests.

Winning or Losing a Boss-Monster Fight

Losing a duel to a boss-monster will cost a hero only a few coins, but winning the duel can win big. If there's time, a god should inspect the boss-monster's inventory before the hero is defeated. A very strong boss-monster's inventory may contain a couple of gold bricks. These boss-monsters are often so strong that the hero is defeated by the boss-monster's first strike. The hero's god must attend to the duel quickly before his or her hero is defeated.

Boss-Monster Abilities

Boss-monsters have special abilities that differ from heroes and other monsters. The only reason they have this is because boss-monsters asked the Godville mayor of extra skills and he said yes.

Ability Description Strategy To Use When Fighting
Auriferous Will touch heros' blood, rocks, stones, and artifacts and turn them into gold. Do not punish. Do not use attack voice commands. This will prolong the fight and maximize gold obtained.
Deafening Shouts down god orders making voice commands useless. Do not give voice commands.
Faithless Is immune to all punish damage, however punishes can still backfire and damage the hero. Encourage backfires will not heal the monster. Miracles are still effective. Do not punish.
Hulking This ability gives the boss-monster more health. -
Leeching The boss-monster will heal when a god uses an encourage. Do not encourage.
Nimble Allows a boss-monster to strike twice per turn. -
Pickpocketing May skip an attack to steal an item from a hero or seemingly out of nowhere. Stolen items can be used to heal by the boss-monster, or may be won back by the hero, but it's not guaranteed. Kill the boss-monster as quickly as possible.
Summoning May summon a weaker version of itself to help take on the horde of opposing heroes, called a Mini-*name of boss-monster*. The ally will not have the same abilities as the monster, so a faithless monster's ally can be damaged by punishes. However, which boss-monster an action affects appears to be random. The Mini-boss-monster is usually summoned when the boss-monster is between two thirds and half down in health. Do not punish when a mini boss is low on health.
Squandering Consumes gold and items over the course of the battle. Kill the boss-monster as quickly as possible.
Sweeping The boss-monster can attack multiple heroes at once. -

Types of Boss-Monsters

There are three types of boss-monsters: underground boss-monsters, mini-quest boss-monsters, and activateable artifact boss-monsters.

Underground Boss-Monsters

The first step in finding an undergroud boss-monster is to tell a hero to dig. To do this, write "dig" in the voice of god box and press send. As with all voice commands, a hero may or may not listen. After a "dig" voice command is heard by the hero, look for the "Challenge Friend" button on the remote control. If you have over 50% godpower and the button has disappeared, get ready for a fight with one of these underground boss-monsters because the button disappearing (but not because godpower is lower than 50%) means that a boss-monster is "hooked" and the hero will then look for an ally (who is digging and is healthy) over the next 4 minutes or so from the time the voice was sent (and not the time the response to the voice was recorded). If an ally is found, the battle commences.

  • Requires two (or more) people digging at the same time.
  • Starting entries (recorded so far ⇀ there are likely more that have yet to be reported):
  1. I heard a strange sound coming from the ground ⇀ like something is moving deep underneath.
  2. My shovel skid into the ground, opening an entrance to a den. I hear a distant roar. Why do I have a bad feeling about this?
  3. I fell into a dark cavern and felt something sinister nearby. It’s pitch black… Am I going to be eaten by a grue or something?
  4. Discovered a small cavern. I'm going to keep absolutely still until I can be sure nothing's in here.
  5. I have a bad feeling that I’m about to dig something that I wish I could bury back…
  6. There's a really bad smell coming from the hole I just dug...
  • Hero/ine will wait 4 minutes after the starting diary entry for a match before moving on to the next milestone
  • Minimum recorded level of a hero fighting a boss-monster is level 10 so you probably can't meet a boss-monster if below this level.
  • Levels of heroes appear irrelevant (low and high levels can tag-team the same monster)
  • Like mini-quest bosses, health of the hero is NOT restored before the fight
  • Also like mini-quest bosses, miracles by templed heroes can be effective but will likely destroy the boss-monster’s loot.
  • Division of the spoils in a 2-hero vs boss-monster match: hero whose action is registered first (Encourage/Punish) for the final step wins the bigger half (slightly more gold, the monster’s ear/hair, 2 of 3 bricks, etc.).
  • In the event of a 3-hero match, largest portion still goes to the hero with the last action, but bricks are divided evenly (each gets 1).

