Difference between revisions of "Boss-monsters"

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When a hero reaches the end of a [[mini-quest]], a [[Monster]] must sometimes be defeated. Not just any monster; it's a little bit bigger than the monsters one usually finds, and it has a fearsome mustache. This is in accordance with the first rule of computer games: there must be a boss at the end otherwise you don't feel like you've got anywhere. As this rule contradicts a few of the other rules (such as rules 4, 7 and 4 + 7i), it was not at first obeyed in the land of Godville, but eventually someone waved a magic wand and many heroes' heads suddenly exploded and the bloody residues formed the basis of these new boss-monsters (conservation of mass and energy in action). Information regarding the species of these creatures is not currently available on the Godwiki due to the restriction of hazardous substances. However, it is known that some [[monsters]] may only be encountered as boss-monsters. The minimum health of a boss-monster is ~180hp.
 
When a hero reaches the end of a [[mini-quest]], a [[Monster]] must sometimes be defeated. Not just any monster; it's a little bit bigger than the monsters one usually finds, and it has a fearsome mustache. This is in accordance with the first rule of computer games: there must be a boss at the end otherwise you don't feel like you've got anywhere. As this rule contradicts a few of the other rules (such as rules 4, 7 and 4 + 7i), it was not at first obeyed in the land of Godville, but eventually someone waved a magic wand and many heroes' heads suddenly exploded and the bloody residues formed the basis of these new boss-monsters (conservation of mass and energy in action). Information regarding the species of these creatures is not currently available on the Godwiki due to the restriction of hazardous substances. However, it is known that some [[monsters]] may only be encountered as boss-monsters. The minimum health of a boss-monster is ~180hp.
  
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Losing a [[duel]] to a boss-monster will cost a hero only a few coins, but winning the duel can win big. If there's time, a god should inspect the boss-monster's inventory before the hero is defeated. A very strong boss-monster's inventory may contain a couple of [[gold bricks]]. These boss-monsters are often so strong that the hero is defeated by the boss-monster's first strike. The hero's god must attend to the duel quickly before his or her hero is defeated.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 03:19, 6 June 2012

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When a hero reaches the end of a mini-quest, a Monster must sometimes be defeated. Not just any monster; it's a little bit bigger than the monsters one usually finds, and it has a fearsome mustache. This is in accordance with the first rule of computer games: there must be a boss at the end otherwise you don't feel like you've got anywhere. As this rule contradicts a few of the other rules (such as rules 4, 7 and 4 + 7i), it was not at first obeyed in the land of Godville, but eventually someone waved a magic wand and many heroes' heads suddenly exploded and the bloody residues formed the basis of these new boss-monsters (conservation of mass and energy in action). Information regarding the species of these creatures is not currently available on the Godwiki due to the restriction of hazardous substances. However, it is known that some monsters may only be encountered as boss-monsters. The minimum health of a boss-monster is ~180hp.

Losing a duel to a boss-monster will cost a hero only a few coins, but winning the duel can win big. If there's time, a god should inspect the boss-monster's inventory before the hero is defeated. A very strong boss-monster's inventory may contain a couple of gold bricks. These boss-monsters are often so strong that the hero is defeated by the boss-monster's first strike. The hero's god must attend to the duel quickly before his or her hero is defeated.