Strategies for Locating an Underground Boss-Monster

  • Dig while the hero's health is one third or more (while health is yellow or green).
  • Dig every 30 seconds after the first response
  • Dig after the Earthly News changes on the same milestone
  • Dig only on odd numbered milestones, but digging on even numbered milestones has also been known to work on occassion (about 49.999% of the time)
  • Time your dig command in such a way that the response (if any) comes in the following minute as recorded by the diary (i.e. send it at 10:45 (and 57 seconds) to get the response at 10:46.
  • Dig on Earthly News that suggest either jumping or crawling (Somersaulting back to town is a preferred one)
  • There have been numerous reports that digging (at least for gold) while “searching for the path” is not a good idea
  • Activate a Hazardous minerals map artifact.

Underground Boss-Monster Species

Monster Species Health Hulking Health Health of Mini
Alpacalypse 156% ? 47%
Alpha Mole 110% 165% ?
Dragonandon 175% ? 52.5%
Giga Byter 135% 202% ?
Heromnivore 164% 250% 49% to 75%
Jack Lantern** 200% ? ?
Moleosaurus 106% 160% ?
Overtaker 187% ? 56%
Squirmisher 90% 135% 27%
Terracotta Worrier 133% 200% ?
Vertigoat 145% ? 43%

*All health numbers are estimates and indicated as a percentage of the combined total potential health of all heroes in the duel.

**Special Halloween 2012 Boss-Monster

Mini-Quest Boss-Monsters

Some boss-monsters can only be found after a specific mini-quest.

Activatable Artifact Boss-Monsters

Some boss-monsters can only be found with special activatable artifacts like the ACME monster trap.

Boss Monsters
Aboveground Archnemesis • Arrestocrat • Awkwarg • Beerkat • Broadbandit • Centourist • Cholestroll • Frognarok • Headhaunter • Jaguardian • Megaphony • Obituarian • Pundemonium • Ragnarokker • Skelebrity • Snowman • Spirit of Halloween • Wraptor • Zodiyak
Underground Alpacalypse • Alpha Mole • Beermonger • Bossferatu • Bossquito • Censorcerer • Dragonandon • Giga Byter • Gladigator • Heromnivore • Jack Lantern • Khannibal • Moleosaurus • Mount Dracula • Ogreachiever • Oreoboros • Overtaker • Placeboss • Pumpkinhead • Rootbear • Squirmisher • Terracotta Worrier • Vertigoat
Mini-Quest Ancient Demon • Drowned Captain • Level Boss • Mad Clown • Vegan Cannibal • Wherewolf
Lvl 1 Bagstabber • Bluffalo • Boozerker • Catastroflea • Cementalist • Dungeon Sweeper • Escargolem • Flowsnake • Hypnogriff • Keyborg • Minotourist • Nachomancer • Optimystic • Plundertaker • Quasidodo • Salsamander • Scaretaker • Shyborg • Sighborg • Telepony • Turmerisk
Lvl 2 Aftermoth • Appetitan • Archetypo • Blamethrower • Buzzkiller • Detrimentalist • Exoskeletor • Flashmobster • Gastronaut • Glitch Doctor • Grimelord • Hazmatador • Hellevangelist • Killdebeest • Magnum Octopus • Omnipoet • Tombcat • Underminer • Uranium Slug • Warmongrel
Lvl 3 Adminotaur • Afterlifeguard • Ark Enemy • Bosstradamus • Difficultist • Ducktator • Dungeon Keeper • Flawyer • Godbuster • Hangoverlord • Hyperbully • Megahurtz • Obscentinel • Oxydjinn • Satyrant • Shamaniac • Spelun King • Stalactitan • Thug-of-war • Tinkerhell • Tubercolossus